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What is the Single Best Thing about your Favorite Setting?

Started by RPGPundit, June 19, 2009, 03:00:50 PM

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RPGPundit

What's the one thing that got you hooked, to a given setting, that made you love it?

For example, in Amber, it was the Trumps.

In Mystara, it was the hex maps, and the fact that it was the D&D setting that seemed most directly designed for the game it was for.

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kryyst

In Warhammer 1st ed it was the original cover with a spike haired Dwarf planting an axe in a Orc, that hooked me.  Opening the book up and seeing that that cover was actually a representation of a real possible scenario.  I was sold and never looked back.
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Claudius

Quote from: kryyst;309392In Warhammer 1st ed it was the original cover with a spike haired Dwarf planting an axe in a Orc, that hooked me.  Opening the book up and seeing that that cover was actually a representation of a real possible scenario.  I was sold and never looked back.
Oh yes, that cover really rocked hard!
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Melan

The Wilderlands: the Campaign Hexagon System (basically a hex grid keyed with four digit coordinates); an elegant and unobtrusive way of partitioning imaginary place and translating it to game procedures. Simple genius. I wonder why only Traveller adopted it, and Greyhawk/Mystara went with unlabelled hex maps.
Now with a Zine!
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Callous

Runebearer Fantasy Homebrew RPG (http://www.cs.cmu.edu/~tpope/bostonia/frameset.html).  Magic come from runes, which once bound are physical manifestations on the mage, changing the mage permanently mentally and/or physically.
 

Caesar Slaad

For my favorite two published settings (Traveller Imperium and Planescape), I attribute a rare pairing of qualities more than any single quality:

1) An abundance of source material to base adventures on, and
2) Giving me lots of room to do my own things.

It seems few settings give you both.
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TheShadow

It took me a while to appreciate it, but I think the most impressive thing about Tekumel is the nomenclature. The languages all bear the mark of being crafted by a linguist with a good ear, and the difference between Tekumel's names and the average "exotic" words coined for fantasy settings is night and day.
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Narf the Mouse

I could play a Wizard. Well, that's what hooked me into my first D&D game, anyway.

Forgotten Realms - I like the 'Kitchen Sink' aspect.
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SunBoy

In Amber, it is the ease for finding anything, to play with anything you can imagine, to be able, as a player, to create your own worlds... and the wonderful irony of finding out that in the end, it is all worth shit. You can have anything, except for the only thing worth a damn. That is SO wonderful.

And StarCraft's Zerg. A race without real intelligence, focused only in perfecting their own genetic makeup... such a great metaphor, even if it wasn't intended that way...
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LordVreeg

Quote from: Melan;309397The Wilderlands: the Campaign Hexagon System (basically a hex grid keyed with four digit coordinates); an elegant and unobtrusive way of partitioning imaginary place and translating it to game procedures. Simple genius. I wonder why only Traveller adopted it, and Greyhawk/Mystara went with unlabelled hex maps.
Geez, I bought 4 of those things from judges guild (the blank camp. hexagon booklets) and used them for 3 settings before I filled them up.  Great memories.
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Halfjack

Every player owns a piece of it and is heavily invested in that.
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