Doesn't matter the source - what's really pumping you up for gaming? Movies (old/new), books, music? Weird ideas you can't shake? History? Other TTRPG's you don't even play?
What doing it for you right now?
Right now I have this thing for stone-age era history, and Meso-American history. It's really been seeping into my head. jhkim's Meso-American inspired game sounds cool, and it dovetailed with a bunch of my current reading interests. I've been reading up on the Mayan, Olmec and Toltec cultures. It's kinda dovetailed with my interest in the Plains Tribes of Indians as well.
Another odd connection is the whole Ancient Apocalypse topic with Randal Carlson and Graham Hancock. I own most of Hancock's books, and they're really fun reads, and great lube for thinking about worldbuilding (or in this case world destroying).
Warhammer Fantasy is still rattling around in my head. Nothing specfic. I just like the world. And I'm always gorging on 40k lore... both of which are odd as I have yet to actually play either of them.
Bible Fanfiction.
No, seriously, it's a thing a friend pointed me to when I outlined "The World Before" idea I posted on the Bronze Age thread.
Weird ideas are what is inspiring me these days. I have an outline completed and have started the first draft of a really nice adventure. Originally, I was just doing it for myself but I floated it by a couple people and they are urging me to self-publish. Honestly, I don't think it is worth the work to do that, but it has been getting the juices flowing. Like wake up at 6am on a Saturday levels of exciting...
I am currently running a Dragonlance game, but using a 2d6 system instead of 5e. That has been going really well. Our next session is this weekend. I run Dragonlance like it is supposed to be, very dark and oppressive.
My own research.
Since I've finally nailed down what I think I want to do for writing my own system/setting, I've been doing more research into East Asian philosophies, myths and cultures from the time of antiquity up to about the time of the Ming Dynasty.
Since my current home game is set within this world, it's giving me hooks to use with my players.
Conspiracies related to the Crusades.
For me it's anime, specifically chainsaw man. Great show, and it's inspired me to make my own game inspired by it and Paranoia. I've also been researching ancient writings. There is some crazy shit out there if you know where to look.
Quote from: tenbones on January 06, 2023, 03:38:30 PM
Doesn't matter the source - what's really pumping you up for gaming? Movies (old/new), books, music? Weird ideas you can't shake? History? Other TTRPG's you don't even play?
What doing it for you right now?
Right now I have this thing for stone-age era history, and Meso-American history. It's really been seeping into my head. jhkim's Meso-American inspired game sounds cool, and it dovetailed with a bunch of my current reading interests. I've been reading up on the Mayan, Olmec and Toltec cultures. It's kinda dovetailed with my interest in the Plains Tribes of Indians as well.
Another odd connection is the whole Ancient Apocalypse topic with Randal Carlson and Graham Hancock. I own most of Hancock's books, and they're really fun reads, and great lube for thinking about worldbuilding (or in this case world destroying).
Warhammer Fantasy is still rattling around in my head. Nothing specfic. I just like the world. And I'm always gorging on 40k lore... both of which are odd as I have yet to actually play either of them.
So have you seen this: https://goodman-games.com/store/product/jungle-tomb-of-the-mummy-bride-dcc-compatible-print-pdf/
I haven't played it yet, but it's got a cool vibe. It would fit good with the old
Hidden Shrine of Tomoachan module.
Quote from: Hzilong on January 06, 2023, 05:36:05 PM
My own research.
Since I've finally nailed down what I think I want to do for writing my own system/setting, I've been doing more research into East Asian philosophies, myths and cultures from the time of antiquity up to about the time of the Ming Dynasty.
Since my current home game is set within this world, it's giving me hooks to use with my players.
Any particular historical setting or dynasty? Or are you going to mash things up? I'm a historian of Asia myself so I've got quite a bit of Asian stuff in my homebrew setting, but it's just AD&D/Castles & Crusades. Just can't find an Asian game I like enough to switch over.
As for me, a few weeks ago I had the itch to check out The Ruins of Undermountain. Not sure why. I've got and played plenty of other mega-dungeons. But I read a few reviews, watched a couple youtube videos and decided to go all-in. I bought the original boxed set on ebay, got a few of the other 2e supplements there and through drivethru, and then even picked up the 5e Dungeon of the Mad Mage. So now I'm going to mash all these things together, add my own stuff, convert it all to Castles & Crusades and create a ridiculous mega-dungeon campaign that we'll surely never finish. But I'm just liking the fun of having a framework but also the freedom to add whatever I want, bringing in monsters, magic items, etc., from pretty much everything I own.
