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What Systems/Settings are you an Evangelist for?

Started by tenbones, January 18, 2022, 02:15:05 PM

Previous topic - Next topic

Domina

Quote from: BadApple on September 22, 2023, 11:07:59 AM
Quote from: Domina on September 22, 2023, 08:59:03 AM
https://www.drivethrurpg.com/m/product/346742

I see you shilling this in several threads.  That's a no-no.  The way you're doing it will turn people off.

If you're just really excited about a game, you can always start a thread and tell people about it and talk about what makes it fun for you.

If you associated with the publication or distribution of the game, there's legitimate ways of representing a game on this site.

Feel free to report me if you think I've broken a rule. Your opinion of my conduct isn't really interesting or useful.

squirewaldo

Quote from: Domina on September 26, 2023, 12:04:07 PM
Quote from: BadApple on September 22, 2023, 11:07:59 AM
Quote from: Domina on September 22, 2023, 08:59:03 AM
https://www.drivethrurpg.com/m/product/346742

I see you shilling this in several threads.  That's a no-no.  The way you're doing it will turn people off.

If you're just really excited about a game, you can always start a thread and tell people about it and talk about what makes it fun for you.

If you associated with the publication or distribution of the game, there's legitimate ways of representing a game on this site.

Feel free to report me if you think I've broken a rule. Your opinion of my conduct isn't really interesting or useful.

I think he was trying to give you a friendly warning. We all make mistakes, but you don't want make them twice. That is called a nice thing to do. Your response 'isn't really interesting or useful'... and not very wise.

Baron

Thread Topic: What Systems/Settings are you an Evangelist for?

Post: Prowlers is about as close to perfect as anything I could imagine playing...

Chaos ensues. WTF?

zircher

I think there is additional context in the wider scope than this thread.

Having said that, I have not read the QS yet to ponder the mechanics.  It is on the to-read list. 
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

Baron

Quote from: zircher on September 26, 2023, 03:37:12 PM
I think there is additional context in the wider scope than this thread.

Whatever else there may be, this reply in this thread is as appropriate as can be. Any comments about the poster's alleged other behavior are out of context here in this thread.

BadApple

Quote from: Domina on September 26, 2023, 12:04:07 PM
Quote from: BadApple on September 22, 2023, 11:07:59 AM
Quote from: Domina on September 22, 2023, 08:59:03 AM
https://www.drivethrurpg.com/m/product/346742

I see you shilling this in several threads.  That's a no-no.  The way you're doing it will turn people off.

If you're just really excited about a game, you can always start a thread and tell people about it and talk about what makes it fun for you.

If you associated with the publication or distribution of the game, there's legitimate ways of representing a game on this site.

Feel free to report me if you think I've broken a rule. Your opinion of my conduct isn't really interesting or useful.

Carry on with your bad self then. 

Quote from: Baron on September 26, 2023, 05:33:21 PM
Quote from: zircher on September 26, 2023, 03:37:12 PM
I think there is additional context in the wider scope than this thread.

Whatever else there may be, this reply in this thread is as appropriate as can be. Any comments about the poster's alleged other behavior are out of context here in this thread.

I very clearly pointed out that Prowlers was getting shilled in multiple active threads at once.  Everything that follows in my post is in that context.  Yes, this was the thread to talk about and openly shill a game.  The topics of Crits and Fumbles, 5e vs PF2, and others wasn't.   

All that aside, I love learning about new games.  I'm all in for learning about Prowlers and Paragons.  I'm sure others are as well. 

>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

SmallMountaineer

As far as gaming is concerned, I have no socio-political nor religious views.
Buy My Strategy Game!

Buy My Savage Worlds Mini-Setting!

David Johansen

Really, these days?  Only my own and that half jokingly.  ICE and SJG have pretty much lost any good wil I had for them.  Not that I'm angry or hate them but I don't think I'll be supporting either of them in the future.  I expect they're happier that way.  I'm a bad fan :D
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Thor's Nads

Gen-Xtra

SmallMountaineer

Quote from: Thor's Nads on September 27, 2023, 12:28:55 AM
Quote from: SmallMountaineer on September 26, 2023, 09:19:13 PM
Savage Worlds all day.

What is so great about Savage Worlds?


  • Pinnacle is a good company that stays out of politics and frequently spotlights its Third Party creators - I disagree with them being placed on the Yellow List.

  • Savage Worlds itself is a versatile toolkit with its current version supported by over a dozen settings.

  • Savage Worlds quantifies skill by allowing the user to roll "bigger dice" as they advance. For example, a character may start with 1D4 in 'Notice', but advance it to 1D12.

  • Savage Worlds replaces Hit Points with Wounds, both abstracting the overall damage taken while quantifying the progressive damage taken with penalties to checks relative to the number of Wounds sustained.

