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What everybody forgets about the OSR

Started by estar, April 26, 2017, 09:42:55 PM

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AaronBrown99

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Nexus

Quote from: Krimson;962440When I've fallen and can't get up I often wonder where the beef is.

Its cranebump, he hates everything.
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cranebump

Quote from: Nexus;962454Its cranebump, he hates everything.

Ha!  Niiiice...
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Spinachcat

Quote from: Voros;962370Is everyone on this forum off their meds?

Fuck the meds! I'm on the sauce!


Quote from: estar;962398In case you haven't noticed the entire industry is founded on people buying other people's home-brewed rules.

So true.

Willie the Duck

Just a little dab will do ya.


Quote from: estar;962398In case you haven't noticed the entire industry is founded on people buying other people's home-brewed rules.

Home-brewed? No! These are all designed in large corporate offices, right? right? :p

AsenRG

Quote from: Willie the Duck;962520Home-brewed? No! These are all designed in large corporate offices, right? right? :p

You might say so, since most people that write RPG rules presumably do so in the same room they use as an office, too:D!
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RPGPundit

Quote from: Shawn Driscoll;962358All this OSR stuff can be reduced to its simplest form: "Buy my home-brewed rules."

Anything else is just setting material.

Except the 3rd wave of the OSR is all about combining setting with rules. Making radically new settings, and adapting the D&D rules to fit those settings.
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Krimson

Quote from: RPGPundit;963178Except the 3rd wave of the OSR is all about combining setting with rules. Making radically new settings, and adapting the D&D rules to fit those settings.

Is there like a list somewhere that explains what these waves are for those of us who aren't in the know?
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Dumarest

Quote from: Krimson;963208Is there like a list somewhere that explains what these waves are for those of us who aren't in the know?


I seem to recall RPG Pundit wrote it up on his blog a while back.

Krimson

Quote from: Dumarest;963223I seem to recall RPG Pundit wrote it up on his blog a while back.

Neat. I've seen it mentioned before but I really don't know much about it. I have a bunch of OSR books, but I just buy them because they are D&D books with the serial numbers filed off. I do recall something about Setting embedded in the rules and that is kind of neat. I have something I am working on and one possible setting is a fantasy version of Beringia and another being a Science Fiction Exploration/Colonization/Suvival (because you crashed) thing, and the system could certainly take a different direction in either one. It would be interesting to read just for the sake of reading it.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

estar

#190
Quote from: RPGPundit;963178Except the 3rd wave of the OSR is all about combining setting with rules. Making radically new settings, and adapting the D&D rules to fit those settings.

I disagree that at this point there are any kind of waves in the OSR. It diversified to the point where many niches have multiple authors and works supporting it. Including where D&D rules are adapted to a very different setting. You see a third wave because you are looking for stuff that fits how you define it and there more of it. But there more of other kinds of things as well.

The real story is the continuing use of open content and leveraging digital technology to realize the vision of a diverse group of authors.

Case in point, while not 100% of what been published for D&D is in PDF yet it getting pretty high.

RPGNow lists over 1,188 official D&D product in PDF form.

RPGNow lists over 7,818 third party D&D products produced from open content across all editions.

Let's look at the OSR

There are 125 products for AD&D 1st
382 products for AD&D 2nd
96 products for OD&D/BX/BECMI

RPGNow lists over 2659 products produced using open content to support classic editions. Even if you aggressively cull that list is still dwarfs 603 official products produced for classic D&D.

And it is not happening just with the OSR. Let's look at Traveller

The site lists 337 products under GDW and Traveller. Which thanks to the efforts of Marc Miller and crew includes many older third party Traveller products.
For Mongoose and Traveller it lists  217 products.

Now Mongoose screwed up their third party program the Traveller Aid Society with 2nd edition Mongoose Traveller. As a consequence the Cephesus Game Engine was released. Within a year it has 146 products. Nearly five times the number that the TAS program has and starting to reach the numbers that Mongoose has released.

Again the big story isn't there is any kind of wave the big story is open content unleashed a  tsunami.

Larsdangly

I'm a little 'rules'd out' - the OSR has a ton of incredibly creative, fun material, but the rules per se are nothing special, particularly when you get out of the white-room rpg philosophizing and just play them. Honestly, I think 99% of the good things made for OSR fantasy games could have just been written explicitly for 1E and they would have been just as good (and in most respects no different).

Nerzenjäger

Quote from: Larsdangly;963244I'm a little 'rules'd out' - the OSR has a ton of incredibly creative, fun material, but the rules per se are nothing special, particularly when you get out of the white-room rpg philosophizing and just play them. Honestly, I think 99% of the good things made for OSR fantasy games could have just been written explicitly for 1E and they would have been just as good (and in most respects no different).

I agree. D&D can be viewed as the lingua franca for creative new settings and modules. The stats in products from TSR, LotFP, Goodman, Frog God, Troll Lord, or others are compatible to such a high degree, that it comes down to choosing your prefered "dialect" to play them.
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Voros

The only OSR fantasy rules that I've seen that go beyond just being cribnotes of B/X and 1e are The White Hack and The Black Hack. The White Hack is really impressively designed, so much so that it only resembles D&D in the most basic ways.

AsenRG

Quote from: Larsdangly;963244I'm a little 'rules'd out' - the OSR has a ton of incredibly creative, fun material, but the rules per se are nothing special, particularly when you get out of the white-room rpg philosophizing and just play them. Honestly, I think 99% of the good things made for OSR fantasy games could have just been written explicitly for 1E and they would have been just as good (and in most respects no different).

Games like DCC, for example, would need to rewrite the rules so much that the rulebook would probably be just as big as it is now.
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren