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What game material have you purchased lately?

Started by GhostNinja, April 04, 2023, 09:58:13 AM

Previous topic - Next topic

GhostNinja

Just as it says on the tin:  What game material have you purchased lately? Could be a core book.  Could be an adventure.

Whatever.

I will start off.  As I have said in a few threads the Old School Essentials Rules Tome is my latest purchase.  I don't buy much these days, only the games I know I am going to play or run.

There are a few suggested adventures for OSE that I am also looking purchase in print.

So what have you purchased or downloaded lately?
Ghostninja

tenbones

I just got the "Terror on the Dark Frontier" Campaign for Savage Worlds Rifts.


Wasteland Sniper

I picked up The Darkest House and have decided to run a Halloween game this year using it for my friends. Also picked up Weird Frontiers and Delta Green, because I'm a sucker for just about anything Cthulhu Mythos-adjacent.

GhostNinja

Quote from: tenbones on April 04, 2023, 10:14:49 AM
I just got the "Terror on the Dark Frontier" Campaign for Savage Worlds Rifts.

Sounds interesting.  Can you give me some information on that?
Ghostninja

Chris24601

Dungeon Alchemist... a really robust program for generating game maps.

Foundry VTT... I'd used it playerside previously, but when I took over running for that group I bought the program myself so I could build offline and also run sans the Forge servers if necessary (the players can link in via any browser and my computer's IP address if I wanted to do something outside of the Forge server access another player is covering).

Sidebar - Dungeon Alchemist will export into Foundry format so that all the walls, doors, windows and lighting from your DA map will be automatically generated in Foundry. The two together are a very solid set of tools for running online... particularly if you set up a Discord server with some tabs for world lore and such (I highly recommend an "off-topic" thread too to keep that stuff contained).

Other than that, some new dice, a few minis and lots of paper and printer ink would be the bulk of my gaming purchases.

Free stuff wise I've enjoyed the Star Wars for 5e (SW5e.com) material as it actually seems to be trying to turn the otherwise rickety frame that is 5e into something more mechanically robust and it made for a nice change running a SWTOR-era Ex-Sith who crash landed on a D&D world and is the snarky genre outsider (which light-side Sith already pretty much were in SWTOR anyway).

Beyond that I mostly use bespoke systems for running campaigns so there's little need to purchase material (anything I would actually want to reference is probably on a free wiki as mechanics from another system are pretty irrelevant to my needs).

GhostNinja

Quote from: Chris24601 on April 04, 2023, 11:27:49 AM
Dungeon Alchemist... a really robust program for generating game maps.

Is this only for creating VTT maps?

Quote from: Chris24601 on April 04, 2023, 11:27:49 AMFoundry VTT... I'd used it playerside previously, but when I took over running for that group I bought the program myself so I could build offline and also run sans the Forge servers if necessary (the players can link in via any browser and my computer's IP address if I wanted to do something outside of the Forge server access another player is covering).

I am considering this myself.  I like that it appears to have more modules for different game systems than Fantasy Grounds and that players dont have to install anything.

Quote from: Chris24601 on April 04, 2023, 11:27:49 AMSidebar - Dungeon Alchemist will export into Foundry format so that all the walls, doors, windows and lighting from your DA map will be automatically generated in Foundry. The two together are a very solid set of tools for running online... particularly if you set up a Discord server with some tabs for world lore and such (I highly recommend an "off-topic" thread too to keep that stuff contained).

Wow, that's very cool
Ghostninja

S'mon

I ended up with a bunch of stuff on Humble Bundle, lots of Kobold Press, but included Forbidden Caverns of Archaia which I printed at Lulu, & am using for humanoid monster lairs in my 5e D&D games.

My main acquisitions were the free 5e Player's Guide to Xoth and a bunch of free Xoth stuff for Legend - Dipur city guide & several adventures. Converted them to Dragonbane for a cool S&S campaign.
Shadowdark Wilderlands (Fridays 6pm UK/1pm EST)  https://smons.blogspot.com/2024/08/shadowdark.html

the crypt keeper

#7
At Target last week and purchased the 5e Essentials Kit in case I could get a work game going. Two days later guy at work said he wanted to get a face to face game of DnD going. Hadn't been in a group since he got out of college. We've dragged a couple of other video gamers at work to give it a try. May have a group of 5 or 6, most are noobs. Going to start with a rendezvous with a dwarven courier on the new threat materializing from Ice Spire Peak. The dwarf will be a shape-changer, of course, an agent of the BBEG. Besides the BBEG being from somewhere far, far to the north I'm not going with anything else for the first session. Will see what they go for characters and what they have for background ideas and any inter-group connections they want to start with. The map, using the Known World with modifications.
The Vanishing Tower Press

jeff37923

Mongoose Traveller 2nd Edition, the 2022 updates and Explorer's Edition.

