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What is your opinion on Star Finder?

Started by weirdguy564, August 29, 2024, 09:04:28 PM

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weirdguy564

I saw some Star Finder 2nd edition (playtest edition) at my local HobbyTown store today.

What is the game like?

It clearly seems to be D&D set in space, but still has cat people and magicians.  That sort of thing is a turn off to me.  I would rather have a much more sci-fi game.

I did like that there were six classes, one that uses each of the six stats as the primary attribute.

The Strength based class, the Solarian, aka the Solar Knight seems to be a Jedi Knight analog, but I didn't get a lot of time to look at the abilities to see how close or far.

I want to know more about it.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

ForgottenF

I started a campaign of 1st edition Starfinder a few years ago, but it died quickly.

It's Pathfinder in space, so either you're going to like that or not. It's been a long time, but I remember thinking the classes were good but the races and general setting lore were lame. We homebrewed a whole new setting for it. The Solarian (which I assume was the previous version of the Solar Knight) was clearly intended to be a Sam's Choice brand Jedi.

There are two things I remember distinctly liking about it. 1) it had separate Stamina and Health, so your stamina would increase with levels, but your Health really didn't. I like that. 2) it divided up equipment by recommended level. Higher level items are more powerful versions of lower level ones. Technically any level character can use any item, but they price low level characters out of the better gear. I thought was a good system for a sci fi version of D&D, where you need gear progression, but you want to be handing out enchanted machine guns all the time.
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Kogarashi

Corolinth

I played a little bit. Mechanically I thought it was okay. The best explanation I have for it is that Starfinder is the link between PF1 and PF2, the same way that Star Wars: Saga Edition was the link between D&D3 and D&D4.

I don't like that it has the same level 3 power spike that most of the PF1 classes have, only it codifies it into the system more rigidly, and continues the general trend of "you suck until 3rd level" that plagues so many D&D and D&D-related products.

I never got to play with actual starship combat, but it looked like the rules could be serviceable. Can't give you a final verdict on that. I could be wrong, and they could suck for reasons I won't understand until I play it, but based on reading the book I'm willing to give it a shot.

The actual setting is dumb, and if you're remotely interested in the Pathfinder world and understand the lore, it's even dumber. This planet that is supposed to be the prison for the god of destruction just disappears, and nobody can remember what happened. That whole stretch of time is just erased from everyone's memory, even though there are people alive today who lived through it (elves). The Aphrodite stand-in has inexplicably disappeared so that her position within the pantheon can be filled with the trans archangel who achieved apotheosis so we can have a trans deity. The aboleth who were the secret puppet masters of all mortal nations are somehow not a thing anymore, but every sci-fi secret puppet master creature is kidnapping mortals, experimenting with them, cloning them, and impersonating them. It's like there's one genuine, authentic character in the entire setting, and everyone else is some secret shapeshifting puppet master alien and they're all experimenting on him, cloning him, controlling him, and impersonating him. In secret, of course, because the shapeshifting puppet master aliens are all so smart, so sneaky, and so manipulative that none of them know about each other or their plans. Because alien conspiracies are peak science fiction.

Ratman_tf

Quote from: weirdguy564 on August 29, 2024, 09:04:28 PMI saw some Star Finder 2nd edition (playtest edition) at my local HobbyTown store today.

What is the game like?

It clearly seems to be D&D set in space, but still has cat people and magicians.  That sort of thing is a turn off to me.  I would rather have a much more sci-fi game.

I did like that there were six classes, one that uses each of the six stats as the primary attribute.

The Strength based class, the Solarian, aka the Solar Knight seems to be a Jedi Knight analog, but I didn't get a lot of time to look at the abilities to see how close or far.

I want to know more about it.

I have played quite a bit, and have a lot of the books, so fell free to ask away.

It's literally the future of Pathfinder, so it's D&D in Spaaaaace. Space Orcs and Space Elves and a bunch of other stuff. Skittermanders (little furry comic relief guys) and Vesk (The honorable warrior race, but that honor varies across individuals) the big space human Azlanti Star Empire.
The hook is Golarion station, the DS9/Babylon 5 of Stafinder where big things happen. The Starfinder Society is the Starfinder version of the Pathfinder Society. An organization of scholars, adventurers and whatnot looking to do good and find out cosmic lore.

