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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: VincentTakeda on February 08, 2019, 02:35:59 AM

Title: What makes your favorite?
Post by: VincentTakeda on February 08, 2019, 02:35:59 AM
What about your favorite  characters makes them your favorite characters?
What about your favorite  classes makes them your favorite classes?
What about your favorite races makes them your favorite races?
What about your favorite campaigns made them your favorite campaigns?
Title: What makes your favorite?
Post by: VincentTakeda on February 08, 2019, 05:38:55 AM
Wow, 31 views and no posts eh. Who knew shy was a thing here... Fine. I'll go first.

I seem to gravitate to healers and mechanics because I like playing the character that helps the party keep the ball rolling.

 I tend to play humans because I like my default mindset to be 'what would it be like if I were a dude who could ...' instead of 'what would it be like if I were a 30 foot lizard who could... '

That being said I'm addicted to shapeshifters because the more I can change my form the more versatile I can be. The person who says you only have one chance to make a first impression is the guy who cant change his face!

If I'm not playing the party's healer or repair guy, I like being the infiltrator or scout because its challenging to be sneaking around and helps the rest of the party gather information and know whats coming.  I like being the unnoticed fly on the wall.

My current palladium characters are the best of both worlds having both shapeshifting, medical and mechanic skills covered and are aslo fantastic infiltrators and scouts, so I'm in hog heaven.

In pathfinder I played an evolutionist summoner which was a human with a supernatural friend who's appearance they can change as they grow in power. I was also the party healer so 3 for 4 on that guy as well.

So I seem to like support roles, versatility,sneakiness and the ability to change my visual style and presentation on a dime.

My favotite campaigns are invariably the ones that lasted the longest because I like my characters to be able to be part of as many adventures as possible. I dont like finishing a story arc and then having to roll up a new guy and start over.  I want to KEEP GOING!
Title: What makes your favorite?
Post by: soltakss on February 08, 2019, 01:26:02 PM
Quote from: VincentTakeda;1073907What about your favorite  characters makes them your favorite characters?

What they did and how they behaved.

Sometimes it's the story, sometimes it's how they played with other PCs, sometimes it's just things we remind each other of many years after we stopped playing the characters.

Quote from: VincentTakeda;1073907What about your favorite  classes makes them your favorite classes?

I don't use classes.

However, I love playing Berserkers, the idea of jumping into combat, blood a-pumping and screaming a death scream just appeals to me. And they get all the hottest babes.

Quote from: VincentTakeda;1073907What about your favorite races makes them your favorite races?

I don't have favourite races.

Quote from: VincentTakeda;1073907What about your favorite campaigns made them your favorite campaigns?

We had fun playing them.

They were intricate and complex in nature.
Title: What makes your favorite?
Post by: Alexander Kalinowski on February 08, 2019, 02:34:21 PM
Quote from: VincentTakeda;1073907What about your favorite  characters makes them your favorite characters?
They fit the setting and the moment.

Quote from: VincentTakeda;1073907What about your favorite  classes makes them your favorite classes?
I don't like classes.

Quote from: VincentTakeda;1073907What about your favorite races makes them your favorite races?
I don't have a favorite race, I like varying experiences.

Quote from: VincentTakeda;1073907What about your favorite campaigns made them your favorite campaigns?
Mood of the campaign and an open sandbox feeling.
Title: What makes your favorite?
Post by: Brad on February 08, 2019, 03:47:36 PM
Quote from: VincentTakeda;1073916Wow, 31 views and no posts eh. Who knew shy was a thing here... Fine. I'll go first.
I think people are spending all their time complaining in Pundit's forum over trivial bullshit. No time for gaming talk here!

