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What's the Worst RPG or Setting That's Actually Popular?

Started by RPGPundit, May 16, 2017, 05:54:21 PM

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Brand55

Quote from: S'mon;964780My would-be GM didn't mention that about Lincoln & Davis when pitching the game. Is that even in the core book?
Yeah. The basic info is clearly there in the Marshal's section. To clarify, Lincoln is Harrowed and working for the Agency (the North's group that fights supernatural evil) and Davis has been dead for years. After his death, he was secretly replaced by an evil shapechanger who impersonated him to further the Reckoners' agenda.

Quote from: S'mon;964780And even those who find female adventurers in Victorian London acceptable may have trouble with a non-racist Confederacy.
If they're the type of people who complain about the South becoming more tolerant but don't have a problem with the North getting that very same treatment, then frankly I don't see how their biased opinions matter at all.

AsenRG

Quote from: Baulderstone;964772It's funny because Shane directly addressed why he did this in one of the first books for the game. He said wanted to have a setting where you could play a black character and have it not be a problem. He also explicitly states that the extended length of the Civil War had accelerated women's rights due to male casualties in the war. It makes it clear that women are accepted in any role. He was bending over backwards to make the game "welcoming" as the kids say today, and he has gotten nothing but shit for it.
Hence the lesson is "don't bend over backwards", or should be:).

Quote from: S'mon;964780My would-be GM didn't mention that about Lincoln & Davis when pitching the game. Is that even in the core book? That does seem more like the modern "Confederacy = Evil" trope which only popularised post-2000 AFAICT. Lincoln as angelic is a much older trope though.
If you think zombies are angelic;).
Though he's a zombie that fights evil.

QuoteRe bending over backwards to make game welcoming - I think a lot of players don't want semi-historical games/settings to feel too welcoming/inclusive/multicultural.
Yes, myself very much included.

QuoteThe stupid thing being that none of this backstory is necessary to the Weird West setting where the game is actually played. The outside world could be historically accurate and there would be no problem with PCs in the Weird West being as diverse as they wanted.
When I played it briefly, our GM said "feel free to read the GM info, because I'm scrapping the setting anyway, and replacing it with one that proceeded more or less as described in history books, except for the discovery of ghost rock". My poker player who played a hand with the Devil for his magic didn't notice any difference, nor was any other PC impacted.
OTOH, we met a British Great Game Hunter who was chasing some kind of magic-mutated beast;). I guess the GM was reminded by the parts about the European influence.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

S'mon

If I ran Savage Deadlands I think I would set it in the Segio Leone Dollarverse. Only more zombies. :)
Shadowdark Wilderlands (Fridays 6pm UK/1pm EST)  https://smons.blogspot.com/2024/08/shadowdark.html

Baulderstone

Quote from: S'mon;964829If I ran Savage Deadlands I think I would set it in the Segio Leone Dollarverse. Only more zombies. :)

I would be effortless to do that. My Deadlands core book spends maybe three paragraphs on the Civil War and dozens of pages on combat, high noon shootouts and undead.

The Scythian

With respect to Deadlands, why is the Civil War a thing in the setting at all?  So much of the reality and mythology of the Wild West is rooted in the after effects of that war that it's tough to imagine a setting in which the war grinds on as capturing the right mood at all.  It seems like it would feel more like...  I don't know... Harry Turtledove with ghosts and ghouls or something along those lines.  (Which isn't necessarily bad, but it's not quite what I imagined.)

Brand55

Quote from: The Scythian;964850With respect to Deadlands, why is the Civil War a thing in the setting at all?  So much of the reality and mythology of the Wild West is rooted in the after effects of that war that it's tough to imagine a setting in which the war grinds on as capturing the right mood at all.  It seems like it would feel more like...  I don't know... Harry Turtledove with ghosts and ghouls or something along those lines.  (Which isn't necessarily bad, but it's not quite what I imagined.)
The Civil War is over in the Deadlands setting; it just lasted a lot longer than it did in reality. The effects of it running into a long stalemate is that the North and South are still competing, especially for things like ghost rock. That sets the stage for the Rail Wars and competition (and even sometimes cooperation) between The Agency and Texas Rangers whenever the supernatural rears its head.

