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[5e] Copying spells from spellbooks?

Started by mAcular Chaotic, February 01, 2016, 02:32:30 AM

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rawma

Quote from: mAcular Chaotic;878182It's more that I'm trying to figure out what setting the rules themselves provided in this case. Usually there's an implied setting or the rule says something about the setting itself.

Yes, there's an implied setting given equipment costs and such. I think the cost to copy spells exists merely so that wizards can't just make hundreds of spell books for free, and to provide specifics that would allow a wizard who captures enough wealth to make many copies if they want. So I wouldn't read too much about the setting into the relative costs of different equipment; in D&D it's as likely to be driven by game balance considerations as any deep thought about the implicit setting.

One person's RPG that doesn't overspecify things will be dismissed by another person as only a kit for building an RPG and not an RPG. That varying mileage thing.

RPGPundit

Quote from: Omega;877793Replace one or two of the "jewelry found" entries in the treasure table with "wizard inks"

IE in 5e replace one of the 25 gp Art Objects entry with "1 jar Wizard Ink", a  250 entry with "2 jars Wizard Ink" and so on.

That's a good idea, though of course even better if you only do this in cases where you at least have an idea why there would be fine ink among the particular loot found.
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Omega

In 5e you dont find much important on monsters unless its lair loot. So either this wizard has some inks on them. Or its stored wherever he was making a base.

Common sense too. An adventuring wizard might not be carrying all this stuff on their person if they were planning to head back to town or evil wizard lair.  Ehereas a travelling wizard might have a batch "just in case". Though honestly the idea of dragging inks and testing materials around can get a little or alot silly.

Old One Eye

Quote from: Omega;879028In 5e you dont find much important on monsters unless its lair loot. So either this wizard has some inks on them. Or its stored wherever he was making a base.

Common sense too. An adventuring wizard might not be carrying all this stuff on their person if they were planning to head back to town or evil wizard lair.  Ehereas a travelling wizard might have a batch "just in case". Though honestly the idea of dragging inks and testing materials around can get a little or alot silly.

Only if you find the concept of bags of holding to be silly.  ;)

Omega

Quote from: Old One Eye;879089Only if you find the concept of bags of holding to be silly.  ;)

Someone has to have one first. It an Uncommon item so you probably wont see one till after level 5. If ever.

Christopher Brady

Quote from: Omega;879313Someone has to have one first. It an Uncommon item so you probably wont see one till after level 5. If ever.

Technically, 3rd level is when various sources suggest that you start disbursing some magic items.  (And the 5e DMG has Bags of Holding as one of the 1-5 tier rewards.)
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Old One Eye

Quote from: Omega;879313Someone has to have one first. It an Uncommon item so you probably wont see one till after level 5. If ever.

The PCs are 17th level in my 5e campaign.  It has been over a year of real time since they last saw 5th level.

mAcular Chaotic

From 5 to 17 in just a year? That's fast. We've played for a year and everyone is around level 5. Though we play like once a month, maybe twice a month.
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Omega

Hoard of the Dragon Queen took a few months of running and saw the party of three to level 10. Once we get into Rise of Tiamat finally I suspect the group will finish around level 17-20. If there were more players theyd have both had an easier time and probably be lower level than they are due to EXP being spread out more.

Current group I am playing in I am level 10, Kefra is level 9 and Jan is level 5. (Her previous character died.) Over alot of weekly sessions we have yet to find a single Bag of Holding. Whereas another 5e player I know lucked out and got one around level 5 I think according to her accounts.  

A 1% chance on table A of getting one and a 3% chance on table B. (1d4 or 1d6 checks on tables depending on your rolls.)

Kefra has suggested that we just sit down and make our own during an extended downtime. She may have a point there. Would have come in handy to stuff her remains in to lug back to town to have raised. :D

Old One Eye

Quote from: mAcular Chaotic;879464From 5 to 17 in just a year? That's fast. We've played for a year and everyone is around level 5. Though we play like once a month, maybe twice a month.

Somewhat over a year, however long since the day the PHB was released to go from 1-17.  And I play long sessions.  10-12 hours is about average.  In game time has been a little longer.  Maybe three years or so has passed.

5e levels fast.  We probably only spend about half the time actually adventuring.  Half the time has been roleplaying in town, domain management, and whatnot.

RPGPundit

Quote from: Omega;879313Someone has to have one first. It an Uncommon item so you probably wont see one till after level 5. If ever.

I sure don't think Bags of Holding are silly. I think they're one of the most useful magic items around for a party's practical needs.  And thus, it is almost criminal if they are easily available at some magic shop or some other bullshit like that.
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Omega

Quote from: RPGPundit;879925I sure don't think Bags of Holding are silly. I think they're one of the most useful magic items around for a party's practical needs.  And thus, it is almost criminal if they are easily available at some magic shop or some other bullshit like that.

Exactly. 5e makes them fairly rare and discourages magic shops. Interestingly the higher CR lairs have diminishing chance for bags of holding to be found.

RPGPundit

Quote from: Omega;879952Exactly. 5e makes them fairly rare and discourages magic shops.

That was one of the things I strongly advised when consulting; though certainly some of the designers were already advocating for that as well.
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Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
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NOW AVAILABLE: AoI in print form

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The new Diceless RPG of multiversal power, adventure and intrigue, now available.