There's a ton more factions and planets and lore, but that's the overview. So yea.

The 1st edition system is a refined version of Pathfinder. At first I thought I would not like the leveled equipment system (Major equipment like weapons and armor have levels) but you get used to it. It's not that much different than having a 1 HD orc and a 12 HD orc differential.

I really like it, and played in the official Starfinder organzied play for about a year or so before Covid. Tastes vary, and a lot of people have a dislike of the setting or system or both.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Ratman_tf

#4
Quote from: Corolinth on August 30, 2024, 12:05:35 AMI never got to play with actual starship combat, but it looked like the rules could be serviceable. Can't give you a final verdict on that. I could be wrong, and they could suck for reasons I won't understand until I play it, but based on reading the book I'm willing to give it a shot.


Spaceship combat in Starfinder suffers from the same issue that any space ship system with a bridge crew has. Everyone can do things, like the captian yells orders, the gunner fires the guns, the navigator makes a defense roll and moves the ship, the engineer bypasses the flow regulators to give more power to the engines, but really it's like having 5 people drive a single character in combat. Some are just along for the ride, and that's kinda boring.

The space combat part of an adventure got looked at as the "chore" you had to do to get to the good stuff. It wasn't bad, but it wasn't great. Just kinda meh.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

weirdguy564

I looked at a review on YouTube, and found out that the playtest PDF is available for free.

StarFinder 2E playtest PDF for free from Paizo

At least now I can read it and see what I think.

I'll say this right now. I will likely never play it.  It is just one of those things I'll get as a collector, not a player.  If I actually had to play Star Wars right now, it would be a toss up between Mini-Six Bare Bones or Tiny-D6 Frontiers (with my own, custom "Precognitive" psychic power as another option, complete with using a sword to deflect ranged attacks).

But, as I said, I love to collect free rulebooks and read thru them just for fun.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Nobleshield

It's Pathfinder in space, that pretty much sums it up.  Paizo is still an (IMHO) worse company than wotc as far as as shoving their left-leaning politics down your throat, so I wouldn't touch it based on that alone.

RNGm

I played around 8 levels of the first Starfinder and it wasn't for me.  Paizo, to their credit, advertised it as space fantasy when it came out and I think part of the issue I had with it was that it wasn't science fiction that I had hoped when seeing the initial art; that was my own fault as they were honest and accurate in their self assessment.   It really was (in SF 1e) pathfinder 1e/d&d 3.75... in SPAAAACE!   The starship and cyberspace rules felt bolted on and not well thought out and firing your futuristic space laser rifle was mechanically the same as shooting an arrow from your bow unless you were going full auto or had a blast weapon.   I haven't played pf2e so can't comment on the mechanics of that other than just first impressions from skimming over the rules but from their own design goals this will be pf2e... in SPAAAACE!   They were spot on accurate in their description before so I see no reason to doubt them now in that regard.

As for the setting and asthetics, if you're ok with mildly woke (the people working there are alot more obnoxiously loud and proud than the actual work product itself unlike modern D&D) and ubiquitous cutesy furries in space fantasy then you'll be ok.  The art is very consistent though (or at least it was in 1e) for better or for worse (better in my opinion as I liked it personally).

Corolinth

Quote from: Nobleshield on August 30, 2024, 06:35:16 AMIt's Pathfinder in space, that pretty much sums it up.  Paizo is still an (IMHO) worse company than wotc as far as as shoving their left-leaning politics down your throat, so I wouldn't touch it based on that alone.

Can we all please stop pretending that gay race communism is left "leaning"?

Admittedly I've paid less attention to Paizo since PF2 launched, due to the aforementioned far left politics, but my recollection is that it was mostly centered around the rainbow apocalypse. I can't put my finger on why WotC has seemed more egregious since about 2018. Paizo seems more basic bitch "we are straight white people who super care about alphabet people" to me.

