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What's your favorite cyberpunk game and why?

Started by Talking_Muffin, September 05, 2011, 10:47:21 PM

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Talking_Muffin

Since playing Deus Ex 3, me and my buddy are aching to play a cyberpunk-genre game, but besides Strands of Fate (which you can use to make Adam Jensen perfectly), I'm curious about what other games do cyberpunk well. I have Shadowrun 4th Edition as well as Corporation and as cool as they both are, the rules are a tad too..."off", for my tastes. So, what system do you use if/when you do cyberpunk?

danbuter

Shadowrun 3 for me, mainly because I've played in several long campaigns of it with a very good GM.
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The Butcher

What little cyberpunk gaming I got done, I did it with GURPS by way of the Cyberpunk and Cyberworld supplements.

Not quite cyberpunk, but I'd love to give Eclipse Phase a try.

nightwind1

Quote from: danbuter;477199Shadowrun 3 for me, mainly because I've played in several long campaigns of it with a very good GM.
He said cyberpunk, not fantasy with cyberbits. :p

Pseudoephedrine

Eclipse Phase is a great setting with a shit system. So is Shadowrun from 4e on.

IMHO, were I to run cyberpunk currently, I'd run it with Diaspora, and when it comes out, I'm going to try it with The Company (the Openquest modern combat variant).
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Spinachcat

Hmm...

I played Cyberpunk 2020 back in the day and we had fun. I don't know if the game holds up today. I read it again cover to cover a few months ago and I enjoyed it, but I was unsure I'd run it again.

I like Shadowrun (somewhat) and its a favorite with many players. I find the fantasy aspect appeals to players more than the cyberpunk aspect.

I think Stars Without Number is coming out with a Cyberpunk supplement.

jibbajibba

I use a Homebrewed game that evolved out of Bladerunner about 20 years ago.

Basically a BRP system with a Traveller style chargen system.

I build a hacking subsystem using cards where the players could buy off the shelf or grey software to do certain tricks and the opposing systems would use other software to defend. PCs with programming (as opposed to Hacking) skills could create their own cards. So hacks were run as a game of cards with skill rolls. I wanted to keep them fun but not take more than 5 minutes. In fact they can drag out to 15 minutes but that is about the max length.

I co-opted the CoC Sanity system for Humanity. If I wrote it now I would use a WW path system and have trackers for some sort of cyber psychosis and some sort of humanity as the PCs did used to just kill everything they met and it would be good to rein that in a bit.

For tech we just lifted stuff from books films, and Cyberpunk 2020 supplements.

So I guess I am saying just create a system for yourselves that you like that focuses on the parts of the genre that suit you. There are vast ammounts of free stuff out there to supplement what you come up with. Oh and play the Bladerunner soundtrack in the background at all times and make sure to emphasise that its raining, always raining.
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The Butcher

Quote from: Pseudoephedrine;477208Eclipse Phase is a great setting with a shit system.

I haven't actually played the damn thing yet, and I usually reserve judgement on a system after I've actually played it. But this does seem to be the case; I find the attributes particularly confusing (how difficult would it be to have a set of Ego attributes and a set of Morph attributes? Or a single set of attributes, and Morph-based modifiers? The actual set-up seems to combine the worst of both worlds).

FATE is always tempting because you can handle exotic morphs with Aspects; slap your PC with a "Cheeky Uplifted Octopus" (or similar) Aspect and it's done. But my short-lived experience with FATE made me realize I'm not one for highly abstract systems. BRP (gold book or OpenQuest) might work, though. Hell, maybe even Traveller; I should pick up Twilight Sector one of these days and see if it makes a good toolkit for Traveller-powered EP.

To bring this thread back on track: who's tried using Traveller for a cyberpunk game? It seems easy enough to do with Mongoose Traveller.

gonster

This sounds alittle strange, but UNDERGROUNDis my favorite cyberpunk game to play.
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Melan

Cyberpunk 2020 is the game that does the best job with the genre, IMO. It is not terribly modern, but the system is clean and workanle, and the rulebook has a lot of neat tidbits to help you grok the game, like the flowchart for generating PC backgrounds, or the little vignettes about Night City and its society.
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Ladybird

Quote from: Talking_Muffin;477193Since playing Deus Ex 3, me and my buddy are aching to play a cyberpunk-genre game, but besides Strands of Fate (which you can use to make Adam Jensen perfectly), I'm curious about what other games do cyberpunk well. I have Shadowrun 4th Edition as well as Corporation and as cool as they both are, the rules are a tad too..."off", for my tastes. So, what system do you use if/when you do cyberpunk?

What do you find "off" about SR's rules, and what does "off" mean? Perhaps there are easy hacks to make it do what you want.

Personally, I've liked what I played of it, but like any other game it's not for everyone.
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jeff37923

Cyberpunk 2020 and, surprisingly to me, Mongoose Traveller using their Cybernetics supplement.

All of my cyberpunk has been Hard Science based and inspired by Ghost in the Shell (all of them), William Gibson, Walter John Williams, George Alec Effinger, a splash of Bubblegum Crisis, and recently Alastair Reynolds. Cyberpunk 2020 and Mongoose Traveller really capture the common feel of all of the above and lets me emulate the genre nicely.
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Sigmund

CP2020 for me, although MonTrav is a good idea :) Starcluster 3 also has the capacity to do cyberpunk, and my last character was kinda "cyberpunky", although my current one is a robot.
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Talking_Muffin

#14
Quote from: The Butcher;477223FATE is always tempting because you can handle exotic morphs with Aspects; slap your PC with a "Cheeky Uplifted Octopus" (or similar) Aspect and it's done. But my short-lived experience with FATE made me realize I'm not one for highly abstract systems. BRP (gold book or OpenQuest) might work, though. Hell, maybe even Traveller; I should pick up Twilight Sector one of these days and see if it makes a good toolkit for Traveller-powered EP.

I was looking at a mix of transhuman and cyberpunk and Strands of Fate handles both well. I don't think it's as abstract as other FATE-based games, but I cut my teeth on Strands of Fate so it works for me. That mentioned, I still wanted to see what others used for a cyberpunk game

Quote from: Ladybird;477236What do you find "off" about SR's rules, and what does "off" mean? Perhaps there are easy hacks to make it do what you want.

Personally, I've liked what I played of it, but like any other game it's not for everyone.

I guess it's the amount of crunch involved. I use "off" since I've only read the rules, not played them, so I won't say I don't like them or that they're bad. I do very much love how Shadowrun tech has grown with the times and that's a plus when considering what to play.

Quote from: Jason Morningstar;477238We're currently playing Technoir and really digging it.

This game looks very cool, however the NPC sheets gave me pause. Are there pregenerated NPCs for adventures? How much crunch is involved?

Oh, I almost forgot that there should be a setting being released that uses the Cyberpunk 2020 rules. I may wait for that.

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