I've been interested in mashups of early dark ages, fairy tales, and early D&D conceits for some time now. There's a fair amount of Celtic and Norse myths involved too. So my inspirations have been rather varied: Jack Vance's Lyonesse, some pseudo academic works on Norse magic and culture, re-reading E. R. R. Eddison (The Worm Ouroboros, and so on), Poul Anderson's the Kingdom of Ys, the Mabinogion, and bits and pieces of games/modules centered around B/X assumptions. I doubt any single piece of that is strong enough to show a direct influence, but they are all there--along with a thin slice of Fafhrd and the Gray Mouser.
Quote from: Steven Mitchell on January 06, 2023, 11:27:49 PM
I've been interested in mashups of early dark ages, fairy tales, and early D&D conceits for some time now. There's a fair amount of Celtic and Norse myths involved too. So my inspirations have been rather varied: Jack Vance's Lyonesse, some pseudo academic works on Norse magic and culture, re-reading E. R. R. Eddison (The Worm Ouroboros, and so on), Poul Anderson's the Kingdom of Ys, the Mabinogion, and bits and pieces of games/modules centered around B/X assumptions. I doubt any single piece of that is strong enough to show a direct influence, but they are all there--along with a thin slice of Fafhrd and the Gray Mouser.
My current campaign is in a similar vein, so if I can recommend you some additional sources:
--The
Chronicles of Prydain by Lloyd Alexander (which are based on the Mabinogion, but are entertaining novels in their own right)
--The
Averoigne stories by Clark Ashton Smith (More in the weird fantasy vein, but set in a very faithful medieval French setting)
--
Ghost King and The
Last Sword of Power by David Gemmell (a pretty interesting high fantasy retelling of the King Arthur story)
--
Atlas of Magical Britain by Janet and Colin Bord (basically a big book of English folklore. This one I actually found in the bibliography of a Pendragon adventure, but its been an invaluable source of adventure ideas)
--
The Folklore of Discworld by Terry Pratchett and Jacqueline Simpson (the Discworld books themselves are pretty steeped in real-world folklore, and might be worth a read for you, but this book pretty comprehensively goes through all the real-world parallels)
Quote from: ForgottenF on January 06, 2023, 11:51:21 PM
--The Chronicles of Prydain by Lloyd Alexander (which are based on the Mabinogion, but are entertaining novels in their own right)
--The Folklore of Discworld by Terry Pratchett and Jacqueline Simpson (the Discworld books themselves are pretty steeped in real-world folklore, and might be worth a read for you, but this book pretty comprehensively goes through all the real-world parallels)
I think I've read all of Lloyd Alexander's fiction. I know I've read all of Pratchett's fantasy, plus the collaboration with Gaiman, Good Omens. I keep the touch of weird fantasy pretty darn light, though Tanith Lee is certainly an influence in my portrayal of some characters. Oh, I left out Zelazny's "A Night in the Lonesome October", which I consider his best work.
It usually works the opposite way for me, where I set my mind on a particular theme/genre/tone for a campaign, and then go seek out inspiration material for it. I'll share this one, though, since it's kind of funny.
Recently, I was watching the old Thundercats cartoon with my kid, and for some reason it really inspired me to run a campaign in that very 80s style of post-post-post-apocalyptic science-fantasy setting. Source material for that kind of thing is kind of hard to find, outside of the world of animation (stuff like Heavy Metal and Ralph Bakshi's Wizards), but I've been reading back into the Vampire Hunter D novels, which (as I think I've said before) are an absolute goldmine of weird science-fantasy ideas.
Quote from: Persimmon on January 06, 2023, 11:12:40 PM
Quote from: Hzilong on January 06, 2023, 05:36:05 PM
My own research.
Since I've finally nailed down what I think I want to do for writing my own system/setting, I've been doing more research into East Asian philosophies, myths and cultures from the time of antiquity up to about the time of the Ming Dynasty.
Since my current home game is set within this world, it's giving me hooks to use with my players.
Any particular historical setting or dynasty? Or are you going to mash things up? I'm a historian of Asia myself so I've got quite a bit of Asian stuff in my homebrew setting, but it's just AD&D/Castles & Crusades. Just can't find an Asian game I like enough to switch over.
