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What do you Look for in a Fantasy City Sourcebook

Started by RPGPundit, August 30, 2018, 02:10:47 AM

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RPGPundit

Quote from: Kuroth;1055052For a long time I saw Thieves World from Chaosium as the model of how to do it for publication. I think it is good to recall that a ref should write-up city preparation for their own use very differently than for publication.

For me it was Port Blacksand.
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S'mon

Quote from: RPGPundit;1055192For me it was Port Blacksand.

I have that (quite recently) - I really need to read it!

TJS

Quote from: Spinachcat;1054487Vornheim be thy guide. I know Zak S is a touchy subject for many, but HOT DAMN he wrote a great city book.

The more I can make a fantasy city into MY CITY the more I useful that supplement would be to me.
Yep.  I don't use probably 90% of Vornheim - put the parts I use are gold.  Plus there's loads of conceptual density.

To me the key lesson of Vornheim is be distinctive.  Go go completely batshit insane - but if all that's on offer is another generic hive of scum and villiany than I'll pass.  I don't want a city that can fit in any campaign - I want a city with character that makes me want to build a campaign around it.

Quote from: S'mon;1054584NPCs and adventure sites. I have a 5e book Streets of Zobeck that is really good that way, the NPCs are well detailed and brimming with plot hooks, and it has numerous sites detailed that are suitable for adventures. It also has scripted adventures but these are much less useful to me.
.
Also very good I think the key lesson from that for me - was the focus on a few key locations.  I don't need 4 lines on every building in the city - give me a few important places interesting and well developed enough to get me started straight away and the rest will follow easily enough.

Quote from: RPGPundit;1055192For me it was Port Blacksand.
A classic.

RPGPundit

Speaking of City Guides, I hope anyone into Gonzo-fantasy checks out the RPGPundit Presents issues on Arkhome, and Arkhome II.

Also, check out in the near future my city guides to Highbay (City of Stoners) and the Highbay Magical Drug Pharmacopoeia.
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ARROWS OF INDRA
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Mike the Mage

Quote from: danskmacabre;1055023I used to use "Runequest Cities"  
https://www.amazon.com/Runequest-Cities-Explore-Fantasy-Communities/dp/9990397562

Many years ago.  it has lots of material for encounters in cities, building cities and city management etc.

It can be a lot of fun to use. Particularly the detailed encounter charts, which have all sorts of interesting stuff.

I've since lost my copy of this, although I did manage to buy a Non-Branded PDF from the original creators a few years ago.

I have an old copy and I love that book. I have used it for loads of other games other than RQ.

My favourite is Lankhmar, the original AD&D setting. Albeit AD&D is all wrong for a lot of it, the rest of the work is probably, IMHO, the best city book ever written.

When change threatens to rule, then the rules are changed

danskmacabre

Quote from: Mike the Mage;1055736I have an old copy and I love that book. I have used it for loads of other games other than RQ.
My favourite is Lankhmar, the original AD&D setting. Albeit AD&D is all wrong for a lot of it, the rest of the work is probably, IMHO, the best city book ever written.

I used to use it mainly with the various incarnations of the Stormbringer/Elric RPGs and also the Hawkmoon RPG and other RQ style Fantasy settings/rules such as Legend/MRQ2.

I also used it for Pathfinder several years ago with limited success.
The encounter charts were fine, but other stuff, not so useful for PF.

Mike the Mage

Quote from: danskmacabre;1055898I used to use it mainly with the various incarnations of the Stormbringer/Elric RPGs and also the Hawkmoon RPG and other RQ style Fantasy settings/rules such as Legend/MRQ2.

I also used it for Pathfinder several years ago with limited success.
The encounter charts were fine, but other stuff, not so useful for PF.

Yep, me too with Elric! back in the day. I threw in a few CoC spells from Dreamlands expansion too and they really fit for some reason.

I believe there was a MRQ version of Lankhmar and I got a PDF copy somewhere.

Just lately I bought the nice quality hardback Lankhmar setting for Savage Worlds but I have never played SW set in Nehwon.

I wonder...

Mythras/RQ6 would work great, I reckon.

I think it would be quite easy to run a game of Low Fantasy Gaming in Lankhmar.

I have also started collecting the DCC setting bit it is, as of yet, just getting started.

No matter what I use next time, I will still be using that original supplement cos it is the best.:cool:
When change threatens to rule, then the rules are changed

danskmacabre

Quote from: Mike the Mage;1055932Yep, me too with Elric! back in the day. I threw in a few CoC spells from Dreamlands expansion too and they really fit for some reason.

Yeah CoC material works very well with Stormbringer/Elric RPGs.  Particularly if you've read the Lovecraft and Moorcock novels.

Quote from: Mike the Mage;1055932I believe there was a MRQ version of Lankhmar and I got a PDF copy somewhere.
Just lately I bought the nice quality hardback Lankhmar setting for Savage Worlds but I have never played SW set in Nehwon.
I wonder...
Mythras/RQ6 would work great, I reckon.
I think it would be quite easy to run a game of Low Fantasy Gaming in Lankhmar.

Yeah I remember that Lankhmar supplement, I should have bought it at the time... oh well.
I have played Savage Worlds, Savage Rifts to be specific. I don't really like those sort of modular character point buy systems.
Too easy for those who know the game very well to game the system.

