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What do you use GURPS for?

Started by Rhedyn, September 09, 2018, 07:58:33 PM

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Toadmaster

Mostly for the supplements, I've got quite a stack of those. I've had some fun with 3rd Ed mostly running fantasy, but while in theory I like GURPS I always seem to find a reason to use something else.

I was looking forward to 4th Ed, but when it got here it really sapped my interest in the game for reasons I have trouble identifying.

RPGPundit

Are GURPS products still coming out?
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Rhedyn

Quote from: RPGPundit;1058512Are GURPS products still coming out?
Like clockwork actually if you count the magazines. The bigger books seem to take longer, but last I heard they have at least 2 full time staff and they contract out for requested work.

It's no Paizo and maybe even WotC is coming out with more books per year, but they are producing.

Pat

Quote from: RPGPundit;1058512Are GURPS products still coming out?
The last release was GURPS Dungeon Fantasy Monsters 4: Dragons, just 4 days ago on September 27. Their new releases page is mostly Munchkin as you'd expect, but there's been a steady stream of new GURPS PDFs since 4th edition was released, a new print book or two every year, lately they've been doing print on demand reprints of GURPS 3rd edition titles, and Pyramid isn't quite dead yet.

estar

Quote from: RPGPundit;1058512Are GURPS products still coming out?

In PDF form about 2 to 3 times a month.

Aglondir

Quote from: RPGPundit;1058164You could also use Other Dust. It's a great OSR game.

That would be my choice. It is excellent. The classes are not that restrictive:

Scrounger: You find stuff (skills and tech guy)
Slayer: You kill things (fighters)
Speaker: You use social skills (leaders and merchants)
Survivor: A tough traveler (rangers and explorers)

Each class has a special ability that sets it apart. For example, the Survivor is "Hard to Kill."

RPGPundit

Quote from: Pat;1058523The last release was GURPS Dungeon Fantasy Monsters 4: Dragons, just 4 days ago on September 27. Their new releases page is mostly Munchkin as you'd expect, but there's been a steady stream of new GURPS PDFs since 4th edition was released, a new print book or two every year, lately they've been doing print on demand reprints of GURPS 3rd edition titles, and Pyramid isn't quite dead yet.

Is anything coming out that isn't Dungeon Fantasy?
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

asron819

Quote from: RPGPundit;1058976Is anything coming out that isn't Dungeon Fantasy?

I wish. More After the End books would be great, but post apocalypse stuff sells very poorly for SJG, so I understand lack of it.

nope

#68
Quote from: RPGPundit;1058976Is anything coming out that isn't Dungeon Fantasy?

Yes, there are a few upcoming items which are related to the following lines: Steampunk, Monster Hunter, Powers, Social Engineering, Tactical Shooting and High Tech (plus some other projects further out which are still secret). The last Pyramid was After the End-related.

Still, Dungeon Fantasy content has been pushed pretty hard since its release. My favorite addition to this line is actually 3rd party licensed, written by Douglas Cole at Gaming Ballistic, named "Hall of Judgement," which is technically a conversion but-not-quite because it was expanded into sort of a setting book and really altered pretty drastically.

David Johansen

I'm running a GURPS Marvel Superheroes campaign right now.  As a long time detractor of the super strength rules, I'll admit I'm warming to them a little.  I still feel there are lots of things that don't balance well at high points levels.  I've banned GURPS Magic and Ultra Tech as options.  All of the super tech is handled as gadgets.
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ronwisegamgee

Years ago, I tweaked the Strength table so that your carrying capacity would double every 5 points above ST 10 instead of the original format of ST^2.  This made it possible to have a supers levels of carrying capacity at a more feasible point cost.

David Johansen

The Champions method, but yeah, if I wasn't lazy and using the Unofficial Guide to the Marvel Universe, that would be a good move.
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Imaginos

To my earlier point, is anyone interested in a pretty nice 4th edition GURPs collection?

Rhedyn

Quote from: Imaginos;1059373To my earlier point, is anyone interested in a pretty nice 4th edition GURPs collection?
Yes, but my interest in more physical books is below what they are worth.

You could probably get a better deal by throwing them on Amazon or Craigslist.

Imaginos

Quote from: Rhedyn;1059377Yes, but my interest in more physical books is below what they are worth.

You could probably get a better deal by throwing them on Amazon or Craigslist.

Most likely going to put them on Facebook RPG trade/sell groups.  I find my tolerance for TBP is hindering even selling some stuff there nowadays.