Aesthetically, I'm aiming for early Ming Dynasty, since that was one of the cultural high points of Chinese history, with Han dynasty stuff thrown in as well. Also, cuz I'm dumb like that, I'm using references from Journey to the West, Outlaws of the Marsh, and the Romance of the Three Kingdoms (Screw The Dream of Red mansions. I know it's one of the four classics but I hate that book). That's the core adventuring location of the setting, though, of course, there are other cultural influences especially outside the main Empire. I should note that my goal is not a straight up historic or fantasy version of history. I'm aiming at a setting that blends Asian, predominantly Chinese, philosophy and aesthetics with the high-ish fantasy of a setting like Greyhawk or Mystara.
I'll probably ask people here to roast some of my thoughts later on since ya'll seem to more or else's recognize if what I have is objectively stupid.
Free RPG's get me excited, as you just know those were made by fans for fans. Pocket Fantasy, and Basic Fantasy for example, or Mini-Six Bare Bones.
Another set of games are rules lite stuff with rules that just make sense, even though it doesn't have much. This would be Dungeons and Delvers Dice Pool or Pocket Fantasy again. I like rules lite as I just don't have time to spend flipping pages for a rule I will only use one, boring the hell out of everyone whenever I do that.
As usual, I am most inspired by Thundarr and Vance and Leiber.
Quote from: Hzilong on January 07, 2023, 01:46:46 AM
Quote from: Persimmon on January 06, 2023, 11:12:40 PM
Quote from: Hzilong on January 06, 2023, 05:36:05 PM
My own research.
Since I've finally nailed down what I think I want to do for writing my own system/setting, I've been doing more research into East Asian philosophies, myths and cultures from the time of antiquity up to about the time of the Ming Dynasty.
Since my current home game is set within this world, it's giving me hooks to use with my players.
Any particular historical setting or dynasty? Or are you going to mash things up? I'm a historian of Asia myself so I've got quite a bit of Asian stuff in my homebrew setting, but it's just AD&D/Castles & Crusades. Just can't find an Asian game I like enough to switch over.
Aesthetically, I'm aiming for early Ming Dynasty, since that was one of the cultural high points of Chinese history, with Han dynasty stuff thrown in as well. Also, cuz I'm dumb like that, I'm using references from Journey to the West, Outlaws of the Marsh, and the Romance of the Three Kingdoms (Screw The Dream of Red mansions. I know it's one of the four classics but I hate that book). That's the core adventuring location of the setting, though, of course, there are other cultural influences especially outside the main Empire. I should note that my goal is not a straight up historic or fantasy version of history. I'm aiming at a setting that blends Asian, predominantly Chinese, philosophy and aesthetics with the high-ish fantasy of a setting like Greyhawk or Mystara.
I'll probably ask people here to roast some of my thoughts later on since ya'll seem to more or else's recognize if what I have is objectively stupid.
Nice; my specialty is actually late Ming-early Qing military history, though I've done a bit of research on the early Ming as well. For me the Ming is definitely the most interesting era of Chinese history as you have the culmination of traditional culture alongside growing outside connections & influences. I've cribbed a bit from
Journey to the West in my games and yes, I agree that
Dream of the Red Chamber simply isn't as engaging as the Ming novels. And of course,
Water Margin could be a perfect set-up for an adventuring party.
For my own system; Thundarr the Barbarian, He-Man (original and 2002), Thundercats, Blackstar, the old D&D cartoon, Kevin Sorbo Hercules, REvolution (the sapient nano-cloud specifically), Avatar the Last Airbender, The Dragon Prince, the How to Train Your Dragon series (Hiccup would be a Mechanist in my system), Jurassic Park (mostly for the music) and a bit of Rifts (usually thinking about the setting while listening to the Jurassic Park soundtrack... it makes sense if you could see inside my head).
For the SWTOR game I'm playing in; my Sith Inquisitor from the MMO and what my character actually would have done if they hadn't been confined to a plot rail ("oh, you gave me a starship? Hey Khem, you psychopathic murderous monster you, can you check the airlock for a second (Phwoosh!). Okay, Empire that enslaved my family and tried to break me to the Dark Side, see you NEVER! BYE!!!").
Most of my gaming related free time is creating extensive house rules, and nice custom accessories (tokens, sheets, handouts, soundtracks) for in-person games, despite not having an in-person group in 3 years. Hope springs eternal.
Recently I've spent a lot of time researching Pulp heroes, for a Savage Worlds game.
Just my passion for the hobby.
