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What Monsters Would You NEVER Use in a Campaign?

Started by IggytheBorg, March 29, 2015, 04:17:47 PM

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Simlasa

I think the problem with the flumph is its name... like a pillow falling on a bed. Not threatening.

Panjumanju

I can't say that I would ever see myself actually using an Illithid, or a Drow. They seem so overdone. I suppose they're fine contextually, but I'm never going to create that context. I guess - keep the Underdark in the Underdark.

//Panjumanju
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tuypo1

Quote from: SowelBlack;822839We always avoid psionics, so any creatures that used a good bit of that are out for us.
but that means no illithids

the idea of a game of d&d without illithids just seems alien to me
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Werekoala

Quote from: tuypo1;822936the idea of a game of d&d without illithids just seems alien to me

I see what you did there. :)

Also, they're not Illithids, they're Mind Flayers. N00b.

;)
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Just Another Snake Cult

I used to be really down on good-aligned monsters because I felt they stole a bit of the PC's evil-fightin' limelight. I've softened a little in on the issue in my old age.

I still hate angels in D&D. Fantasy should feel... pagan. I re-skinned the 5e angels as Valkyries.
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IggytheBorg

Quote from: tuypo1;822936but that means no illithids

the idea of a game of d&d without illithids just seems alien to me

Most illithid psionic abilities can be converted into some kind of magic (plane shift or dimension door for probability travel, etc.).  I never used psionics in my campaign, but had an illithid encounter planned for the next phase of a campaign that ended when we all went to college.  no psionics necessary.

tuypo1

If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

RPGPundit

I don't think there's any specific monster I'd NEVER use.  Generally, I use a very small selection of monsters in any given campaign (apart from quite a few 'unique' monsters).  I generally feel that a small selection works better, I know that tends to go against the dominant line of thought.
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Turanil

Quote from: IggytheBorg;822693What, if any, creatures would you never put into one of your adventures?  And why?
First and foremost: the (most hated) Modron!

Mind you, I could very well put robots in my adventures, even sentient robots. But a modron sounds so definitely stupid and imbecile to me... I hate it. I totally hate it.

I don't like mimics too. Things that takes the appearance of a chest or of a rug. I don't like them. It just seems like a "gamey" thing to surprise players, but in my opinion it's  a complete nonsense that breaks my suspension of disbelief.

I also don't like disenchanters and rust-monsters that seem to be there only to hinder adventurers. I could very well accept (and find interesting) a demon that drains magic or an undead that rots magical items through negative energy. But as they were done these monsters are just silly "gamey" things.
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tuypo1

Quote from: Turanil;823205First and foremost: the (most hated) Modron!

Mind you, I could very well put robots in my adventures, even sentient robots. But a modron sounds so definitely stupid and imbecile to me... I hate it. I totally hate it.

I don't like mimics too. Things that takes the appearance of a chest or of a rug. I don't like them. It just seems like a "gamey" thing to surprise players, but in my opinion it's  a complete nonsense that breaks my suspension of disbelief.

I also don't like disenchanters and rust-monsters that seem to be there only to hinder adventurers. I could very well accept (and find interesting) a demon that drains magic or an undead that rots magical items through negative energy. But as they were done these monsters are just silly "gamey" things.

i dont know about earlier editions but my bigest problem with the modrons in 3e was that there rate of reproduction was never given because what fun are modrons if you dont know how fast you have to kill them to reduce there population. farming primus for xp would be great fun though you cant do that with kord unless you have an evil party and you cant do it with ollidarma because something is bound to go horrible wrong.
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Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

RPGPundit

I don't think I've ever used Modrons, but I can theoretically imagine something where I would.
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Turanil

What I hate so much about Modrons, is their incredibly cheesy and meta-gamey aspect. I mean: there were devils in hell, and angels in the heavens. So the game designers thought they had to put something between them; if there is a lawful-neutral plane, there must be specific creatures there. But they came to the soooo LAME idea that these must be creatures shaped like cubes and triangles, that live in mechanical devices that look like giant watches (with nice gardens on the surface :rolleyes: ). This idea is just lame, and so far fetched from anything typical sword & sorcery fantasy. I simply hate it. :rant:  By the way, the modrons thankfully disappeared from 3e, and were replaced by robots (i.e. "inevitables"), which was much better where my tastes are considered.
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Shipyard Locked

I haven't used undead or demons in a long time. They're over-exposed in my circles and don't provoke the sense of wonder/horror I want.

tuypo1

Quote from: Turanil;823696What I hate so much about Modrons, is their incredibly cheesy and meta-gamey aspect. I mean: there were devils in hell, and angels in the heavens. So the game designers thought they had to put something between them; if there is a lawful-neutral plane, there must be specific creatures there. But they came to the soooo LAME idea that these must be creatures shaped like cubes and triangles, that live in mechanical devices that look like giant watches (with nice gardens on the surface :rolleyes: ). This idea is just lame, and so far fetched from anything typical sword & sorcery fantasy. I simply hate it. :rant:  By the way, the modrons thankfully disappeared from 3e, and were replaced by robots (i.e. "inevitables"), which was much better where my tastes are considered.

3e did have modrons in the manual of the planes web enhancment (the manual of the planes actually got 2 web enhancements the modrons and a kickarse plane travailing inn)

but like i said it had the major flaw of not showing how fast they reproduced.
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

IggytheBorg

#29
I kind of liked the hierarch modrons - the ones with the humanoid appearances - but the cubes/triangles/rectangles were pretty stupid.  I'd never use them for that reason.

ETA: I kind of liked the idea of the rust monster and the disenchanter as presenting a challenge to the party. How to take this thing out/avoid it without having it damage your stuff?  Or how to deal with the consequences if they do.  In a similar vein, I had plans for a desert based portion of the campaign, and one thing I was going to harp on was the idea of dustdiggers killing horses or other pack animals.  Again, to see how the PC's dealt with a practical, non-combat problem.