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What RPG was a crappy read, but fun to actually play?

Started by Spinachcat, August 23, 2018, 03:46:28 AM

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Spinachcat

Anyone encounter a RPG that wasn't enjoyable to read, but rocked in actual play?

S'mon

Quote from: Spinachcat;1053769Anyone encounter a RPG that wasn't enjoyable to read, but rocked in actual play?

Not an RPG, but plenty of adventures rock in play in inverse proportion to how enjoyable they are as reading matter. I thought Stonehell Dungeon's format was really odd when I first got it. It's definitely not designed for browsing pleasure. In play it's amazing.

Steven Mitchell

I'm hard pressed to pick out of the games I've enjoyed running.  D&D 4E, D&D 5E, Hero System (Champions and Fantasy, multiple editions), GURPs--they all fit that pattern.  To a lesser extent, also D&D 3E and RQ (various editions)--a little better read, but not quite as much fun, too.  AD&D 1E was a fun read at the time and fun to play. I'm not sure I'd enjoy reading it for the first time now.  I'm leaving a bunch of games out that also fit the pattern.  However, I vastly prefer that my rulebooks be reference materials, not reads.  Any game that I've seen claimed as a really good read has sent me off screaming either due to the opacity of the system or no appreciation for the genre and/or subject matter.  Ars Magica might be the only exception to that last part.  I'm not sure, since I've never lasted in a campaign of it.

Trond

I would have to say Rolemaster. The text is mostly dry as dust, but the players liked it both back in the day, and again with a newer group a few years back (although I always house-rule it quite a bit).

jeff37923

T20, d20 Traveller. The way the combat system was written was confusing as Hell - but when you used it in play, it was very smooth. I think that d20 and D&D based systems have a hard time with modern and futuristic weapons and do not simulate them well, but T20 was able to handle them the best that I have found, once you got through the read.
"Meh."

Batman

For me, D&D 4E was one of the worst reads I had in an RPG. I remember getting the whole box set as a b-day present from the wife. I was excited, sat down, and opened the PHB.....My initial reaction was "What did they DO?!!" Followed by "NOOOOOOOOoooooo!" I was pretty pissed. No more charts. No more "aged" look of the pages and book. Gone were descriptive texts of the classes in lengthy paragraphs. It was filled with mini-boxes and colored coded gloop. Nope nope nope! I almost took the box to trade in.

But then I calmed down, took a bunch of deep breaths, and started to actually *read* the DMG. It was much better to start with that. I showed my group, to much of the same reaction I had. I said to give it a fair shake, make some characters using this new age "tool"...the Online Character Builder and we'll make a quick few games in a month. During the next two months They came out with the Forgotten Realms Player's Guide which had the Swordmage, Drow, and Dark Pact options. I ran a home-brew Necromancer lair for my two friends and an NPC they hired. They did well, making their way to the very end where they almost got killed from 1 ghost. The ghost killed the NPC in 1 turn, dropped the Ranger near the entrance, and the Dark Pact Warlock fled to safety to live another day. 1st adventure, nearly a TPK. But it was fun. We had fun and because we were very accustomed to miniatures, maps, and grid-like play from extensive 3.5 gameplay that wasn't much of a change for us.
" I\'m Batman "

tenbones

Pretty much all of the World of Darkness games. (there are a few exceptions that go both ways.)

S'mon

Quote from: Batman;1053787For me, D&D 4E was one of the worst reads I had in an RPG. I remember getting the whole box set as a b-day present from the wife. I was excited, sat down, and opened the PHB.....My initial reaction was "What did they DO?!!" Followed by "NOOOOOOOOoooooo!" I was pretty pissed. No more charts. No more "aged" look of the pages and book. Gone were descriptive texts of the classes in lengthy paragraphs. It was filled with mini-boxes and colored coded gloop. Nope nope nope! I almost took the box to trade in.

I remember buying 4e in 2008, opening the PHB to make a Wizard, and giving up within minutes - it was incomprehensible. Luckily the offline character builder came out in 2009, I was able to make a PC and learned to appreciate 4e. It can certainly be a fun game if used right but the early hardbacks are terrible, the PHB & MM especially. IME the PHB doesn't even get used as a reference much though.

Abraxus

Rifts main book. Poorly organized yet the art to me was evocative of the setting.

RunningLaser


Motorskills

Quote from: Trond;1053783I would have to say Rolemaster. The text is mostly dry as dust, but the players liked it both back in the day, and again with a newer group a few years back (although I always house-rule it quite a bit).

Back in the day, I spent hours upon hours reading volumes of RMSS text, loved every second of it.

I don't recognise that guy now. :D
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Shawn Driscoll

Quote from: Spinachcat;1053769Anyone encounter a RPG that wasn't enjoyable to read, but rocked in actual play?

Most SPI RPGs.

Batman

Quote from: S'mon;1053795I remember buying 4e in 2008, opening the PHB to make a Wizard, and giving up within minutes - it was incomprehensible. Luckily the offline character builder came out in 2009, I was able to make a PC and learned to appreciate 4e. It can certainly be a fun game if used right but the early hardbacks are terrible, the PHB & MM especially. IME the PHB doesn't even get used as a reference much though.

Yeah, not exactly the best representative of what the system could do, lol. The Character Builder was really helpful early on, especially making characters past 1st level. What I do now is use the CB and then write down the info on the sheet. That way nothing is in pen and I dont have to reprint a new Sheet after 2-3 levels
" I\'m Batman "

Omega

4e D&D Gamma World: Hated the schizo writing of the damn thing as it swings between slapstick and horror and cant seem to make up its damn mind what it wants to be. Kept expecting to see the return of the BiPolarBear or the CannibalMutantLibratianBikerClowns.

But it presents the 4e D&D rules much better than 4e does and it feels more like a RPG than a board game then. Even with the pogs and the damn CCG.

Gumshoe: and any other pretentious "Lets "fix" stuff that was never broken in the first place" screeds. Fairly playable game once you jettison the garbage.

Fantasy Wargaming: Ive gone on at length about how much I utterly despise the writers of this RPG. The arrogance and pissing all over the reader and other writers and designers and then not even following through on their own screed and the great idea of a real world medieval setting RPG which they promptly toss out the window. argh! The game though is playable if rather simplistic.

RPGPundit

The original edition of Aces & Eights is AMAZING to play, for what it's meant to do. Unfortunately, it's also terribly organized, and full of rules that only make sense when you pore through examples because some of the rules are only expressed in the examples and nowhere in the rule text itself!
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