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Any good alternatives to Vampire the Masquerade?

Started by mudbanks, January 14, 2023, 10:06:48 AM

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Rob Necronomicon

Quote from: BoxCrayonTales on August 24, 2024, 09:45:41 AM
Quote from: Rob Necronomicon on August 24, 2024, 07:51:26 AM
Quote from: Batjon on August 23, 2024, 03:12:31 PMI backed Wine Dark Nights, but was ultimately very disappointed with it. It is so rules-lite it is barely a game.  There is not much at all to the game other than a hunger mechanic.

How lite? When you say, barely a game ,could you elaborate a bit?

I like lite-rules but nothing that makes a game unplayable.

Ta'.
It looks playable to me so far, but it's bare bones, abstracted, and generally indie.

It has rules for social ranking and social interactions, including favors, allies, enemies, competitions and conflict. Older games left this up to roleplaying, but this is one of those games that provides concrete consequences and rewards for different types of interactions.

Thanks man! I don't mind bare bones rules, as long as I have at least something to work with and improve upon if i can. So I'll pick it up.

Ta'.
Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

Opaopajr

One of the challenges with RPG System flexibility is that options open inversely restricts down on the Setting making a STATEMENT!tm

That's why I care more about the framework, the chassis as I call it, versus the options on offer. If the framework is robust that I can change it boldly enough to make a STATEMENT!tm then that's good enough. It may explain why I am OK with GURPS and other generic universal systems, but rarely in love with them and their worlds. What inspiration you trade away for stability or inclusion tends to feel unsatisfying.

In art it'd feel like retreading the same statement another already made, like bucolic landscapes for retirement homes or hotel lobby art abstractions. Sure the consistent parameters makes it feel so anyone can paint-by-numbers, but it feels so cookie cutter as to no longer hold interest. I have enough systems, I *like* settings that grab me. Sometimes (nay, often) that setting is a moment in time... and that's not a bad thing. All you need is a few touchstones to the timeless and it's otherwise fine to be a part of an era.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

BoxCrayonTales

Recently found this: https://www.drivethrurpg.com/en/product/467575/exsanguine-modern-vampirs
Gonna give it a read and let you know what I think.

I've put the list in a google doc so I don't have to keep reposting it. See here: https://docs.google.com/document/d/1umoHUYUskl-oXdXM-pg1D_k8tYu7XysQiobjP4mk5l8/pub

Rob Necronomicon

Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

BoxCrayonTales

ExSanguine is nothing special. The exact arrangement of tropes is original (no globe spanning conspiracies, vampires must sleep on their native soil, no fangs), but aside from providing some bare bones explanations it doesn't do much to draw you in.

The weirdo jargon doesn't do it any favors. It just comes across as pretentious mostly.