I am currently running a weekly D&D 5e game (looking for a system to switch to due to my disgust with Wizards) and I am playing in a Bi Weekly Star Trek Adventure game.
Plus I am thinking about running another game bi-weekly. Its just a good time to be a gamer
Quote from: GhostNinja on January 07, 2023, 12:05:18 PM
Just my passion for the hobby.
I am currently running a weekly D&D 5e game (looking for a system to switch to due to my disgust with Wizards) and I am playing in a Bi Weekly Star Trek Adventure game.
Plus I am thinking about running another game bi-weekly. Its just a good time to be a gamer
I know in the other thread, you talked about making your own game, but if you're looking for a good OSR game to switch 5e players over to, I made a thread asking roughly that question a while back.
https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/3-x-style-osr-games/30/
Lots of recommendations there. The community consensus seemed to be on
Castles and Crusades. Personally I don't care for the task resolution system in that game. My leading candidates were
Blood and Treasure and
Fantastic Heroes & Witchery.
Blood and treasure has my preferred task resolution system, and has a bestiary for it, but seems to be out of print these days.
Fantastic Heroes & Witchery has no bestiary, but it has massively more race/class options and spells, and so might be an easier sell to 5e players.
Quote from: ForgottenF on January 07, 2023, 02:29:31 PM
I know in the other thread, you talked about making your own game, but if you're looking for a good OSR game to switch 5e players over to, I made a thread asking roughly that question a while back.
https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/3-x-style-osr-games/30/
Lots of recommendations there. The community consensus seemed to be on Castles and Crusades. Personally I don't care for the task resolution system in that game. My leading candidates were Blood and Treasure and Fantastic Heroes & Witchery. Blood and treasure has my preferred task resolution system, and has a bestiary for it, but seems to be out of print these days. Fantastic Heroes & Witchery has no bestiary, but it has massively more race/class options and spells, and so might be an easier sell to 5e players.
Thanks for the suggestion. I will read the thread.
I stepped back from D&D when 5e came out. I've played a little bit here and there but was more focused towards PF 1e. Since 5e went super-woke, I've mostly been highly interested in Twilight:2013 and have slowly editing a personal copy of the core rules and all of the supplements into a single document with all of the errata rolled in.
I've been side-tracked by the desire to think about what would happen to the US force structure if the TW bombs dropped in 2021 and have been building an ORBAT, but between finishing this and my rules edit, my intent is to basically revamp all the old 2e and 1e modules to modern times.
So - not really playing, but just exercising my creative juices. As an aside, there is nothing that really gets you intimately familiar with a rules set like actually cutting, pasting, and cleaning up the layout into a new document.
Saga games- especially Saga Frontier. I realize if you're gonna run a campaign, run it like a Saga game and not Final Fantasy.
For me it is Forgotten Realms, Dragonlance and Planescape novels from the 80s and 90s. Going on nostalgia trip now, reading through all the books I own from that era (around 70-80 of them in my library). Also playing old AD&D cRPG classics like Baldur's Gate, Icewind Dale and Planescape Torment.
There are many reasons I dislike 5e, but the main one is that it's missing that classic heroic fantasy feel of AD&D I always loved.
My fantasy gaming recently has mostly been inspired by classic D&D modules, along with some post-apocalyptic stuff (I saw Thundarr mentioned upthread, which is near and dear to my heart).
Right now, however, I'm writing my own system (a dice-pool success-based resolution) based on modern air combat. I've gone down the DCS rabbit-hole (Full HOTAS sim-pit with working MFDs and button-boxes I built myself), and I'd like to see mechanics that actually reflect the choices you have to make (and tactics of) during aerial combat. So, ironically, a study-level video game has had the biggest influence over my gaming recently, but it's not an RPG-based video game...
Quote from: MeganovaStella on January 07, 2023, 05:52:17 PM
Saga games- especially Saga Frontier. I realize if you're gonna run a campaign, run it like a Saga game and not Final Fantasy.
What are the elements that distinguish them to you?
Quote from: Chris24601 on January 07, 2023, 09:22:09 AM
For my own system; Thundarr the Barbarian, He-Man (original and 2002), Thundercats, Blackstar, the old D&D cartoon, Kevin Sorbo Hercules, REvolution (the sapient nano-cloud specifically), Avatar the Last Airbender, The Dragon Prince, the How to Train Your Dragon series (Hiccup would be a Mechanist in my system), Jurassic Park (mostly for the music) and a bit of Rifts (usually thinking about the setting while listening to the Jurassic Park soundtrack... it makes sense if you could see inside my head).
