This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What setting should I ask for?

Started by Kyle Aaron, April 12, 2007, 04:38:02 AM

Previous topic - Next topic

David R

Title : There Must Be Some Way Out Of Here.
Premise:
Quote1) Nazi Hunter - You play a middle-aged Jewish guy in the 1970's dedicated to bringing Nazis to justice. You've got to find them, prove they're Nazis, and then get them in a situation where they can be captured and put on trial (or dealt with somehow...). It's a classic detective series, but without the hard-boiled noir stuff.

Title: Said The Joker
Premise:
Quote2) Youth Counselor - You're in one of the poorest neighbourhoods in the nation, where guns, drugs and money are all anybody cares about. You've got to save as many of the kids as possible from going down the shitter. You don't have weapons or backup, so you've got to rely on cunning, a good mouth and your reputation to keep your ass from getting shot.

Title: To The Thief
Premise:
Quote3) Civilian Administrator - You've been assigned to a volatile district of Iraq by the Americans. You've got to keep the peace, rebuild, avoid getting assassinated, all while under pressure from your superiors for faster results. Somewhat similar to the Youth Counselor, but you have a bit more power and money behind you, though the situation is even more dire.

Quote from: PseudoephedrineEven if you're not interested in 'em, other folks might find them useful.

Damn right. I'm thinking of running this as a series of interconnected one-offs (expanded for group play). You're a cheecky fellow Pseudoepherine, getting me to admit to my "Thematic" adventures on therpgsite. Sett's has just felt a disturbance . ...as though a million "Adventure" gamers cried out and were suddenly silenced...

And Clash, Re: IHW : The Great Game, like Gene Hackman's character in The Conversation*, you'll be tormented with emails - "I'm waiting, Clash"

*In that film it was phone calls - "We're listening Harry"

Regards,
David R

Gunslinger

Quote from: AnemoneIf you went that route, I highly recommend the props from the H.P. Lovecraft Historical Society.  I've bought one of their CDs giving PDF files and detailed instructions on creating things like passports, airline tickets, newspaper clippings, bank books, and all sorts of other documents from the 30s (British, American, Russian, etc.)  I also suggest checking antique and curio shops, where in the past I've found absolutely wonderful vintage postcards from around the world, both mint and used.  There are also sites online where you can find old postcards to print on cardstock and use as props.

I love props!  :)
This is a much better idea than what I was thinking!  I was going to suggest opening a P.O. Box and members from the site could send a blank post card.  It seemed like a good idea until I realized, you'd miss out on some of the more exotic locations, and the GM would have to figure out what to do in a place like Bloomington, Indiana.  Also, the post marks would be current.
 

Pseudoephedrine

Glad you like 'em David. :)

Here's how I came up with them: Jim Bob, Anemone and I were talking on MSN, and the conversation came around to JB's game. We talked a bit about the kind of game he wanted to play in, and he said that he was interested in the kind of game where "...you want to shoot the bastards, but can't."

I interpreted that pretty strongly, and started to think of challenging situations where you can't use violence at all. The simplest sort of situation like that is one in which you can't use violence but the other guys can. But there's also the sort of situation where shooting everybody would bollocks things up because you want something from them. It might be a favour, a service, or something more complex like justice, or to see the person straighten up and fly right.

From there I started combining the two types and thinking of situations that fit. There was one more idea I came up with that I saved and might write a small game around (time and talent permitting) where you're an independent filmmaker (or team of filmmakers) trying to make and sell a flick while overcoming venal stars, egomaniacal producers and the complete lack of a real budget.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

David R

I always like to hear how folks come up with ideas. I think for the first idea, I'm going to do a game replay of Orson Welles The Stranger :http://en.wikipedia.org/wiki/The_Stranger_(1946_film), told from the point of view of university students. I haven't exactly thought about the other two ideas. I want them to be linked somehow...

Regards,
David R