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What do you get out of your favorite system?

Started by brettmb2, May 30, 2007, 09:38:16 PM

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Skyrock

The Dark Eye, as was the English version of Das Schwarze Auge named. The most popular RPG in Germany with which most gamers here are introduced into the hobby.

The best thing to say about it is that it would be completely off-topic to talk about it in a thread about favorite systems :D
My graphical guestbook

When I write "TDE", I mean "The Dark Eye". Wanna know more? Way more?

Sosthenes

Quote from: SkyrockThe best thing to say about it is that it would be completely off-topic to talk about it in a thread about favorite systems :D

Well, I'm currently without a favorite system, but I have to say that there are still some elements from TDE that I really liked and often find myself adapting to other systems. Generally the system got worse with every iteration, but it had some neat mechanics.

Courage to determine initiative. Magic energy that didn't totally regenerate daily. And the power level of the wizardry is still my favorite one. The negative attributes (curiosity, greed etc.) were quite interesting, too (and really showed who was translating both Pendragon and Tunnels & Trolls into German). Attack series are a good idea, too. Like I said before, their first skill system combined with the advanced combat from their short-lived hollow world campaign was a rather decent system. But after that it got too cumbersome and the world evolved into a weak, PC carbon copy of all existing cliches. Ah, back in the days when you found out that the mighty wizard really was that powerful because of some alien artifacts. Retconned out by now, of course (just as the sci-fi elements disappeared from D&D, too).

So, no favorite system for me, but a couple of them serve as some kind of yardstick for me to measure other stuff against. D20, GURPS and yes, TDE really influence my opinion of most other systems, too. Now if I only could come up with my own perfect combination. By next sunday. ;)
 

enelson

Stormbringer 1st Ed

1. Percentile systems are intuitive. I understand what a 40% chance means.
2. Random character generation. I like fast character generation and let the fates decide what I play.
3. No talents, feats, advantages, disadvantages, weaknesses, etc. Did I mention I like fast character generation.
4. Quick combats.