SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What is the best method to handle Etiquette for a character?

Started by Greentongue, December 13, 2014, 04:35:47 PM

Previous topic - Next topic

Saladman

L5R has a skill called Etiquette.  One of its uses is explicitly meta-game:  if a player does or says something that would be a faux pas, the GM is encouraged to ask for a roll to see if the character knows what the player doesn't.  On a success, you just tell them, and see if they want to go ahead.

I don't know about "best," but its a solution I've been content with in that setting.

In settings closer to home, I'm willing to just translate PC actions mentally into appropriate behaviors rather than playing gotcha.  (Unless they're trying to be rude, in which case all bets are off.)  Its an application of the general principle of "assume competence" for PCs.  Unless you set out to play slapstick, PCs should be able to do everything a normal person can do, not less.

Greentongue

Quote from: Saladman;804630In settings closer to home, I'm willing to just translate PC actions mentally into appropriate behaviors rather than playing gotcha.  (Unless they're trying to be rude, in which case all bets are off.)  Its an application of the general principle of "assume competence" for PCs.  Unless you set out to play slapstick, PCs should be able to do everything a normal person can do, not less.

My concern is with playing where the PC doesn't know what is right and is just struggling not to do anything horrible. While it may be "gamey" I don't think many people actually want to learn elaborate codes of conduct to run or play in a "foreign" setting. May explain why there are so few of them.
=

Ravenswing

A big fat It Depends.

EVERY culture and subculture has etiquette rules, and pretty exacting ones.  (One of the etiquette columnist Miss Manners' most piquant retorts to a writer, who claimed that no one paid attention to any such things nowadays, was to suggest that the three young men shot to death just that morning in her city for wearing the wrong gang's colors in the wrong neighborhood might have had something to say to that.)

But beyond "Make your Savoir-Faire roll and I'll give you a shot at not having said that colossally stupid thing to the Princess," the determining factor is simply this: how important is rigid etiquette to your setting, and how much do you want to highlight it?  For Tekumel, for feudal Japan, I submit that the rigid, non-Western codes are a feature of the settings, not bugs, and that I'd play them up.  If you have a bunch of players who can't be bothered, then those aren't the settings I'd run for them.  (Or, alternately, find a bunch of players willing to play to the RP level you prefer.)
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

trechriron

I feel there should be a "consideration ladder" where you start at the bottom rung and work your way up. Each rung determines modifiers to a potential roll (depending on game). Frankly, I base more of it on the actual "facts" of the rungs and the Player's portrayal (even if that is just a summary).

Bottom Rung: Social Status (appearance): The first thing people do is size you up based on your clothes, accouterments, and grooming. Do you appear to be of a status equal, below or above the person or persons you are engaging?

Next Rung: Social Status (known): If someone recognizes you as a person of a particular status, despite your appearance, then you generally can assume any benefits of status. Of course, the opposite could be true (a baron slumming as a bandit lord who is recognized by the bandits as an actual baron...).

Next Rung: Entourage (present company): Who you travel with can greatly influence how you appear. Unless you have a good explanation of any status disparity.

Next Rung: Entourage (known): Who you're known to travel with or spend time with can influence a person's perception of you. This could be as simple as walking out of a brothel when the baron wanders by...

Next Rung: Reputation (renown): The deeds you are known for can increase your sway with the "well to do" people or make you look like a dandy to the "rough and tumble" crowd.

Next Rung: Reputation (infamy): The horrible deeds you are known for can decrease your sway with "well to do" people and possibly increase it with the "not so nice" sorts.

Next Rung: The Approach (or The Plan): This one is important. The portrayal or description of such. What is the actor's attitude? What will they say? Are they considerate or aggressive? Does their behavior reflect their (perceived) status?

Planning and Perceptions:  BEFORE the approach, it's probably a good idea to make an etiquette roll to determine any gotchas (if that's important) and even better to "read" the person or crowd you are about to interact with. Drumming up pertinent details like a birthday, recent victory, favorite food, or darker passions can help relax a person or crowd and make them more amicable or improve their demeanor.

In 5e you might allow a proficiency bonus to a CHA check if a background applies to the current social situation for an "etiquette" roll. You could also grant advantage or disadvantage for each rung until a "net" is determined. Of course a perception check can be made to "read" a person or crowd and then grant ad/disad on the next roll.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Lynn

Quote from: The Butcher;804377If a character's supposed to know something the player clearly doesn't, I give them the "dialog box" treatment: "this thing you said you're doing is a major breach in protocol. Are you sure you're going to do this?"

That's what I do as well. Skill is as much as not screwing up in an absurd way as accomplishing something.

But that doesn't stop some people.