But most of that is in the background if you don't want to play it up, and Deadlands is really easy to just play as a straightforward western.

Dumarest

Given that I don't care for alternate history or fantasy injected into historical settings, the premise of Deadlands holds no appeal for me, but what is the actual system like? Does it have good resources for running a straight for Western in the "real" West? Or would it be a pain in the neck to scrape off the alternate universe fantasy zombie barnacles?

yojimbouk

Quote from: Dumarest;964884Given that I don't care for alternate history or fantasy injected into historical settings, the premise of Deadlands holds no appeal for me, but what is the actual system like? Does it have good resources for running a straight for Western in the "real" West? Or would it be a pain in the neck to scrape off the alternate universe fantasy zombie barnacles?
It has some support for running westerns but no more than GURPS Old West or other generic western supplements. For me, Aces & Eights is built to support westerns better out of the core book. All the minigames in A&8 reinforce the milieu (prospecting, setting up businesses, etc.).

Brand55

Yeah, if you're looking into buying into a brand-new game for a straight western experience, there are better options out there. A&8 will give you a grittier experience, if that's your preference, and all of its features come readily packaged right out of the book. Deadlands has the advantage of running off of Savage Worlds, so there's a ton of material that can easily be lifted and/or modified from other sources. I can do anything from set up cattle drives to build an entire campaign around a group having to build and run their own brothel in real-life Tombstone with a little work, but then I have a huge library of SW resources to build from.

The Scythian

Quote from: Brand55;964854The Civil War is over in the Deadlands setting; it just lasted a lot longer than it did in reality. The effects of it running into a long stalemate is that the North and South are still competing, especially for things like ghost rock. That sets the stage for the Rail Wars and competition (and even sometimes cooperation) between The Agency and Texas Rangers whenever the supernatural rears its head.

But most of that is in the background if you don't want to play it up, and Deadlands is really easy to just play as a straightforward western.

That still seems like it's a little sideways for a Wild West setting, but since it's not really my thing, I guess it doesn't matter too much.  Thanks for filling me in!

fearsomepirate

Quote from: Justin Alexander;964343You were just free-associating your thoughts on the inappropriateness of a game set during the historical civil war in a thread talking about the inappropriateness of alt-history? My apologies, then. I assumed you weren't posting a non sequitur. Sorry for misinterpreting your post.

God forbid anyone's fantasy setting be...inappropriate. What's next, witches and devils in D&D?
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

AsenRG

Quote from: fearsomepirate;965080God forbid anyone's fantasy setting be...inappropriate. What's next, witches and devils in D&D?

Won't anyone think of the children:D?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Christopher Brady

Quote from: AsenRG;965085Won't anyone think of the children:D?

...Not that way, you pervert!



:D
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

fearsomepirate

I recently was thumbing through the 1e MM. I came across a...*choke*... naked lady. I was so disgusted that I screamed, threw the book across the room, and sold my house. How can I dwell in a place that has been defiled by inappropriateness?
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Brand55

Quote from: fearsomepirate;965106I recently was thumbing through the 1e MM. I came across a...*choke*... naked lady. I was so disgusted that I screamed, threw the book across the room, and sold my house. How can I dwell in a place that has been defiled by inappropriateness?
The obvious response is that you should have burned the place down and salted the earth so that no one else should have had to suffer as well.

On a serious and related note, I was reading the Weird War I player's guide a few weeks ago. For art, Pinnacle used actual photographs and propaganda posters from World War I, and I was pleasantly surprised to see this one made the cut:
Spoiler
[ATTACH=CONFIG]1007[/ATTACH]

I might be forgetting something, but I think that's the only bit of true nudity I've ever seen in a Savage Worlds product.