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I don't hate the players, but I'm damn sure I hate the game.

Started by HappyDaze, October 10, 2017, 04:39:39 PM

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crkrueger

Quote from: Bren;1001536Sadly yes. If only there was some technology available that would help eliminate spelling errors.
Problem with a spellchecker is that someone has to use it.
Quote from: Headless;1003327You guys get the post after the spell checker is done.  There are major improvements before ypu even see it.
Case in point. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

John Scott

Quote from: HappyDaze;999723In some ways I feel like our connections are almost work-like and that GMing is my non-paying side job.

It definitely sounds like you are not having fun at all. You should stop playing in my opinion. You have no obligation to continue at all.

Without going in to much detail Ill say that being a GM should be a rewarding experience, it seems to me that this kind of "reward" is missing here.

I tend to only play with friends. We usually thank the person responsible for being a GM at the end of a session for the hard work he put designing or reading an adventure. Especially now that we are older and time is more precious.

GM is not an "amusement park", he is the most important member of the group and he puts the most work for the enjoyment of all. If your players enjoy the game and your "style" as GM then they shouldn't have much problem changing system.

HappyDaze

#47
I ran the last session of this game tonight. I had originally intended two more sessions, but the will to go on has totally left me and the players understood. The three of them are considering continuing it without me and my wife, but they are also asking what I am considering running next. I don't have an answer for them, and I'm going to take my time thinking on it. In the future, I'll be damn sure to avoid FFG games and any others with such obvious narrative mechanics.

Side note: Drunken posts from a few weeks back were a combination of work stress, a bad gaming session of trying to blow off steam, and the fact I haven't drank much for the last seven or so years. I type on a laptop, so no autocorrect and I didn't bother with the spell check--I was typing fast and just hitting reply without caring what crap I put on the screen. Made one post to my online class in that state too. Results were interesting...

Another side note: I've discovered that I no longer seem to like anything Star Wars. I'm not sure if it is specifically because of this game or if it is because of what's been done with it over the last few years (I don't like Force Awakens at all, and Rebels annoys me more often than not).

Opaopajr

It's fine, thanks for the explanation anyway. I am glad you are walking away from such an unhappy table. It's best for you and them, and they seem to really enjoy your company beyond this RPG. That'd count for something. :)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

mAcular Chaotic

What was it about FFG you didn't like anyway? You like a more simulationist game like D&D? (Not that it is super simulationist either.)
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

HappyDaze

Quote from: mAcular Chaotic;1004958What was it about FFG you didn't like anyway? You like a more simulationist game like D&D? (Not that it is super simulationist either.)
I hate the weird results that can occur with every roll, and the system calls for a roll with almost everything. You want to buy a new blaster pistol? Oh, multiple threat--the vendor recognizes you and reports you to the Empire/Hutts/your ex-wife. You want to modify that new blaster pistol? Oh, multiple advantage--you, um...fuck it, you modified it what more do you want?

It's also absurdly non-lethal. We had a group of four characters take multiple blaster rifle shots, and by the end of the encounter, the medic had used stimpacks and some first aid to remove all of the damage and most of the critical hits. It was like a bad joke that there is almost no threat of death or serious injury in this game unless the enemy keeps pouring fire into your downed body. Yes, I know that a lot of games have this issue, but it just strains my acceptance that our moderate-XP medic could have had Anakin/Vader back on his feet within minutes of him completing his duel on Mustafar.

I hate the character advancement in this game. Talent trees are cancer, and I hate the disconnect between PC and NPC stats. PCs have to have a massive grab bag of loosely associated Talents to raise Characteristics and Force Ratings, but NPCs can get there (and beyond) with no time wasted on questionably useful Talents that rapidly get cumbersome to keep track of. Many of my players would much rather have the same simplified stat blocks that NPCs have.

Equipment escalation--largely through attachments and modifications--is the norm in this game. It's not all that hard for PCs to have gear that is absurdly overpowered with just a bit of effort (and either lucky rolls and/or credits to burn). Encounter balance can go to hell way too quickly when the good guys have tricked out heavy blaster rifles doing Damage 13 (Pierce 1) with Accurate 1 and Auro-fire that has been Jury Rigged to activate on a single Advantage. No, not every PC has one of these, another has Quick Draw and a few other Talents that allow him to fastball special AP grenades two at a time right into his opponents' faces. Another has weapons with Concussive that let him "stun-lock" tough opponents and effectively remove them from an encounter well before they're actually downed--really cheesy when it takes down BBEGs without any real challenge.

Raleel

Sounds to me like you want episodes 4-6 and not episodes 1-3 sort of things. Also a completely different system. ;)

As for the roll for everything, that's the sort of thing you can pretty freely ignore at a whim. Tell that system it's not your supervisor and it can't make you roll. Just handwave that.

Also sounds like you want more direct control over the character with less silos. Something with some more customizability perhaps? Something where skills and powers are not locked up very much. How do you feel about classes and archetypes?

Equipment escalation is something that can be GM controlled. Just don't make them available. However, some system sjust don't offer it.

As for deadliness, there are quite a few systems that do this better. That level there sounds really amazingly not lethal. For comparison, the RQ6/Mythras supplement for the same universe would not be able to fix Anakin at Mustafar. Stabilize him, sure, but he would not be able to operate (Major wounds on his limbs) without a med bay and replacing them. Less serious wounds hold be fixed but it would take a bit to get done. Weaponry is a fair chunk deadlier as well... Han Solo's heavy blaster pistol would be pulling 1d10 against body parts in the 4-7 range and those storm trooper rifles are looking at a 2d6 shot.

Anyhow, I would figure out what you didn't like and steer away from that, find stuff that moderates or eliminates it.

Lastly, I was amused by your drunken posts. Been there, done that, appreciate the sentiment.

Steven Mitchell

Quote from: HappyDaze;1004849Another side note: I've discovered that I no longer seem to like anything Star Wars. I'm not sure if it is specifically because of this game or if it is because of what's been done with it over the last few years (I don't like Force Awakens at all, and Rebels annoys me more often than not).

Been there, done that, burned the T-shirt trying to forget.  Seeing the man behind the curtain is one thing.  Having the man run out, grab the curtain, and wave it around like a bad bull-fight dance number while taunting you with, "Hey, I'm the man formerly behind the curtain," not only is annoying, it calls into question all past enjoyment with the thing.  Lucas and those associated with him have a mini time machine.  They have the ability to retroactively make even the earlier, good parts of their work stink.