I have not not had a good word to say about the game or publisher since the play test, but looking at what has come out recently I can't maintain that opinion. The vast majority of stuff that annoyed me has been fixed and the result is a very good game that I enjoy.
"Meh."

Thornhammer

Quote from: S'mon on April 04, 2023, 12:05:47 PM
My main acquisitions were the free 5e Player's Guide to Xoth and a bunch of free Xoth stuff for Legend - Dipur city guide & several adventures. Converted them to Dragonbane for a cool S&S campaign.

That Xoth Player's Guide really scratches an itch.

Slambo

I just got Dream House of the Nether Prince cause i heard its a great high level dungeon it looks promising.

jhkim

My only purchase in a while has been the Savage Worlds Fantasy Companion in PDF. I'm deep in my own development right now, and aren't looking for new material.

GhostNinja

Quote from: jhkim on April 04, 2023, 01:22:36 PM
My only purchase in a while has been the Savage Worlds Fantasy Companion in PDF. I'm deep in my own development right now, and aren't looking for new material.

How is it? I am assuming thats the new one for SWADE?  I am thinking about picking that up myself.
Ghostninja

FingerRod

Just ordered a copy of Whitehack 4e. It is the only d20 system, outside OD&D, that I'll run. The entire WH series has been great.

It was a little early for a 4th edition, but he broke up with the OGL. Happily spend a few bucks on that!

Chris24601

Quote from: GhostNinja on April 04, 2023, 11:55:22 AM
Quote from: Chris24601 on April 04, 2023, 11:27:49 AM
Dungeon Alchemist... a really robust program for generating game maps.
Is this only for creating VTT maps?
You can create it for either. The program has presets for map sizes based on paper size or "unrestricted" for digital maps.

Quote from: GhostNinja on April 04, 2023, 11:55:22 AM
Quote from: Chris24601 on April 04, 2023, 11:27:49 AMFoundry VTT... I'd used it playerside previously, but when I took over running for that group I bought the program myself so I could build offline and also run sans the Forge servers if necessary (the players can link in via any browser and my computer's IP address if I wanted to do something outside of the Forge server access another player is covering).

I am considering this myself.  I like that it appears to have more modules for different game systems than Fantasy Grounds and that players dont have to install anything.
It took me a couple days to grok the coding, but I was able to use their custom system creator module to build character sheets that will do all the rolling for attribute, skill and attack/damage checks at the push of a button. The hardest part was getting the dice notations to work, but once it did the players could just type "2d8+8" in the damage block and it will roll 2d8+8... so there's no need for pull down menus of dice types followed by entering a modifier separately... just type "1d8+10" and you're done.

My system is a bit different in that players roll everything (players roll their defenses vs. the opponent's static attack value, players roll their attacks vs. the opponent's static defenses) so the targeting automation is something I haven't quite worked out, but in terms of play at the "table" its working fine because when the player hits the "roll" button it gives me two check rolls (because there's an advantage/disadvantage mechanic) and the damage roll and critical roll all in one block so interpreting the results is easy enough.

Quote from: GhostNinja on April 04, 2023, 11:55:22 AM
Quote from: Chris24601 on April 04, 2023, 11:27:49 AMSidebar - Dungeon Alchemist will export into Foundry format so that all the walls, doors, windows and lighting from your DA map will be automatically generated in Foundry. The two together are a very solid set of tools for running online... particularly if you set up a Discord server with some tabs for world lore and such (I highly recommend an "off-topic" thread too to keep that stuff contained).

Wow, that's very cool
It really is... and you can get quite intricate with your lighting and animation effects. Just watch the first 44 seconds of this (after that it gets into a technical tutorial) for the sort of things you can link to attack and spell actions.