This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What sort of stuff really pisses you off in play?

Started by RPGPundit, May 17, 2007, 06:39:08 PM

Previous topic - Next topic

Warthur

Quote from: ClaudiusWarthur, what you describe is pretty much railroading in my book.

It is, except the GM will swear blind if challenged that that's not what it is. He'll point to how the players are actually free to go and do other things. What he won't realise is that those "other things" are inevitably a) less developed than the lever in the room, b) not as important as the lever in the room, and c) in the worst case scenario, will end up pointing back to the lever in the room. You end up with a bunch of players resenting the time they sank into things which, in retrospect, clearly weren't as important as going to that damn room and pulling that lever, all the while without the GM making even a hint of a suggestion that he really wanted them to go back to the room and pull the lever.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

jeff37923

Quote from: jeff37923Make me a happy man, tell me that the Seattle Cam has cleaned up their act since 1996. When I last lived there, many of the Vampire LARPers had decided that trying to freak out people not in the game was fun and should be pursued at every chance.

I'm being snarky to balzacq here and I apologize because I'm pretty sure the situation has changed. However, a little over ten years ago in the Seattle area, the Cam was banned from LARPing at two area conventions (DreamCon in Everett and NorWesCon in Seattle IIRC) because of the obnoxious behavior of their members at the previous year's conventions.

I attended those conventions and I remember the Vampire LARPers' attitude of "scaring the straights" was rude in the extreme and really did nothing but piss off convention staff and conventioneers. I'll grant that it was only a segment of the Vampire LARPers behaving like this, but that was all it took.
"Meh."

Aos

This one bothers me so much that I warn all new players against it and all similar behavior.

The guy who looks up from a hatch marked peice of paper during the middle combat and tells me that he's been keeping track, and the creature the party is fighting has taken more damage than its maximum possible hitpoints.
He dies soon after and is not invited to make a new character.
I had to refuse a guy a place in our group recently because he admitted to being this kind of player and reserved the right to play in such a way. However, this was a guy who didn't understand (post Katrina) why everybody in New Orleans didn't have enough money to own a car. He also wanted to play a talking sword. Gygax preserve us.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Claudius

Quote from: WarthurIt is, except the GM will swear blind if challenged that that's not what it is. He'll point to how the players are actually free to go and do other things. What he won't realise is that those "other things" are inevitably a) less developed than the lever in the room, b) not as important as the lever in the room, and c) in the worst case scenario, will end up pointing back to the lever in the room. You end up with a bunch of players resenting the time they sank into things which, in retrospect, clearly weren't as important as going to that damn room and pulling that lever, all the while without the GM making even a hint of a suggestion that he really wanted them to go back to the room and pull the lever.
Aha. I would call that railroading, but whether that's railroading or not, it doesn't matter, what matters is that it is very annoying, as annoying as railroading is.

I would tell that GM that that is "lever in the room", that I find "lever in the room" very annoying, and I would ask him in the future not to pull a "lever in the room" ever again.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!