SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What's the optimal Open License?

Started by GeekyBugle, January 15, 2023, 01:53:20 PM

Previous topic - Next topic

GeekyBugle

Quote from: Anon Adderlan on January 19, 2023, 08:03:15 PM
Quote from: GeekyBugle on January 16, 2023, 02:19:13 PM
Assuming you trademarked EVERYTHING that makes your game unique, at $1,000+ US a pop that's a lot of money.

Yes, which is why #WotC invented the concept of Product Identity to protect their IP through the OGL.

Quote from: GeekyBugle on January 16, 2023, 02:19:13 PM
Yes, you CAN remix my stuff until it's no longer covered by copyright, and you could do the same for trademark, but at that point it's no longer recognizable as the same as mine.

In which case why bother with the license?

Quote from: GeekyBugle on January 16, 2023, 02:19:13 PM
An Open License serves the purpose of allowing you to NOT remix/reword/etc my stuff and use it without worries even if it's ONLY covered by copyright.

Which is useless for the majority of third party publishers, especially when they'll have to give up certain rights to do so.

Again, the optimal license has to act in a way similar to a Trademark one. It has to permit third parties to use the concepts the game is built on, not the literal text or images. But mechanics can only be protected under Patents, and named entities can only be protected under Trademark, and if they aren't their use is unrestricted to begin with.

So you haven't read or didn't understand shit of the first post. Got it.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell