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What causes the resistance, to d100 % Dice adoption throughout RPGs?

Started by Man at Arms, August 09, 2024, 05:38:41 PM

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BoxCrayonTales

I have considered roll under 1d6. Ability scores would range from 1 (clinically disabled) to 5 (peak of human potential), while skills would range from -2 (untrained) to +1 (master). Difficulty would range from 1 (trivially easy) to 5 (nigh-impossible). To get the threshold number, simply add Ability score + skill modifier, then subtract the Difficulty value.

Aglondir

Quote from: Chris24601 on August 18, 2024, 08:50:01 AMGenerally a minimum range for me is half the dice size... for a d20 you need modifers of at least +10 from various sources (attribute + skill + misc.).

Chris,

Yeah, totally agree. When I said "1-5 skill range" I meant skill ranks only. For D20, I think the minimum total range is atts 1-5 + skills 1-5 plus mods (your 1 to 10 idea.) Actually atts 1-5 and skills 1-10 works better I think. Or skills 1-20 if you want to have a more epic game (which I don't.)

Do you think Atts 1-5 + Skills 1-5 will work with a 2d6 mechanic? Maybe keep the range but shift the numbers to: atts -2 to 2 and skills 0 to 4 (close to MongTrav).