About 25+ years ago I ran a short lived Bushido  game - sort of a horror / mystery version where an official is sent to investigate the strange disappearance of some rather mighty samurai in an area where there really wasn't a lot of battle going on.

One of the PCs of lower rank kept saying really disrespectful stuff to another PC and some NPCs. So a samurai PC killed him. The player of the dead character whined a lot, but I had warned him.
Lynn Fredricks
Entrepreneurial Hat Collector

Bren

Quote from: trechriron;804684I feel there should be a "consideration ladder" where you start at the bottom rung and work your way up.
The categories are interesting, but why do you refer to it as a ladder? Does the order have particular significance?
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

trechriron

Quote from: Bren;804698The categories are interesting, but why do you refer to it as a ladder? Does the order have particular significance?

Yes. It starts at the appearance level, then sort of an "internal" assessment (of the person or persons) followed finally by the actual engagement.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Bren

Quote from: trechriron;804711Yes. It starts at the appearance level, then sort of an "internal" assessment (of the person or persons) followed finally by the actual engagement.
That helps. If you feel motivated, an example would be cool.

Do you use the ladder only as a GM tool or do you also share the ladder with the players? I could see where sharing it would help remind players that they might want to have their PCs try to get information for most of the various levels rather than jumping straight to a face-to-face discussion.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Greentongue

trechriron
Excellent idea! More details are welcome as it sounds very useful for non-violent encounters.
=

trechriron

I will work up an example and post it here soon. I have a couple irons in the fire, but it's a good exercise for my GM-brain. :-)
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

RPGPundit

The real answer is that "etiquette" should be determined by Social Class.

It's still true even in our society to this day, it's what they used to call "breeding".  It's actually a whole set of instruction-by-osmosis from childhood that a person has based on the social class they are born into, which are different if you're born into the working poor, the bourgeoisie, or the aristocracy.

So in most cases, NO roll should be needed at all.  If a character is from a certain background they will already KNOW how to behave in a given situation; if they are not, they cannot know (but may know how to be appropriately deferential, as that's an inherent training people from the lower classes receive).   Something like Charisma modifiers can determine how effectively they perform or if they are less or more attentive to social conventions and expectations.

But as for "knowing what to do"? The ONLY time I could see an etiquette "skill" being required would be if you were talking about someone who specifically had researched the subject in order to study it academically (someone working in some finishing school or the likes; or a scholar from one culture who had studied the proper manners of another culture for anthropological or diplomatic purposes) or if you had some rogue who had been training in order to know how to falsely impersonate a member of a different social class than their own (in which case, you might as well just use Disguise or Acting or whatever, because that's what it is).
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Bren

Quote from: RPGPundit;805325The real answer is that "etiquette" should be determined by Social Class.
I have not observed that social behavior results in a simple binary "is appropriate" or "is not inappropriate" result. Even people raised in the same social class and circle will vary in their ability (and willingness) to act appropriately within their class.

In addition, an RPG is frequently more entertaining if there is enough social mobility allowed (beyond that of the occassional Remington Steele-like rogue with pretensions to a higher social station) so that PCs can interact with higher or lower social classes than that in which they started. In which case some skill representing knowledge of interacting appropriately with another class makes sense.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

talysman

Quote from: Ladybird;804374If the character has a relevant skill, GM should assume they're being etiquetteful unless the player says otherwise. There are so many tiny rules of etiquette that it's not worth bogging down the game talk with it.

Quote from: Greentongue;804678My concern is with playing where the PC doesn't know what is right and is just struggling not to do anything horrible. While it may be "gamey" I don't think many people actually want to learn elaborate codes of conduct to run or play in a "foreign" setting. May explain why there are so few of them.
=

Pretty much. Memorizing extensive made-up fantasy ettiquette isn'tt something that would appeal to most people. Even memorizing real-world ettiquette for a historical game would be terrible unless that's part of what a given group wants: the fun of historical research followed by playing it out as a game.

So, most of the time, it's best to just subsume ettiquette as part of the reaction rules. Charisma in D&D includes ettiquette, at least in your home culture and among your own social class. Outside this zone, you might give a penalty to the reaction roll unless the player tries to research. In BRP and other skill-based RPGs, there might be an actual Ettiquette or Courtly Manners skill, but I personally would only use it for fish-out-of-water situations.

trechriron

Quote from: RPGPundit;805325... So in most cases, NO roll should be needed at all ...

I think this depends on what you're going for or even the focus of your game. First, rolling creates "chances" which can lead to unexpected drama. I believe this is an element that drives adventure. It's fun sometimes not being absolutely sure of an outcome. Certainly those of a particular social status are going to be better at navigating those waters. I might represent this a bonus if I still wanted a chance for shenanigans.