Quote from: VincentTakeda;1073907What about your favorite  characters makes them your favorite characters?
The inability to see their own obvious flaws. My favorite recent character was a Labyrinth Lord/BX thief who was superior in every aspect except (3D6, he had an 18, 17, 17, 16, 15 I think, best rolls ever) with a ridiculously low WIS (5). So I played him like that. It was glorious coming up with ridiculous schemes and playing them out, dismissing any possible downfalls that would make a normal person's common sense glands tingle. He eventually got turned into a vampire (off camera) after dying when attempting to headbutt an undead minotaur with some cursed helmet.
QuoteWhat about your favorite  classes makes them your favorite classes?
My favorite character types are thieves and bards because they're easy to play as shysters and conmen. My best GURPS character was for a Twilight 2000-esque game, he was a DIA/DoD spook who was always scheming. I think that sort of thing really helps drive the action during play. In a more conventional D&D game, I honestly prefer regular fighters because it's the best class overall, and offers the greatest variety of decisions possible. When your character doesn't have any sort of exceptional way of dealing with in-game issues beyond smashing shit with a sword, you tend to be a little more contemplative about possible solutions. I've seen too many players get stuck in a rut with spellcasters, sort of giving up because none of their spells is applicable. The fighter never has that problem because none of his abilities can circumvent an issue, and thus as a player you have to be more creative. Also you get to smash shit with a sword.
QuoteWhat about your favorite races makes them your favorite races?
Unless it doesn't make any sense, I'll always play a human. I understand how humans think because I am one, and unless you're going to actually approach a character race as something other than "human with pointy ears and a lot of mechanical advantages", it seems more like meta/powergaming than anything else.
QuoteWhat about your favorite campaigns made them your favorite campaigns?
Favorite campaign was a BECMI game I played over a summer when I was in junior high, going into high school. Went from 1st to 36th, then Immortal. We played every day, for literally hours, and it wasn't Monty Haul bullshit, either. I think being able to see a campaign develop from start to finish, and ultimately "win", in a time period that is easy to comprehend, without any sort of cheating or hand-waving, made it my favorite. Runner-up would be an AD&D campaign I ran for a couple years that started off mundane and devolved into the weirdest shit possible because my players were insane sociopaths. I just ran with it and the game ended up in a place I would never have expected, but am glad did.
Title: What makes your favorite?
Post by: Razor 007 on February 08, 2019, 06:09:39 PM
I like the Class concept, because the player is making a statement about what they want to be good at.
Title: What makes your favorite?
Post by: spon on February 09, 2019, 11:33:46 AM
Quote from: VincentTakeda;1073907What about your favorite  characters makes them your favorite characters?
What about your favorite  classes makes them your favorite classes?
What about your favorite races makes them your favorite races?
What about your favorite campaigns made them your favorite campaigns?

Longevity, getting to play their personalities - getting under their skin as it were, and watching them grow

Favoured class changes over time, used to be paladins or thieves, these days it's spellcasters - wizards and warlocks. I like coming up with new and interesting ways to use spells or items.

Humans or mostly human are my current faves, but I'll happily play any race.

Campaign I ran - 8 year world-spanning D&D game that took players from 1st to 12th level. Great because of the players, doing crazy things, talking rubbish, ignoring clues but still winning through in the end. Playing is probably the current Shadows of Esteren campaign. My PC has gone from zero to (flawed) hero. The GM is a fan of the players, but with old-school sensibilities.
Title: What makes your favorite?
Post by: Chris24601 on February 09, 2019, 03:38:53 PM
Quote from: VincentTakeda;1073907What about your favorite  characters makes them your favorite characters?
Usually something during character creation just gels into something really interesting.

For example, my desire to build a warlord-type in 5e via the bard and how to deal with the more overt spells (some could be fluffed as warlord powers) and hitting on the idea that the character is accompanied by a tiny invisible magical creature that casts those spells when asked. The kicker was the moment I realized this creature might not even be real, but an imaginary friend, and the PC himself is actually insane and casting spells without realizing it.

My favorites all have some moment like that; some conflux of elements creates something bigger than the sum of its parts.

QuoteWhat about your favorite classes makes them your favorite classes?
They have the right tools to represent the character concept I'm trying to create. Generally they're moderate complexity and reasonably self-sufficient. Jack-of-all-trades like 3/4/5e bards and the 5e celestial warlock who are good at a number of things without necessarily being the best at anything are generally right up my ally.

QuoteWhat about your favorite races makes them your favorite races?
I almost exclusively play humans (and the occasional half-human) in large part because flexible everyman generally meshes well with the jack-of-all trades aspects I usually favor. Since virtually every other race is basically a "X physical trait with Y temperament human" stereotype you can use as a simple personality hook, playing a human is basically playing every other race at once; you can be as surly and loyal as a dwarf and as haughty and carefree as an elf all at the same time.

QuoteWhat about your favorite campaigns made them your favorite campaigns?
Generally, a hook. Something in the initial setup that wasn't just "you meet in a bar and go explore ruins for fortune and fame."

I think one of my all time favorite dropped the 1st level PCs into the middle of a town being sacked and afterwards, because of everyone's actions during the sacking, got elected by the survivors as the community's leaders (all the old ones were dead and there was no higher authority left either... one of the reasons for the sacking was that the Empire had already collapsed and what was left of the military were now a bunch of thugs led by strongmen... so they decided they'd rather be led by honorable PC strongmen than pillagers like those the PCs fought off).

Suddenly, going and exploring was about finding resources for the community before the season turned and identifying and removing threats before they could attack.

The DM's only plot hooks were "these are the current problems the community is facing." We'd then go research and run down rumors and legends without the DM needing to ever just seed them into background conversations.

If the DM said "merchants coming down from the north told your town guards they ran afoul of bandits in the woods" that was our cue to look at forming a scouting party to locate and remove them (and maybe pad the treasury a bit with their spoils). If the DM said "the village blacksmith reports his stocks of iron are dwindling and getting more is proving difficult," that was our cue to find out why there was so much difficulty getting more iron and either solve the issue or find an alternative source (like a monster-filled ruin).

It combined the autonomy of a sandbox with the more directed missions of a typical adventure module and ending up as founders of a new kingdom was quite a fun departure from murder-hoboing our way through the setting.