My players are finishing up their funnel (the DCC RPG cake that bites back) and I have to move them inland to a small town from which point they will start Stonehell. "The Keep" from Keep on the Borderlands is out - they've all played it. Any suggestions?
Official DCC stuff doesn't do towns much, it's mostly drop you In Media Res 10 feet from an extradimensional pocket and 12 pages later you're done. Doom of the Savage Kings has a small village.
Necromancer Games G4 - The Vault of Larin Karr was always a favorite. A small valley with a few villages, forest, stuff to do and explore.
I don't know about DCC too much. I've only had the game since Saturday. Is other old school stuff something you are willing to use? If so I'd consider maybe Threshold from the Duchy of Karameikos. A google image search has some decent maps. It has a populations of ~10000 unless that is too populated.
Quote from: CRKrueger;929890Official DCC stuff doesn't do towns much, it's mostly drop you In Media Res 10 feet from an extradimensional pocket and 12 pages later you're done. Doom of the Savage Kings has a small village. Necromancer Games G4 - The Vault of Larin Karr was always a favorite. A small valley with a few villages, forest, stuff to do and explore.
Yes, it really seems like an omission. I am liking DCCRPG but its very much 'lets play a module' based on the modules I have seen so far.
Quote from: CRKrueger;929890Official DCC stuff doesn't do towns much, ...
Older (3.x) DCC modules sometimes did. The best example is Wildsgate from
DCC 28 Into the Wilds.
I recommended it on this forum before.
In this post is a link to 3D models of the locations of the module (http://www.therpgsite.com/showthread.php?25141-Best-RPG-Module-(for-any-game)-and-why-(without-spoiling-things-too-much!)&p=611217&viewfull=1#post611217), including views through arrowslits and "the view from Lady Aborn’s bedchamber high up in her tower".
(http://misterhook.tripod.com/misc/forumpics/DCCpics/Wildsgate_The-Approach.jpg)
View from the King's Highway as the PCs approach the town.
If you're looking for a Keep on the Borderlands type setup, Frandor's Keep for Hackmaster 5th is probably the best "not KotB" there is.
It's DCC so its gotta be a bizarro town.
Do a smash up of CoC's Innsmouth and Mad Max's Barter Town.
The DCC game I play in has been very peripatetic as the GM works in different modules and situations. Right now we're in Red & Pleasant Land with no safe haven in sight. I don't think we've been in a 'town' since the first few sessions... unless I count the crazy Mos Eisely place that was built on the back of a sleeping titan floating in the astral void... and that wasn't at all enough of a stable place to call 'home base.'
Meanwhile, the DCC game I run started off in a city and hasn't really left. It started off based on Cadwallon but has lots of elements borrowed from the old Runequest Cities book, Vornheim, City State Of The Invincible Overlord and so on. Lots of factions and guilds and politics to deal with, lots of mysteries under the streets to sort out... alchemical labs, tombs full of scheming undead, possessed dwarves, hidden enclaves of serpentmen, etc. Kind of like a very lively megadungeon. It's an old city and has been owned/abandoned by several different races, including the nasty serpentmen.
The Cadwallon books are probably not all that cheap/easy to get ahold of at this point though...
I've actually got a bunch of the DCC modules but the only official adventure I've run is the beginning funnel out of the rulebook.
Quote from: CRKrueger;929890Official DCC stuff doesn't do towns much, it's mostly drop you In Media Res 10 feet from an extradimensional pocket and 12 pages later you're done.
Yeah, the paucity of location-based adventures (truly "modules" in old school parlance — adventures you can just plug into your existing campaign) in DCC made me sad. I was really thrilled with the covers and titles that came out after the DCC RPG.
Quote from: The Butcher;930014Yeah, the paucity of location-based adventures (truly "modules" in old school parlance — adventures you can just plug into your existing campaign) in DCC made me sad. I was really thrilled with the covers and titles that came out after the DCC RPG.
Yeah, it's like they've decided to take that one crazyass weird adventure that seems out of an acid-fueled metal dream that everyone has maybe once a campaign if that,
and publish nothing else but those adventures. I mean fuck, yeah Harley Stroh and Michael Curtis are good, but sheesh, ease back on the schtick just a tad. The whole purpose of publishing modules is for GMs to use them, and if you actually used more than one or two, even as rough outlines, your campaign would look like throwing every Bakshi movie, episode of Thundarr, He-Man, Thundercats, and issue of Heavy Metal into a blender and freebasing it. I hear crystal and crack are awesome...the first time, after that you end up like Charlie Sheen. :D
Quote from: CRKrueger;930021Yeah, it's like they've decided to take that one crazyass weird adventure that seems out of an acid-fueled metal dream that everyone has maybe once a campaign if that, and publish nothing else but those adventures.
To me it's not so much a question of genre, as of format. I'd be happy with all the "acid-fueled metal dream" material they could crank out, as long as it was less "and then THIS INSANE THING happens!" and more "check out this insane NPC/locale/item/spell/patron/etc. for your PCs to encounter." Even the Purple Planet set is less of a setting and more of a campaign detour arc/series.
Any reason you couldn't just use the wzardawn random generator to create a base town?
Quote from: cranebump;930091Any reason you couldn't just use the wzardawn random generator to create a base town?
He could also write his own system to play it in, and adopt enough teenagers for a stable playerbase...but for whatever reason, he doesn't want to do that, so he asked his actual question. :D
Quote from: CRKrueger;930110He could also write his own system to play it in, and adopt enough teenagers for a stable playerbase...but for whatever reason, he doesn't want to do that, so he asked his actual question. :D
Well, of course, there's always that option:-)
Quote from: cranebump;930119Well, of course, there's always that option:-)
Wizardawn is a great site though. In case any doesn't know what cranebump is talking about, go here and be amazed (http://wizardawn.and-mag.com/tool_wtown.php).
Quote from: cranebump;930091Any reason you couldn't just use the wzardawn random generator to create a base town?
That is neat, though I am really looking for something with a map, too.
Quote from: Lynn;930305That is neat, though I am really looking for something with a map, too.
Well it does make a map, although it's kind of geomorphy-looking.
If you want a medieval-like village and surrounding area with map, it's pretty hard to beat the Harn stuff, obviously complete conversion, but the Blacksmith really isn't going to change much unless you want to make him a half-orc. :D