For the SWTOR game I'm playing in; my Sith Inquisitor from the MMO and what my character actually would have done if they hadn't been confined to a plot rail ("oh, you gave me a starship? Hey Khem, you psychopathic murderous monster you, can you check the airlock for a second (Phwoosh!). Okay, Empire that enslaved my family and tried to break me to the Dark Side, see you NEVER! BYE!!!").
HAH! Man I loved the storylines in SWTOR. My faves being the same as everyone else: Agent and Sith Warrior. I warmed up to the Sith Sorcerer... and he was my main when I raided. I agree with you on "what if I wasn't stuck to the rail" - so many things I would have done different. SWTOR is the primary influence for all my Star Wars gaming. It's just such a great sandbox conceptually for TTRPG play.
I'm prepping for a Worlds Without Number game that I hope to start sometime in the Spring and pulling ideas from lots of old sourcebooks for other RPGs I've never gotten to run.
Also I've been getting a lot of location ideas from the ABANDONED PLACES Twitter account. Lots of great pics of... well.. abandoned places. Houses, castles, trains, hospitals, ships and all sorts of places being reclaimed by nature. Twitter has also been pretty good for random fantasy/sci-fi art that's made me think about various encounters and locations.
Finally, I have been on a small kick of converting various musical artists (or their personas) into NPCs for the world. I have a skinshifter and blood priest duo based off of Ninja and Yolandi from Die Antwoord, a necromancer based on Nova Rockafeller and I'm working on a Thin White Duke NPC atm.
Quote from: tenbones on January 09, 2023, 01:44:52 AM
Quote from: MeganovaStella on January 07, 2023, 05:52:17 PM
Saga games- especially Saga Frontier. I realize if you're gonna run a campaign, run it like a Saga game and not Final Fantasy.
What are the elements that distinguish them to you?
Their open world nature. Most JRPGs have a linear plot with minimal branches (if that)- which doesn't fit in a table roleplaying game. Saga games (Frontier 2 is the exception) plop you into a massive world with many secrets to find, members to recruit, skills to discover with a goal. 'Learn all the magic, then kill your brother.' 'Kill Black X, who killed your dad.' And so on. It has a set destination, but the journey can be anything that the player wants. To me, this is the ideal way of running a game.
Quote from: Persimmon on January 07, 2023, 08:58:05 AM
Quote from: Hzilong on January 07, 2023, 01:46:46 AM
Quote from: Persimmon on January 06, 2023, 11:12:40 PM
Quote from: Hzilong on January 06, 2023, 05:36:05 PM
My own research.
Since I've finally nailed down what I think I want to do for writing my own system/setting, I've been doing more research into East Asian philosophies, myths and cultures from the time of antiquity up to about the time of the Ming Dynasty.
Since my current home game is set within this world, it's giving me hooks to use with my players.
Any particular historical setting or dynasty? Or are you going to mash things up? I'm a historian of Asia myself so I've got quite a bit of Asian stuff in my homebrew setting, but it's just AD&D/Castles & Crusades. Just can't find an Asian game I like enough to switch over.
Aesthetically, I'm aiming for early Ming Dynasty, since that was one of the cultural high points of Chinese history, with Han dynasty stuff thrown in as well. Also, cuz I'm dumb like that, I'm using references from Journey to the West, Outlaws of the Marsh, and the Romance of the Three Kingdoms (Screw The Dream of Red mansions. I know it's one of the four classics but I hate that book). That's the core adventuring location of the setting, though, of course, there are other cultural influences especially outside the main Empire. I should note that my goal is not a straight up historic or fantasy version of history. I'm aiming at a setting that blends Asian, predominantly Chinese, philosophy and aesthetics with the high-ish fantasy of a setting like Greyhawk or Mystara.
I'll probably ask people here to roast some of my thoughts later on since ya'll seem to more or else's recognize if what I have is objectively stupid.
Nice; my specialty is actually late Ming-early Qing military history, though I've done a bit of research on the early Ming as well. For me the Ming is definitely the most interesting era of Chinese history as you have the culmination of traditional culture alongside growing outside connections & influences. I've cribbed a bit from Journey to the West in my games and yes, I agree that Dream of the Red Chamber simply isn't as engaging as the Ming novels. And of course, Water Margin could be a perfect set-up for an adventuring party.
