To run games in the style of;
John Gwynne's book Malice
Brian Ruckley's Winterbirth
David Gemmel Sword in the Storm.
I immediately thought of Runequest and Yggdrasill but wondered what popped into others minds.
Dragon Shadowed Lands?
No?
Okay GURPS?
No
Okay BRP?
No?
Tunnels and Trolls.
Decent suggestions.
If you are considering Yggdrasil, it would seem that Keltia by the same developers would be even more suitable. It was due for an October 2014 release by Cubicle 7 but has been pushed back a few months to advance the supplements. http://www.7emecercle.com/7cercle/jdr/keltia.php?page=Inf
Shadows of Esteren would seem like a great fit too.
Though it casts the net over the entire world and not just northern Europe, Atlantis: The Second Age could also work. You would just need to limit the options accordingly.
Quote from: Skywalker;795773If you are considering Yggdrasil, it would seem that Keltia by the same developers would be even more suitable. It was due for an October 2014 release by Cubicle 7 but has been pushed back a few months to advance the supplements. http://www.7emecercle.com/7cercle/jdr/keltia.php?page=Inf
Shadows of Esteren would seem like a great fit too.
Though it casts the net over the entire world and not just northern Europe, Atlantis: The Second Age could also work. You would just need to limit the options accordingly.
It's more of a curiosity question, far too many games on the go or pending.
Looking forward to Keltia though
For anything Gemmell, I would go with RQ6/Legend.
Combat is brutal, realistic and it's easy to die in Gemmell's books.
The Runequest systems and especially RQ6/Legend fit this bill well.
The only one I'm familiar with is Ruckley's "Godless World" series. For that I think you'd need a class based system, or some other form of strong archetype protection. Some form of D&D might actually work best, perhaps even a modified classic with its race as class setup.
Quote from: Technomancer;795835The only one I'm familiar with is Ruckley's "Godless World" series. For that I think you'd need a class based system, or some other form of strong archetype protection. Some form of D&D might actually work best, perhaps even a modified classic with its race as class setup.
Really??
That surprises me as D&D is the last system that pops to mind for any of them.
Quote from: Arawn76;795981Really??
That surprises me as D&D is the last system that pops to mind for any of them.
There wasn't a whole lot of differentiation between characters of any given type. The main characters of the True Bloods were pretty much bog-standard fighters, different only in personality and ability; the kind of distinction a skill-based system brings into it just didn't show up in the books. Likewise, the Kyrinin were all very similar in ability (tracking, stealthy ranger/hunter/elf types), as were the Inkallim (though if the Battle and Hunt Inkallim were classes they would probably be considered "unbalanced" next to standard character classes).
If D&D isn't your thing, some other class-based system seems appropriate, but that is what D&D does best.
Quote from: Technomancer;795984There wasn't a whole lot of differentiation between characters of any given type. The main characters of the True Bloods were pretty much bog-standard fighters, different only in personality and ability; the kind of distinction a skill-based system brings into it just didn't show up in the books. Likewise, the Kyrinin were all very similar in ability (tracking, stealthy ranger/hunter/elf types), as were the Inkallim (though if the Battle and Hunt Inkallim were classes they would probably be considered "unbalanced" next to standard character classes).
If D&D isn't your thing, some other class-based system seems appropriate, but that is what D&D does best.
Nope D&D is the default system of my group, just surprised that was your suggestion for Godless World.
I was thinking older versions of D&D rather than anything post 3E, though you'd still probably have to modify or even add a new class or two.
Although 3E/3.5 with its glut of classes probably has just what you need somewhere in its many splats.