As it pertains to Starfinder, I find this less offensive. Pathfinder started off as a relatively cool generic fantasy setting with an unrealistically high percentage of girlboss heads-of-state. Then Paizo steadily turned up the knob on the gay setting. I can accept the core premise that after thousands of years of far left social progress, Golarion disappeared up its own ass during the gaypocalypse and now they have luxury space communism threatened by far alt-right wing christian space nazis from another galaxy.

I think I've just convinced myself Starfinder is woke 40k.

Quote from: RNGm on August 30, 2024, 08:00:48 AMAs for the setting and asthetics, if you're ok with mildly woke (the people working there are alot more obnoxiously loud and proud than the actual work product itself unlike modern D&D) and ubiquitous cutesy furries in space fantasy then you'll be ok.

Thank you for this. I still can't articulate why it comes across as less woke than modern D&D, but at least I'm not the only one.

RNGm

Quote from: Corolinth on August 30, 2024, 08:15:01 AMThank you for this. I still can't articulate why it comes across as less woke than modern D&D, but at least I'm not the only one.

No worries and I too am glad that I didn't miss anything major.  The caveat is that the entirety of my 8 levels of play were in the Dead Suns campaign series which was literally the first one for Starfinder so I'm not really current on much in the way of future developments.   I only looked at newer books when we were leveling up for additional mechanical options and never got into the setting metaplot other than the whole Swarm is coming to devour us all! thing.  That was in stark contrast to the D&D Rime of the Frostmaiden experience we had literally right after (the SF group was in person and fell apart due to the pandemic and we started D&D5e virtually right after with Rime).   Rime (at least in the first 40% I played in) was chock full of ideology, checkboxes, and even a dose of hateful representation for those who don't check any and/or disagree.

Dropbear

Terrible game, terrible. Lots of games out there are objectively better for sci-fi.

Orphan81

Quote from: Nobleshield on August 30, 2024, 06:35:16 AMIt's Pathfinder in space, that pretty much sums it up.  Paizo is still an (IMHO) worse company than wotc as far as as shoving their left-leaning politics down your throat, so I wouldn't touch it based on that alone.

This is so so not true anymore and hasn't been true since 2018 at least.

Yes Pathfinder has a progressive slant. It is easily ignoranble and Pathfinder is still a game that emphasizes adventure and combat and differences between races unlike Modern D&D.
1. Some of you culture warriors are so committed to the bit you'll throw out any nuance or common sense in fear it's 'giving in' to the other side.

2. I'm a married homeowner with a career and a child. I won life. You can't insult me.

3. I work in a Prison, your tough guy act is boring.

yosemitemike

I ran most of the Dead Suns adventure path.  As I remember, it was perfectly serviceable for what it was trying to be which was Pathfinder but in space.  There was some shuffling around.  Many of the lower level single target damaging spells were taken out and replaced with space guns.  Not much point in learning magic to cast ray of frost when you can just buy a cold gun that does the same thing.  The one problem I remember is that no one liked the new death rules and I ended up basically using the Pathfinder 1e death rules.  I don't remember what the problem was exactly but none of my players liked them.

Oh, yeah.  I remember some players being very salty that dual wielding did not give you more attacks.  There is a segment of players that is all in one dual wielding to get extra attacks.     
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Ratman_tf

Quote from: yosemitemike on August 31, 2024, 03:35:29 AMOh, yeah.  I remember some players being very salty that dual wielding did not give you more attacks.  There is a segment of players that is all in one dual wielding to get extra attacks.     

Yeah. Extra attacks is a big can of worms. I can understand a system that just goes "Nope!".
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

yosemitemike

Quote from: Ratman_tf on August 31, 2024, 04:16:22 AMYeah. Extra attacks is a big can of worms. I can understand a system that just goes "Nope!".

Dual wielding with iterative attacks was a giant pain in the ass in Pathfinder 1e.  I attack 8 times with a different bonus for each attack.  Great.  Let's spend 15 minutes doing that.  I think they got rid of iterative attacks too.  It has been 7 years or so.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.