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What do you get out of D&D edition wars?

Started by thedungeondelver, May 04, 2011, 12:32:03 PM

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Cole

Quote from: Aos;4594940/10

Bump to 2/10 if we get a PDF of the effect-building magic.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

JDCorley

So....that's not what you meant? That's going too far? What?

Aos

Do you lose Aos' interest when you ask and answer your own questions?
Yes, yes you do.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

JDCorley

Quote from: Aos;459499Do you lose Aos' interest when you ask and answer your own questions?
Yes, yes you do.

I was just using some examples to see if I was understanding you right? If I got it wrong, I won't cry, just say I got it wrong, that's going too  far, those kinds of things would not be considered OSR, explain why? If I got it right, then...?

Cole

Quote from: JDCorley;459498So....that's not what you meant? That's going too far? What?

If you want to do that, knock yourself out. You can't get kicked out of the by the OSR Elders of Zion if you do it. Some people will like it and some people won't. Will you go into on a trolling campaign if not enough people give your game an old-school stamp?

Here we have "an old school D&D-style game using modern game ideas" and "a reimagining of Basic D&D, only with some story-game elements" They have some ideas that are old school and some that are not. I will not pretend that I am especially excited about either but no one is entitled to have anyone like their game. I know people who do like them, too.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

JDCorley

Yes! I'm aware of both those games. But I didn't think they were considered part of the OSR, generally. (I know there is no "gatekeeper".) That's what I was asking about.

I wouldn't try to make an Old School game, as I said above, I don't know much about it, that's why I'm asking these questions.

Cole

Quote from: JDCorley;459509Yes! I'm aware of both those games. But I didn't think they were considered part of the OSR, generally. (I know there is no "gatekeeper".) That's what I was asking about.

I wouldn't try to make an Old School game, as I said above, I don't know much about it, that's why I'm asking these questions.

0/10
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Aos

Quote from: JDCorley;459500I was just using some examples to see if I was understanding you right? If I got it wrong, I won't cry, just say I got it wrong, that's going too  far, those kinds of things would not be considered OSR, explain why? If I got it right, then...?

Sorry, dude, there are no wild cards in troll poker.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

JDCorley

Oooookay?

*adds "oath of secrecy" to OSR element list*

Carry on!

ggroy


Cole

Quote from: Aos;459512Sorry, dude, there are no wild cards in troll poker.

"Bridge? They already made a big one out in San Francisco. So big you might as well give the game up. Ghoulardi plays nothing but poker. See, what you do in poker is, you get a girl. And you poke her."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

estar

Quote from: JDCorley;459477I thought the whole point was trying to be derivative? I mean, the more someone does something new, the less it's old school. Right?

From my experience from selling to the OSR that the only common characteristic is that OSR gamers like playing with the older editions. Their gaming styles are just as diverse as the player base for more recent RPG.

Also we are talking about tabletop roleplaying games which make even original D&D a very flexible game to do whatever you want with it.

I would characterize the situation as this.

To me the Old School Renaissance is not about playing a particular set of rules in a particular way, the dungeon crawl. It is about going back to the roots of our hobby and seeing what we could do differently. What avenues were not explored because of the commercial and personal interests of the game designers of the time.

The result are people rehashing old materials, people doing new things with old materials, and people coming with completely new materials using the original rules.

My own particular "angle" is to publish my Majestic Wilderlands, which is a setting where politics, culture, and religion drive adventure. And to publish material to help referee run sandbox campaigns which is my Points of Light/Wild North/Black marsh/ How to make a Fantasy Sandbox line of stuff.

James Raggi is working on Weird Fantasy, Joseph Goodman is working on 70s style pulp fantasy, and others have their own ideas.

JDCorley

Cool, thanks for the info. It sounds like from your perspective, (rehashing old materials, new things with old materials, new materials using the original rules) that the original rules, or something pretty close to it, is an important element?

estar

Quote from: JDCorley;459480So they aren't trying to emulate or produce the feel of stuff people did/wrote in the past? How come they call themselves Old School then? I mean, I read the Primer and a bunch of material people wrote, it seemed a lot like early D&D stuff, to the degree I know anything about it. Were they not trying to do something like early D&D stuff?

Old School Renaissance tagged the whole group of people playing, refereeing, and publishing for older edition. It is a misnomer. Just like French Creek, which runs by my town, is a river not what people normally think of a creek.

The only thing that can be said about the group labeled by the OSR is that they like playing tabletop RPGs with older editions of D&D. Beyond that it depends on which niche you are talking about.

There is a larger Old School revival going on that includes Traveller, Runequest, and newer RPGs that feel old school like Hackmaster, the upcomming DCC. The audience for this considerably overlaps of the OSR.

You are welcome to come up with a different name for the group but so far none of the alternative stuck.

estar

Quote from: JDCorley;459509Yes! I'm aware of both those games. But I didn't think they were considered part of the OSR, generally. (I know there is no "gatekeeper".) That's what I was asking about.

Roughly year ago the OSR has become so diverse and so large that nobody can keep up with all that going on.

To a gamer it means that for older editions you have a second golden age where there is a buffet of stuff both free and commercial to pick from.

To a publisher it means you got to do some research into who your product is marketed towards. Because nothing you write will appeal to the OSR as a whole, but the good news will be somebody in the OSR interested if you are using the older editions for your rules.