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What's the one New-School thing you'd add to your Old School game?

Started by RPGPundit, September 06, 2012, 11:33:32 PM

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thedungeondelver

Quote from: Philotomy Jurament;580821Ok; yeah, I wouldn't have a problem with that.  It's not far removed from what I do with background/secondary skills in D&D.  Character background details that might be applied in any number of ways during play, depending on the situation (maybe an auto-success or "yeah, you know how to do that," or a small bonus here or there, et cetera).

The various bonii are more baked in than I'd thought (looked over my playtest docs) but nothing a good AD&D'er can't take the paring knife to to trim the fat a bit.
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Mcbobbo sums it up nicely.

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FATE points and aspects.

http://platonicsolid.blogspot.com/2009/07/castles-and-crusades-double-edge-system.html

At my blog I say that it's for Castles & Crusades but it's perfectly portable to other D&Ds.

LordVreeg

Quote from: RPGPundit;580590What's one thing that didn't actually exist in Old School D&D, that came up sometime after 1988 or so, that you do add or could see yourself adding to your old school play?

And just because I think otherwise it'd be the most common answer, "ascending AC" doesn't count.

RPGPundit

I always add protection/dc in, as I find it an easy way to make armor matter more and to have lower HP.  Not that it is really new, since T&T used it back in the 70s.
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VectorSigma

Prestige classes or a version thereof, which might look less like a 3.x PrC and more like the Secret Crafts of Glantri.

I'm intrigued by Stats-as-Saves.
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Rum Cove

Quote from: VectorSigma;580884I'm intrigued by Stats-as-Saves.

Called it:

Quote from: Rum Cove last year;499543Upon further reflection, I think that (based on the  Legend & Lore columns in 2011 and a crazy hunch) they will keep AC, but might remove Reflex/Fortitude/Will.

Instead, the character's ability scores will become targets (eg. Charm Person vs. the opponent's Wisdom).

jasmith

I give Fighters Cleave (Gives em an edge and helps make up for my removing Weapon Specialization from my AD&D games.)

My version of the Paladin draws a little from later editions, though no ones played it and I might just go back to the AD&D Paladin.  

MU's can choose a spell at 5th and every five levels thereafter, which they can then memorize/recall without having to utilize their spellbook ( I think that's from some d20 feat.)

My List of Sample Combat Maneuvers contains stuff like Shield Bash, Disarm, etc., which I'm sure were all Feats at one time or another, though I don't use d20 mechanics for that sort of thing.

Passive Perception and Individual Init, though I've been doing that since the 80's.

Otherwise, there's various things that come under the heading of "try anything you want," Power Attack, for instance, that might emulate later edition rules, simply because it occurs to players to attempt something of the sort.

John Morrow

Quote from: Caesar Slaad;580696Skills.

(Yeah they had proficiencies and thief skills before 88, but they were an uneven mess).

This is my answer, too, for D&D.
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Teazia

Quote from: danbuter;580677From 2e:
Schools of Magic for mages and clerics (especially as revised in PO: Spells & Magic).
Thieves getting to choose their thief skill allocations.
The Class Design rules in the DMG.
Cantrips/Orisons.


From 3e:
Ascending AC.
The Fortitude/Reflex/Will saves.

From 4e:
Mages having magic missile "lite" as a free spell, so they don't have to run around with crossbows.

Myth & Magic the 2e Neo-Clone pretty much does all that (not 100% confirmed as the printer pdf is not quite out yet).

New school ideas to add, I like some of the ideas in Trailblazer (adapted from 4e) of getting hp back after a fight depending on the following rest.  Certain types of spells can be rememorized as well.  Putative rituals are kinda nifty.  PJ and Treebore championed the idea several years ago.
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RPGPundit

For me, I guess I'd go with a more streamlined saving throw system, I like ritual magic (like it was done in Majestic Wilderlands), and I do like some kind of skill system, though not something as complex as you see in D20.

RPGPundit
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Teazia

Quote from: thedungeondelver;580803J nor the completely incongruous mess of 1e's NWPs.  

Corrected

(you know it is true :P)
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Marleycat

Action dice just like Fantasy Craft. For both the GM and players. Also making the game scene based like White Wolf and Fantasy Craft. Backgrounds and Themes, reputation and downtime rules from FC. At-will cantrips and signature spells used without spellbooks....overcasting ala Mage the Awakening and/or D20 Wheel of Time. I could go on but you get the gist.

@Rum Cove, I am thinking it may between Baltimore and Denver for a Superbowl hookup with San Francisco or maybe Dallas.  Not sure about the NFC though because it's brutally deep this year so it's a pick'em situation in my opinion. :p
Don\'t mess with cats we kill wizards in one blow.;)

Rum Cove

Quote from: Marleycat;581845@Rum Cove, I am thinking it may between Baltimore and Denver for a Superbowl hookup with San Francisco or maybe Dallas.  Not sure about the NFC though because it's brutally deep this year so it's a pick'em situation in my opinion. :p

A HarBowl would be insane!

Sacrosanct

Quote from: Rum Cove;581910A HarBowl would be insane!

A lot of people were hoping for that last year.  Both teams look even better this year.
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Rum Cove

Quote from: Sacrosanct;581912A lot of people were hoping for that last year.

I was one of those people.

One Horse Town

Marleycat, stop spamming the board with irrelevant crap please.