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What Makes A Classless System Work?

Started by Ashakyre, September 20, 2016, 07:45:02 PM

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Sommerjon

Quote from: TristramEvans;929542so...a real person?
No.

This debate happens because RPGs do not reflect real life.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Xanther

When you make a classless system players will design characters with skill sets that (1) support the way they want to play even if in practice your campaign minimizes those skill sets; or (2) in a way that maximizes the mechanical benefits for the skills they apply in the challenges you present as GM.  On (1) if a player is intrigued by magic, he will make a character that has magic skills and what he thinks a wizard should be; on (2) if you are always calling for combat rolls the player will build up the skills you are asking them to roll against, the more skills you use in play the more even this type of player will or can build like player (1).
 

Christopher Brady

Quote from: AsenRG;929480And I much prefer characters that feel real, it's easier and more fun to Referee for them;).

Quote from: TristramEvans;929542so...a real person?

HUhn?  No.  A 'real' person, whom I'm assuming you are talking about yourselves, actually have a set of specialized skill that someone outside of your job/career doesn't have.  You think a mishmash would know how to program a database, create actual software, know how to manipulate heavy machinery, drive a semi-truck, neuro-surgury or any myriad of other highly sensitive job skills?

The 'mishmash' you're so proud of, in D&D 5e terms, is called a Commoner.  An NPC with little to no importance in the grand scheme of things.  But those that's not who we write about in books, fiction or non-fiction, or roleplay.

The issue is that a lot of class-based systems don't show the breadth of skill and experience that most people get over their lives.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

daniel_ream

Quote from: Christopher Brady;929606The issue is that a lot of class-based systems don't show the breadth of skill and experience that most people get over their lives.

Most RPGs are About A Specific Thing, and classes help communicate that and channel character creation into archetypes that fit the Specific Thing.  A Latvian single mother scraping in the ghettos of Riga and an ex-CIA agent burned by his agency and living in Miami are both "modern/21st urban characters", but which one's appropriate to play depends on whether you're playing Blowback or an exotic misery tourism storygame.

Similarly, skills the game is Not About don't need to be defined.  That the Latvian single mother knows some 17th c. French poetry from her one year at Daugavpils before she got knocked up isn't likely to come up; nor that the ex-CIA agent knows how to homebrew his own yoghurt.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

crkrueger

#124
Quote from: Christopher Brady;929606The issue is that a lot of class-based systems don't show the breadth of skill and experience that most people get over their lives.
That's why I prefer Skill-Based systems or Class systems with skills and most importantly - Lifepath Chargen.  Not only does it round out a character giving them more depth, it also helps figure out things like motivation, how characters know each other, etc... without Meta-Planning sessions.

Quote from: daniel_ream;929617Most RPGs are About A Specific Thing, and classes help communicate that and channel character creation into archetypes that fit the Specific Thing.
Hmm, my RPGs are always about roleplaying. :D
Yeah I know, Paladinville...
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

TristramEvans

Quote from: Sommerjon;929597No.

This debate happens because RPGs do not reflect real life.

They can if you want them to. No one is under any obligation to fit their games into your limited conception of what RPGs reflect, and I reject any such limitations put on my gaming. I'll do what I want, game how I want, have fun however I like, and if anyone says I'm "not really playing RPGs" because my games aren't patterned around someone's obsession with D&D or any other single limited viewpoint of what RPGs can be, they can kiss my arse.

TristramEvans

Quote from: Christopher Brady;929606HUhn?  No.  A 'real' person, whom I'm assuming you are talking about yourselves, actually have a set of specialized skill that someone outside of your job/career doesn't have.  You think a mishmash would know how to program a database, create actual software, know how to manipulate heavy machinery, drive a semi-truck, neuro-surgury or any myriad of other highly sensitive job skills?

The 'mishmash' you're so proud of, in D&D 5e terms, is called a Commoner.  An NPC with little to no importance in the grand scheme of things.  But those that's not who we write about in books, fiction or non-fiction, or roleplay.

Since we're specifically talking about games besides D&D, how things are defined in D&D is completely inapplicable.

Sommerjon

Quote from: TristramEvans;929632They can if you want them to. No one is under any obligation to fit their games into your limited conception of what RPGs reflect, and I reject any such limitations put on my gaming. I'll do what I want, game how I want, have fun however I like, and if anyone says I'm "not really playing RPGs" because my games aren't patterned around someone's obsession with D&D or any other single limited viewpoint of what RPGs can be, they can kiss my arse.
Sorry Bub you don't have a voice over for real life.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

TristramEvans

Quote from: Sommerjon;929693Sorry Bub you don't have a voice over for real life.

Your response has failed to achieve the wit and or relevance you hoped to achieve. Please start over and try again.

Sommerjon

Quote from: TristramEvans;929695Your response has failed to achieve the wit and or relevance you hoped to achieve. Please start over and try again.

No.

My response did exactly what is was supposed to do.

Show your bullshit.

Sure you can role-play a caricature or if you prefer a simulacrum of real life, but no you are not role-playing real life.

Is there more xp in taking public transportation?  Or is that more of a GM thing?  No.  No.  What I want to know is when your group plays Real Life and you're in that spot of the game when the characters are role-playing, what system are they using?  It would be totally awesome if your character was really into storygames or 4e D&D, you know to really stretch that role-playing muscle.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

daniel_ream

Quote from: Sommerjon;929759Is there more xp in taking public transportation?

Jesus, dude, don't give SJW game designers any more ideas.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Skarg

Quote from: Sommerjon;929597No.

This debate happens because RPGs do not reflect real life.
Yours don't . . .

Skarg

Quote from: Zero-Credibility-Troll-Sommerjon;929759...
Is there more xp in taking public transportation? ...
More xp for taking the bus and relating to the people who also use it. You also get a little bit of time/attention to try to do other things. Contrast to driving which practices basic driving skill, and road/traffic knowledge in the places you commute. i.e. the different habits give different types of area knowledge. Go figure.

Oh but you're the Troll character class, so maybe real life's character system (or alignment system?) prevents you from acquiring this knowledge.

Sommerjon

Quote from: Skarg;929784More xp for taking the bus and relating to the people who also use it. You also get a little bit of time/attention to try to do other things. Contrast to driving which practices basic driving skill, and road/traffic knowledge in the places you commute. i.e. the different habits give different types of area knowledge. Go figure.

Oh but you're the Troll character class, so maybe real life's character system (or alignment system?) prevents you from acquiring this knowledge.
Guess Sharg needs to hug it out.

His rant is so full of holes, it's comically sad.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

TristramEvans

#134
Quote from: Sommerjon;929759No.

My response did exactly what is was supposed to do.

Show your bullshit.

Sure you can role-play a caricature or if you prefer a simulacrum of real life, but no you are not role-playing real life.

Is there more xp in taking public transportation?  Or is that more of a GM thing?  No.  No.  What I want to know is when your group plays Real Life and you're in that spot of the game when the characters are role-playing, what system are they using?  It would be totally awesome if your character was really into storygames or 4e D&D, you know to really stretch that role-playing muscle.

OK, you're an idiot. I get it.

"XP" indeed. Because whoever heard of a game that didn't use the artificial constraints of D&D?