  • Savage Worlds uses Mana Points - "Power Points" - and a "magic" system that is flexible enough to support all genres, from arcane spellcasting to futuristic psionics to superhero powers and everything in between.

  • Savage Worlds does not use Classes, replacing it with a trait system - Edges and Hindrances - that allow virtually any character to be constructed with the necessary bonuses and penalties to properly represent them in-game. Want to create a blind monk? Covered. Want to create a religious sneak? Covered. Want to play an obsessive-compulsive flying elf? Covered.

  • Savage Worlds incentivizes roleplaying the characters along the lines of their Edges and Hindrances via Benefits (or "Bennies"), which largely allow players to re-attempt checks.

  • Savage Worlds includes what D&D-derived games would consider both Armor Class and Armor Soak in the form of Parry and Toughness.

It really is the most excellent game, and unlike the vast majority of its competitors was born and exists entirely outside of the greater Dungeons and Dragons family, having also originated as a tabletop wargame. I encourage you and everyone else to pick up one of its Quickstarts/Jumpstarts and take it for a spin for the sake of variety if nothing else.
As far as gaming is concerned, I have no socio-political nor religious views.
Buy My Strategy Game!

Buy My Savage Worlds Mini-Setting!

squirewaldo

Quote from: Thor's Nads on September 27, 2023, 12:28:55 AM
Quote from: SmallMountaineer on September 26, 2023, 09:19:13 PM
Savage Worlds all day.

What is so great about Savage Worlds?

If you like rules-lite RPGs but want a little more bite then Savage World is awesome. It is fast to learn, fast to play, and fun.

BadApple

Quote from: Thor's Nads on September 27, 2023, 12:28:55 AM
Quote from: SmallMountaineer on September 26, 2023, 09:19:13 PM
Savage Worlds all day.

What is so great about Savage Worlds?

I'm actually not a big fan of Savage Worlds but it's a system that's easy to quickly pick up and play and very adaptable without feeling like you are either changing the system or shoehorning a setting into a system.  I would play with the right table but it's not my system. 

I would say that if you're looking to create your own mechanics, you'd be really missing out if you don't look at Savage Worlds core. 
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

Eirikrautha

Quote from: BadApple on September 27, 2023, 12:23:15 PM
Quote from: Thor's Nads on September 27, 2023, 12:28:55 AM
Quote from: SmallMountaineer on September 26, 2023, 09:19:13 PM
Savage Worlds all day.

What is so great about Savage Worlds?

I'm actually not a big fan of Savage Worlds but it's a system that's easy to quickly pick up and play and very adaptable without feeling like you are either changing the system or shoehorning a setting into a system.  I would play with the right table but it's not my system. 

I would say that if you're looking to create your own mechanics, you'd be really missing out if you don't look at Savage Worlds core.

Yeah.  My group and I bounced off of Savage Worlds very hard, but it is definitely a well thought-out system with some serious strengths.  It just so happened that its weaknesses hit right where my group likes to play.  But I won't knock it as a system, because it does what it intends to do well.
"Testosterone levels vary widely among women, just like other secondary sex characteristics like breast size or body hair. If you eliminate anyone with elevated testosterone, it's like eliminating athletes because their boobs aren't big enough or because they're too hairy." -- jhkim

3catcircus

#163
I don't get some of the love for Savage Worlds. I also don't get the love for the Fria League system.

I don't care if a system is crunchy if it effectively models that which it is intended to.

To that end, while I love BECMI, 1e AD&D and PF1, my go-to and the one for which I'm like a TV Preacher in terms of my levels of evangelism is Twilight:2013.

Yes, the world setting and timeline are a bit of a confused mess at the time the product was written (but surprisingly not so much nowadays) in comparison to the 1e/2e timeline. 

Yes, the layout of the core rules seems to have been done by a maniac (meth is a hell of a drug).

But the rules themselves... The Reflex System is a thing of beauty.  Dice pool using d20s (QTY based on skill level). Roll low against a target number for success. Margin of success or failure (rolling above or below target number) adds or subtracts from the result. Additional successes mean something.  Damage system not based on "fully combat effective until hp = 0" with shock, bleeding effects.  Damage from fire, falling, disease make sense. Fatigue separate from damage.

Yes, there are modifiers to dice rolls - but most can be pre-calculated and placed on your character sheet.  Yes it is crunchy. See above paragraph.

Opaopajr

 :) BESM (Big Eyes, Small Mouth), and its generic Tri Stat, are pretty solid for TV show emulation. It captures enough details while still feeling cinematic to just run with it.

Not much of an evangelist for it. But it is a solid go to game for when people watch a show, typically anime, and say "Let's do that!  :D "
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman