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What is the purpose of character classes?

Started by ForgottenF, December 06, 2024, 11:49:24 PM

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KindaMeh

#90
I'll level, I'm not always the best at determining what exactly qualifies as trolling as opposed to just bad debating. I probably give a bit too much effort on responding to bad faith posts sometimes, but I can't really tell at what point is too far on their side unless it's painfully obvious or the like.

KindaMeh

Anyway, I feel like character classes give a feeling of specialization and niche protection, and if combined with a leveling system, clear progression.

Chris24601

Quote from: KindaMeh on March 17, 2025, 03:58:07 PMAnyway, I feel like character classes give a feeling of specialization and niche protection, and if combined with a leveling system, clear progression.
I think probably my favorite implementation of a class structure was actually in the early Robotech supplements where the classes were explicitly your MOS (Military Occupational Specialty) and it was rounded out with some Secondary Skills.

Its always nice when the classes actually line up to real world things you can reference in game; i.e. "My MOS is Destroid Piloting."

yosemitemike

Quote from: JoannaGeist on March 17, 2025, 11:20:03 AMThen neither did you.

Why should I when you haven't?

Quote from: yosemitemikeThis is not an argument.  It's an assertion.

Quote from: JoannaGeist on March 17, 2025, 11:20:03 AMYes.

So we agree.

Quote from: JoannaGeist on March 17, 2025, 11:20:03 AMSo you don't believe that only class systems can provide structure for players?

People provide structure.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

PencilBoy99

I run lots of games without classes, but classes or class like things have a lot of benefits.

1) the characters made fit into the world. It's great to make whacky rando super unique character, ...
2) it's much easier to guarantee that each character will be cool in some situation.