This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What game will you never play and/or run/GM ever again?

Started by Dark, January 03, 2025, 07:15:49 PM

Previous topic - Next topic

FASAfan

It's interesting (to me) to see Star Frontiers and Traveller love!  I've picked them both up over the years, but have never played and only knew one person who played either.

For SF fans, are you playing rules as written some 40 years later?

For Traveller fans, are you playing the Mongoose iteration or another?

jeff37923

Quote from: FASAfan on January 15, 2025, 08:54:55 PMIt's interesting (to me) to see Star Frontiers and Traveller love!  I've picked them both up over the years, but have never played and only knew one person who played either.

For SF fans, are you playing rules as written some 40 years later?

For Traveller fans, are you playing the Mongoose iteration or another?

I play Classic Traveller, Mongoose Traveller 2e, and Cepheus Engine regularly but use ideas I like from all of the versions.
"Meh."

Brad

Quote from: jeff37923 on January 15, 2025, 09:02:15 PMI play Classic Traveller, Mongoose Traveller 2e, and Cepheus Engine regularly but use ideas I like from all of the versions.

Which is the best one, in your opinion? I have all of those and I, too, think they each do something interesting, but so far I've had the best luck running Classic simply because it's more straightforward.
It takes considerable knowledge just to realize the extent of your own ignorance.

jeff37923

Quote from: Brad on January 15, 2025, 09:27:31 PM
Quote from: jeff37923 on January 15, 2025, 09:02:15 PMI play Classic Traveller, Mongoose Traveller 2e, and Cepheus Engine regularly but use ideas I like from all of the versions.

Which is the best one, in your opinion? I have all of those and I, too, think they each do something interesting, but so far I've had the best luck running Classic simply because it's more straightforward.

I have had my reservations about Mongoose Traveller 2e , but Mongoose has really been improving their products and I like it a lot. Classic has got a bunch of great fan-made and third party material that is breathtaking in its originality and fun. It is tough to choose between those two as which is my favorite.
"Meh."

Cathode Ray

#64
Quote from: FASAfan on January 15, 2025, 08:54:55 PMIt's interesting (to me) to see Star Frontiers and Traveller love!  I've picked them both up over the years, but have never played and only knew one person who played either.

For SF fans, are you playing rules as written some 40 years later?

YES!  I am playing Rules-As-Written.  I am old-school.

EDIT: Playing R.A.W. is one of the reasons I started playing Star Frontiers.  If I wanted to play a game with new rules, I would have chosen a new game.  I bought all the scenario modules except for two of them (the last 2 are more costly but I keep checking eBay), and we intend to play through all of them, in order, before I start developing my own campaigns.  We're having a blast!
Resident 1980s buff msg me to talk 80s

Jaeger

Quote from: tenbones on January 06, 2025, 12:29:02 PM... Sean Roberson is his partner now, he's young, and breathing new life into Palladium on several fronts. He's cleaning up Kevin's massive backlog and starting to get new Palladium material out the door again!!! And he's also continuing publishing Palladium Rifts content for Savage Worlds too. (I'm hoping they do Palladium Fantasy for SW).

Kevin has already stated he wants to take a step back and loosen the reins on things.

Personally, I think it is very telling that 'Savage Rifts' was given the green light before any talk of actually revising the house system is publicly discussed.

'Taking a step back', and actually letting someone touch his baby appear to be two very different things...

Continuing to serve the hardcore base will only get them to the same place as hero and gurps.

The savage world port is just a stop gap. Sooner or later Roberson will have to fish or cut bait.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

The select quote function is your friend: Right-Click and Highlight the text you want to quote. The - Quote Selected Text - button appears. You're welcome.

BadApple

Quote from: Brad on January 15, 2025, 09:27:31 PM
Quote from: jeff37923 on January 15, 2025, 09:02:15 PMI play Classic Traveller, Mongoose Traveller 2e, and Cepheus Engine regularly but use ideas I like from all of the versions.

Which is the best one, in your opinion? I have all of those and I, too, think they each do something interesting, but so far I've had the best luck running Classic simply because it's more straightforward.

I'm not Jeff but I think my opinion matters a little bit.  Every 2d6 version of Traveller has it's pros and cons but all of them are pretty good.  It's a lucky thing that they are close enough to being compatible that I can kitbash a rules set I really like and no player has ever taken issue.  I'm currently running a Hostile game and I'm using material from MgT 2e and CT liberally without any conversion effort on my part.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

Koltar

"SPACE 1889"

I heard about that game for years, was half interested. In recent years I got involved with Steampunk conventions. At a convention I signed up to be a player for a session.

 Oh My Gawd it was very disappointing.

It did not have "Stempunk" feel or mood that I wanted in a role playing game session.

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Ratman_tf

I've mentioned it before. The only game I'd definitley never run again is Amber Diceless.
I'm sure it's got it's fans, but I found the mental load on running the system to be too much for me. I burned out in just a few sessions and never want to try it again.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Brad

Quote from: BadApple on January 17, 2025, 04:39:24 PMI'm not Jeff but I think my opinion matters a little bit.  Every 2d6 version of Traveller has it's pros and cons but all of them are pretty good.  It's a lucky thing that they are close enough to being compatible that I can kitbash a rules set I really like and no player has ever taken issue.  I'm currently running a Hostile game and I'm using material from MgT 2e and CT liberally without any conversion effort on my part.

It's the internet, your opinion is irrelevant unless you are super popular, then it's law.

Anyway, yeah, I think that's not a bad way to do it. I think I prefer Classic Traveller for 95% of the game, although the expanded lifepath stuff in Mongoose is nice. Cepheus is a little easier to understand for ship combat, in my opinion. But you're right, it's essentially all the same game with insignificant differences.
It takes considerable knowledge just to realize the extent of your own ignorance.

BadApple

Quote from: Brad on January 17, 2025, 06:14:54 PMIt's the internet, your opinion is irrelevant unless you are super popular, then it's law.

Well played.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

zircher

Quote from: Ratman_tf on January 17, 2025, 05:57:53 PMI've mentioned it before. The only game I'd definitley never run again is Amber Diceless.
I'm sure it's got it's fans, but I found the mental load on running the system to be too much for me. I burned out in just a few sessions and never want to try it again.
As much as I love the game, I can totally see that.
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

the crypt keeper

Yaquinto's Pirates & Plunder. Didn't come with any rules for ships, sailing, fights at sea, anything with being on a boat was intentionally left out of the rule book, WTF!
The Vanishing Tower Press

Socratic-DM

I actually have nothing against Mutants & Masterminds 3rd edition, it's a very playable d20 superhero system with a good powers-system, you can really create any superhero, and there is a huge database of fan-made DC and Marvel characters all premade.

I'm just so burned out on Superheroes as a whole or "free-form" character creation systems I can't see myself as of right now ever running anything like that.

5th Edition D&D: Mechanically I have nothing against it, but it's play culture is pretty garbage. and frankly since the OSR I've never turned back since. I'd play as a player, but never GMing that system again.

"Every intrusion of the spirit that says, "I'm as good as you" into our personal and spiritual life is to be resisted just as jealously as every intrusion of bureaucracy or privilege into our politics."
- C.S Lewis.

strollofturtle

Dungeons & Dragons, any edition/variation/clone
GURPs
any variation of Fate 3rd edition+
any RPG by Catalyst Game Labs
any WFRP besides 1st/Hogshead edition
any PbtA games

In no cases is this because of the politics of publishers, of which I couldn't give a crap, but because they suck ass.