Quote from: RPGPundit;805325... But as for "knowing what to do"? The ONLY time I could see an etiquette "skill" being required would be if you were talking about someone who specifically had researched the subject in order to study it academically ...

Which might be a great activity for a group of grifters to research the particular social aspects of a group they are trying to infiltrate. But even a knight who has spent too much time in the field could make a faux pas at court. If you're game involves courtly intrigue or matters of diplomacy, I think Etiquette could play a fun part of that (just as your sword skill plays a fun part of melee).

Quote from: talysman;805352...  Memorizing extensive made-up fantasy ettiquette isn'tt (sic) something that would appeal to most people. ...

True. I would rather use "Etiquette Research" as an opportunity to show and tell. Demonstrate some unusual aspect of a culture. George R.R. Martin does this extensively in GoT. In one moment our Kalisi must appear before some council in a city. The style of dress for women of stature is a robe that exposes one breast (which for her is an exotic and somewhat unusual style). She frequently discusses these things with her adviser/hand maiden and worldly knight before holding court with anyone from the strange cities she is "touring". From the gaming perspective, our player sought knowledge of the situation before she embarked on her action. In the future, her Etiquette rolls can benefit from this experience and she is likely to remember this particular custom.

Quote from: talysman;805352...  In BRP and other skill-based RPGs, there might be an actual Ettiquette or Courtly Manners skill, but I personally would only use it for fish-out-of-water situations.

I think this misses opportunities for shenanigans. :-) People don't bat 1000. Again, if your game is not focused on social interaction with the same detail as you might focus on combat, then you probably don't have a need for more involved social rules. But having them does give opportunities to players who may not actually be socially adept. It can also introduce interesting outcomes where a mundane one was expected.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

RPGPundit

Quote from: Bren;805329I have not observed that social behavior results in a simple binary "is appropriate" or "is not inappropriate" result. Even people raised in the same social class and circle will vary in their ability (and willingness) to act appropriately within their class.

Yes, sure, but what I mean to say is that people make the mistake of treating etiquette as a "do I know this" skill.  This is probably because in our modern times it seems like no one knows any etiquette; in point of fact this is not true, its just that we associate "etiquette" with old timey "manners" from the Victorian age.
But we have modern "etiquette" all the time.  You see it whenever you have someone raised in a minimum-wage or welfare-dependent household having trouble fitting in visiting the family of their "slumming-it" upper middle class girlfriend/boyfriend (among countless other situations).  The "fish out of water" syndrome happens because of differences in social class, where people have been taught in early childhood how you're EXPECTED to act within your class. That code of 'how you're expected to act' is etiquette, and it applies in all kinds of different situations; but your parents can't teach you about situations they don't know, and even in events common to all classes (family get-togethers, for example) the "rules" taught are different from one class to another.

What I'm saying is that a PC raised in a noble household shouldn't need to "roll" anything to know how to act toward ladies at court; he's been taught that ALL HIS LIFE.  The GM should instead just tell him what he knows about how he's EXPECTED to act, and then the player should decide whether they want to be scandalous by intentionally ignoring those rules or not.   Its never ability, it's willingness.

Likewise, unless someone has been specially trained/studying etiquette actively and on purpose, there shouldn't be any way they could possibly know how to act, because etiquette is MEANT to root out 'intruders' to social class. Obviously, if a peasant PC intentionally sets about getting training in how to act, then they may be able to attempt it, but otherwise, generally speaking, people are never taught the REAL secrets of etiquette.  Its like the way people in the aspiring middle class used to think it was 'fancy' to raise the pinky finger while drinking tea, while actual upper classes would never ever do that and would immediately recognize it as a sign of ignorance.  Or how when a gentleman asked you "how do you do", you never said "good" (much less "bad"), you always only reply "how do you do" right back, neither of you ever actually answering (unless you're dear dear friends).  Just learning what spoon to use for what course is not going to save you.

QuoteIn addition, an RPG is frequently more entertaining if there is enough social mobility allowed (beyond that of the occassional Remington Steele-like rogue with pretensions to a higher social station) so that PCs can interact with higher or lower social classes than that in which they started. In which case some skill representing knowledge of interacting appropriately with another class makes sense.


Ah, but in a fantasy society (or any society up to about the mid-20th century) they CAN interact with higher or lower social classes; but NOT as one of them.  Instead, lower class people were taught how THEY should behave, as lower class people, in front of their "betters"; and likewise, upper class people were taught the 'proper' way to behave around their 'inferiors'.  Not to 'blend in', but to specifically highlight those differences.  This too should never ever need to be "rolled for"; a peasant shouldn't ever have the risk of accidentally failing to show proper reverence to a Lord, because it has been unconsciously drilled into them by osmosis their entire lives.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.