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What's the consensus on FATE?

Started by TheShadow, May 18, 2011, 09:25:11 AM

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JDCorley

Quote from: Tommy Brownell;459343To be fair, that's a Player-GM issue, not a FATE issue...the same thing can happen in a game with Advantages/Edges/Merits, even skills in some games.

Yeppers, absolutely.

Dresden's Trouble Aspect and their adventure design advice is good help here, actually.

Cole

Quote from: Aos;459347I kind of like to play silver age with some modern age trappings. It's totally absurd, but I like to play it pretty straight, really. I'm not sure that I could run a long form comedy game, or a comedy game at all, really.

I'm thinking not quite The Tick level of comedic, maybe more The Brave and the Bold or the Defenders.

Or Doom Patrol.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Aos

Quote from: Simlasa;459348I didn't take it that way... I just wanted to explain the genesis of my opinion... and formally divorce it from any possible connection to RPGnet.

cool.

Quote from: Aos;459347I kind of like to play silver age with some modern age trappings. It's totally absurd, but I like to play it pretty straight, really. I'm not sure that I could run a long form comedy game, or a comedy game at all, really.

You know i say all that, but then i look over at what I've been doing today and see this:



(That's just some rough pencils. I suck, mind you, but not quite so much as this drawing might lead you to believe.)

The thing is I have some really absurd characters in the game, like The Hag (pictured above) and The Texas Skull but I play it completely straight.


fuck i need to make those into bunny slippers!
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Cole

Quote from: Aos;459355The Texas Skull

Tell me about this character.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Aos

#79
He is the leader of a group of bounty hunters known as The Round Up Gang (the other team members are Lady Lariat, Whiplash McKraken, Kid Snake Eye, and Pappy- think red neck Hulk).

He has has a really huge gun, is nearly invulnerable, and, as I said above, is the brains of the operation. He speaks in faux western talk all the time. His first appearance will be this week (its 1950 and  in a revoltin' development the PCs have been accused of being soviet collaborators and are on the run).

I'm still working on the concept honestly. I just love the name though


Here is another shit drawing. I did this one in hurry (15 minutes) before last weeks game got canceled.


You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Cole

The whole gang in general reminds me of a supers character a friend of mine made up who was an immortal teutonic knight time-displaced to the old west, where he largely assimilated and became "The Rootin' Teuton."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Aos

Quote from: Cole;459358The whole gang in general reminds me of a supers character a friend of mine made up who was an immortal teutonic knight time-displaced to the old west, where he largely assimilated and became "The Rootin' Teuton."

I love that name!

The hag is actually more fleshed out. She is an agent of SPIDER (think HYDRA) and has super strength and a wicked maniacal cackle that acts as a sonic attack. However she has a secret identity; She is also the lovely Alice Simms- Agent of F.I.S.T. (Federal Investigative and Strategic Task-force). she transforms kind of like Captain Marvel (Shazam), but her laugh is the trigger. The PCs have fought her twice before, and have been set up by her as well (right now in fact) but they haven't an inkling about her secret. I cannot wait for the big reveal.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Cole

Quote from: Aos;459360I love that name!

I thought it was a pretty great concept. Sadly I don't think he ever made it into a tabletop RPG, though he was used as a city of heroes character.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Dr Rotwang!

People still read RPGNet?

AAAaaaaaanyway, FATE's not so bad.  I like Aspects, but you kinda gotta own them, make 'em yours.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Cole

Quote from: Dr Rotwang!;459377People still read RPGNet?

AAAaaaaaanyway, FATE's not so bad.  I like Aspects, but you kinda gotta own them, make 'em yours.

Doc, do you have some examples of aspects you thought worked out especially well, and how?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Dr Rotwang!

Quote from: Cole;459380Doc, do you have some examples of aspects you thought worked out especially well, and how?
Yeah, but I'm real sleepy.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Cole

Quote from: Dr Rotwang!;459389Yeah, but I'm real sleepy.

Fair enough.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

boulet

Auto-bump.

Can someone tell me if the char gen formula: refresh = 10 - number of stunts
appears in FATE games that aren't published by Cubicle 7? Maybe a similar formula but a value different than 10?

JDCorley

Dresden has a similar refresh minus powers/stunts mechanic. (Is that Cubicle 7, I don't know.)

The Worid

#89
It combines the pointlessness of buying a book that tells you "make stuff up" (as if you couldn't do that yourself) with aspects, with the heftiness of something like HERO in many cases. Fudge dice were such a stupid idea that they were dropped in later games, and the way FATE points work is counter-intuitive and anti-immersive. Not one of my favorite games.

EDIT: I admit that I didn't really read the thread all the way up to this point, so if this is out of place, I apologize.
Playing: Dungeons & Dragons 2E
Running: Nothing at the moment
On Hold: Castles and Crusades, Gamma World 1E