As far as RQ6/Mythras goes.  It's too fiddly for my tastes. Combat just takes too long. Although the combat is very realistic.
If I run an RQ system game again, I'd probably use an early edition RQ RPG. It's good enough and moves fast.

So yeah, perhaps RQ2 with Lankhmar and the Citybook would be the way to go.  Low powered Lankhmar sounds a lot of fun!

jeff37923

I'm showing my age, but Irilian from the early years of White Dwarf magazine was a foundational example for me. Thieves' World boxed set is also up there as a good example. More recently, I have a lot of fondness for Green Ronin's Freeport.
"Meh."

Mike the Mage

The Dark is Rising! Yeah, I got Irilian with the best of WD and loved it.
When change threatens to rule, then the rules are changed

RPGPundit

Quote from: Mike the Mage;1055736My favourite is Lankhmar, the original AD&D setting. Albeit AD&D is all wrong for a lot of it, the rest of the work is probably, IMHO, the best city book ever written.


I thought it was really very good, and that the rules changes that they did helped craft it to Lankhmar.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Mike the Mage

Quote from: RPGPundit;1056432I thought it was really very good, and that the rules changes that they did helped craft it to Lankhmar.

I agree. They did their best to make AD&D reflect the genre with what little space they had. I note that Dom's Fantastic Heroes & Witchery has a Black and White magic stsem that may have been inspired by that very set of rules in the magic system.

My first love however, is the street by street district description,s the random housing block designs and all the great tools.

It was way ahead of its time and still is to a certain extent.
When change threatens to rule, then the rules are changed

S'mon

1e AD&D Lankhmar was my first high school RPG campaign. Ah, great days. :)

Melan

My yardstick for measuring the quality of a city supplement is its capacity to instigate adventures. That's it. If its content leads into action and conflict, it serves its purpose; if it stays in the background or actively inhibits adventuring, it is a failure. Of course, the devil is in the details. There are multiple elements that can produce this quality. For instance...
  • Evocative location descriptions brimming with useful detail and adventure hooks. This can be places which serve as adventure sites themselves, or which can be used as the background to running a city adventure. It can be places where you can go shopping or gather information. It can be places where you can spend your money and get into money. It can be places where you can earn money. The king here is still City State of the Invincible Overlord. Earlier this year, Ben L. posted a very interesting blog post on why the City State of the World emperor does not work as well as the CSIO - very much worth reading.
  • Procedural support directly used to run an adventure. Encounter charts are obvious (and here, the great, sadly OOP City Encounters by Matt Finch deserves a shout-out, although the CSIO is not too shabby either). Inspiration charts are excellent, particularly those which give you mini-adventures. Simple but robust subsystems for gamifying street chases, chariot races, gambling and illegal trade are great too. I really like Towers of Krshal, a city supplement built entirely from random tables (the sequel, Legends of Krshal is less intense, but also worth getting).
  • Maps. A great map is tremendously helpful in actually running a city campaign. It should be varied, give ideas to both the GM (in designing adventures) and the players (in coming up with heists and approaches to achieve their objectives). Unsurprisingly, CSIO had a great map; Port Blacksand is brimming with adventure opportunities, and so does TSR's Lankhmar. Fewer people know about M.A.R. Barker's complex and evocative maps of Tékumel cities, apparently done in MSPaint!
  • Interesting interest groups you can join, fight, or give a wide berth to. Conspiracies to unearth and rivalries to leverage during your adventures.
  • Mood: The last one, this is kinda tricky. Some cities have an indescribable quality which makes them interesting to visit and engage with. Others are flat in spite of a ton of detail (I am looking at TSR's City of Greyhawk here). There is good background detail which does not truly enter play but informs it, and this can be very useful to make a city come alive... if it is done well. There is no precise recipe, but it either works, or it doesn't
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S'mon

#29
Quote from: Melan;1056460Earlier this year, Ben L. posted a very interesting blog post on why the City State of the World emperor does not work as well as the CSIO - very much worth reading.

Great link, thanks. But personally I could never really get the CSIO to work well for me either - maybe because I was using the 3e Necromancer Games version, which does quite a few things to muck with the original such as putting the rumours in a single table instead of allocated, squeezing the map too small, and not using street by street indexing (also no Women table!) :p

I loved playing the Fighting Fantasy gamebooks City of Thieves (the basis of Blacksand) and Khare: Cityport of Traps, but I've never seen that city-crawl format successfully replicated in an RPG. I think it should be possible to do that with CSIO - but I don't feel I know how. My CSIO gaming has been much more conventional, by and large, 'mission of the week' type stuff.

I agree that 2e Greyhawk feels bland, even though it has tons of gameable content. I did get a lot of use from it back in the early '90s, especially the 1-page adventure cards.

I got a lot of use from Gary Gygax's Yggsburgh; although the city itself is less detailed than the surrounding 1-mile hexcrawl. Maybe I was feeling inspired more than usual, but IMC it became a sort of 18th century London meets 1950s London - Moll Flanders meets St Trinians - lots of noble politicking, romance and intrigue/social climbing. But I was adding tons on to a fairly blank patina; the maps; some basic NPC descriptions; and lots of very English-sounding NPC names.