Have you by chance watched any episodes of the new series The Long River? It's set in the reign of Emperor Kang Xi and it would be interesting to know how historically accurate it is.
At the moment I'm working on a game setting that's inspired by The Black Company, the Powder Mage series, and Pirates of the Caribbean. Waffling at the moment over whether to include cannons and muskets to keep with the source material or exclude them to keep it more traditional fantasy rpg.
Quote from: Rhymer88 on January 09, 2023, 09:40:48 AM
Quote from: Persimmon on January 07, 2023, 08:58:05 AM
Quote from: Hzilong on January 07, 2023, 01:46:46 AM
Quote from: Persimmon on January 06, 2023, 11:12:40 PM
Quote from: Hzilong on January 06, 2023, 05:36:05 PM
My own research.
Since I've finally nailed down what I think I want to do for writing my own system/setting, I've been doing more research into East Asian philosophies, myths and cultures from the time of antiquity up to about the time of the Ming Dynasty.
Since my current home game is set within this world, it's giving me hooks to use with my players.
Any particular historical setting or dynasty? Or are you going to mash things up? I'm a historian of Asia myself so I've got quite a bit of Asian stuff in my homebrew setting, but it's just AD&D/Castles & Crusades. Just can't find an Asian game I like enough to switch over.
Aesthetically, I'm aiming for early Ming Dynasty, since that was one of the cultural high points of Chinese history, with Han dynasty stuff thrown in as well. Also, cuz I'm dumb like that, I'm using references from Journey to the West, Outlaws of the Marsh, and the Romance of the Three Kingdoms (Screw The Dream of Red mansions. I know it's one of the four classics but I hate that book). That's the core adventuring location of the setting, though, of course, there are other cultural influences especially outside the main Empire. I should note that my goal is not a straight up historic or fantasy version of history. I'm aiming at a setting that blends Asian, predominantly Chinese, philosophy and aesthetics with the high-ish fantasy of a setting like Greyhawk or Mystara.
I'll probably ask people here to roast some of my thoughts later on since ya'll seem to more or else's recognize if what I have is objectively stupid.
Nice; my specialty is actually late Ming-early Qing military history, though I've done a bit of research on the early Ming as well. For me the Ming is definitely the most interesting era of Chinese history as you have the culmination of traditional culture alongside growing outside connections & influences. I've cribbed a bit from Journey to the West in my games and yes, I agree that Dream of the Red Chamber simply isn't as engaging as the Ming novels. And of course, Water Margin could be a perfect set-up for an adventuring party.
Have you by chance watched any episodes of the new series The Long River? It's set in the reign of Emperor Kang Xi and it would be interesting to know how historically accurate it is.
I have not, but perhaps I'll check it out. They produce tons of these things in China and the historical accuracy (or desire for it) varies widely. Some are just backdrops for sappy romances. Others are legit grounded in primary sources. Sadly but unsurprisingly, the former tend to be more popular. A recent film which is mixed, with some really good history and some cheesy flourishes is "God of War," which is about the Ming general Qi Jiguang fighting Japanese pirates.
Although I haven't gotten far enough to start a campaign with it, for about the last year I've been off-and-on working on drafting a campaign setting set in an alternate Earth, dark-fantasy late medieval setting based loosely on power metal, specifically Powerwolf songs and album art, a bit of Manowar, etc.
I've been wanting to create a setting / gameworld (or even a game) based on the Turkish tv show "Filinta"
The show was a blast: 19th century Ottoman Istanbul with secret cults, assassins, political intrigue, and even some mystical elements. Basically this bad-ass detective fights bad guys and works to stop conspiracies. Elements of the Old-West as well, with gun fights, bar brawls, etc.
https://www.youtube.com/watch?v=E9Kl3KPvidw
Quote from: MerrillWeathermay on January 13, 2023, 11:03:29 AM
I've been wanting to create a setting / gameworld (or even a game) based on the Turkish tv show "Filinta"
The show was a blast: 19th century Ottoman Istanbul with secret cults, assassins, political intrigue, and even some mystical elements. Basically this bad-ass detective fights bad guys and works to stop conspiracies. Elements of the Old-West as well, with gun fights, bar brawls, etc.
https://www.youtube.com/watch?v=E9Kl3KPvidw
Looks interesting. I'll definitely check it out.
Trite as it is... this whole OGL controversy is pretty inspiring. HAHAHA.