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What is a "Swine" game?

Started by NotYourMonkey, August 30, 2008, 11:19:58 PM

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NotYourMonkey

Well, how do you define a swinish game?  What is a swinish game?  Why?
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Vellorian

Roleplaying life on a pig farm, using pig-crap rolled into balls as "dice".

...


I got nothin'
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

gleichman

The answer I give in another thread:

Almost anything from the Forge.

Typcially mechancs intended to drive Story, light mechanics at that. Often with a pretentious air and especially if the subject drifts into what used to be morally questionable areas.
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"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Vellorian

I tend not to like Forge games.

However, I take issue with the idea that "light mechanics" would make a game "swine".

I would incline myself to think of "heavy mechanics" more for that territory.  Heavy mechanics tend to breed rules-lawyers--who seem more related to swine players than any other.
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

gleichman

Quote from: Vellorian;242268However, I take issue with the idea that "light mechanics" would make a game "swine".

Take whatever exception you wish. It still won't change that common characteristic of that type of game.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Vellorian

Quote from: gleichman;242270Take whatever exception you wish. It still won't change that common characteristic of that type of game.

So far, the only "common" element I've heard has come from one source--you.

And you seem to have a proclivity for heavy mechanics, as I recall.

Thus, I'm inclined to suspect that the "common characteristic" is more in your eyes than necessarily so "common".

As I said, the tendency to be boarish, overbearing and having swinish behavior has been (in my experience) more associated with rules lawyers--who are more inclined to like rules-heavy systems.
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

gleichman

Quote from: Vellorian;242271So far, the only "common" element I've heard has come from one source--you.

I've been the only person to answer the question so far. What else would you expect?

In the future you shouldn't jump so fast. It shows a biased mind unwilling to examine anything that doesn't agree with it. And this site doesn't lack for those already, it would be cool if you'd do better.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Silverlion

There are quite a few definitions, I suspect for most people it will be "Things I don't like", with a focus on Forge promoted games--including things which are mechanics heavy (to me) like Riddle of Steel, and Burning Wheel.
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gleichman

Quote from: Silverlion;242277ncluding things which are mechanics heavy (to me) like Riddle of Steel, and Burning Wheel.

Neither come close to mechanics heavy, being rather medium at best.

And neither were really Forge games, but rather adopted Forge games. Of course I think D&D 4E is a somewhat adopted Forge game too (or at least should be).
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Kyle Aaron

Basically it seems to mean a game designed by people who feel themselves superior to other gamers by virtue of their "more evolved" gaming, or some shit like that, a game designed to make them feel special.

But ask Pundit, he's the one who came up with the term, and the only one who uses it frequently.
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Vellorian

If Pundit coined the term, then I'd be most interested to see his definition thereof. :)
Ian Vellore
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -- Patrick Henry

KrakaJak

Pundit has a "Defining Swine" sticky in his forum. I'm to lazy to make a link, bt you can read his definition there.
-Jak
 
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Vaecrius

With that definition... online, ~systemless~ play-by-posts.

The kind most frequently sourced in the Bad RPers Suck LJ group.

Fritzs

Swine game=game you don't like, whose author, players, whoever, claims it to be better, than game you like.

Also any game, that claims to have different goals than simply providing you with fun (which means rolling dice, while pretending to be elf), because RPGs are the shitiest form of eskapism, that can never under any circumstances serve any different purpose...
You ARE the enemy. You are not from "our ranks". You never were. You and the filth that are like you have never had any sincere interest in doing right by this hobby. You\'re here to aggrandize your own undeserved egos, and you don\'t give a fuck if you destroy gaming to do it.
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obryn

It's a ridiculous classification used primarily (possibly exclusively) by posters on this site to feel like they're better than folks who play games they don't like.

It's like a backwards Forge phenomenon, only people who use the term "swine game" think the Forgies are brain-damaged.

-O