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What are your top 5 "must have" Star Wars d6 WEG supplement books?

Started by HMWHC, January 30, 2018, 02:33:46 PM

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HMWHC

This thread is a spin off from the "The Star Wars Expanded Universe, As a GM What Do You Keep and What Do You Throw Away?" by jeff37923 that I thought I'd start.

Reading through that thread got me thinking about what books I could buy from the the West End Games Star Wars line of supplements to round out my recent ebay and REUP core WEG d6 book purchases. I was always aware of the WEG books but was to poor a teenager to be able to afford any of them the first time around.

So I'd like to know what 3, or 5 or 20 of the best WEG d6 supplement books you think everyone should own in addition to the Core Rule books (be they 1E, 2E, Revised, whatever). Ans also "why" you think those books are must haves. Feel free to ramble on and pontificate to your hearts content as I am interested in the opinions of folks who've own and played the system with these books.
"YOU KNOW WHO ELSE CLOSED THREADS THAT "BORED" HIM?!? HITLER!!!"
~ -E.

finarvyn

For WEG Star Wars I like to stay with the earliest products as much as possible. I feel like 2E had some good aspects, but overall 1E just seemed simpler and flowed better. Picking a few books is difficult, since they are so different in material covered. Depending upon which fiction you liked, you might lean towards one book or another.

One nice thing about WEG Star Wars is that it's easy to run a decent campaign without buying any sourcebooks at all. You can just take ideas from the movies or from some of the books and you are set. For example, I've run a game based on the original movie, Splinter of the Mind's Eye, and the Daly books -- I had the key stuff in the core rules and would just "wing it" from there.

The books I thought were the best were:
* Rebel Sourcebook and Imperial Sourcebook (basic info from the ANH era, which is my favorite.)
* The Corporate Sector (if you liked Brian Daly's Han Solo books; they are different since there isn't a jedi emphasis)
* Thrawn Trilogy sourcebooks (if you like what Zahn did with the EU; I happen to like his stuff)
* Jedi Academy Sourcebook (if you like more jedi options)
Marv / Finarvyn
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JeremyR

By most used books:

Thrawn trilogy. Even if you don't use the Thrawn stuff direclty, it has a ton of aliens and ships and planets.

Imperial Sourcebook - lots of info about the Empire and how it works

Galaxy Guide 10: Bounty Hunters

Rules of Engagement, which was book about special forces and actually makes both militaries more realistic and less cartoony

Stock Ships, which is basically just deck plans for ships the players could use

Aglondir

When it comes to SW, I prefer games in the ESB timeframe, with the players owning a tramp freighter on the Rim, doing jobs for Rebels if they want, for the Hutts if they must, and always trying to avoid Imperial entnglements. Basically Firefly with aliens, droids, and blasters. Huttese instead of Chinese. No characters from the movies making appearances; the players are the stars.

5 for Rules, gear, and such:

GG6 Tramp Freighters
GG9 Fragments from the Rim
GG10 Bounty Hunters
GG11 Criminal Organizations
Platt's Smugglers Guide

5 for Worlds to explore and NPCs to meet:

Shadows of the Empire Guide
Shadows of the Empire Planets Guide
Platt's Starports Guide
The Planets Collection
Wanted by Cracken

S'mon

Just the Imperial Sourcebook, really. I ran a campaign where some PCs were Imperials & some were Rebels that was excellent; got to see the inner workings (well, dysfunction) of the Imperial Military up close. :D

Christopher Brady

That depends on the campaign...

The Rebel and Imperial books, are ALMOST always the ones I choose, but the other three varies on what my players want to play.  Currently, I'm playing in a Bounty Hunter specific campaign (Edge of The Empire) and is part of a Guild so the old Bounty Hunter book (Game Guide 10), Galladinium's Fantastic Technology: Guns & Gear (40025) and The Black Sands of Socorro (40154, because a player is actually playing Drake Paulsen) are the ones that suit us best.

But a purely Force User campaign?  I wouldn't pick up the Rebel or Imperial books, but The Planet series (40051, 40057, 40072) and Creatures of The Galaxy (40080)
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

jeff37923

Star Wars RPG 2nd Edition, Revised and Expanded
The Movie Trilogy Sourcebook
Imperial Sourcebook
Rebel Alliance Sourcebook
Tramp Freighters
Bounty Hunters
The Planets Collection
Platt's Starport Guide
Corporate Sector Authority Sourcebook

An honorable mention is the Star Wars Introductory Adventure Game because it is great way to bring in newbies to the game and it completely compatable with the Star Wars 2nd Edition, Revised and Expanded rules. How good is it you ask? Within 15 minutes I had a bar full of drunken nerds create characters and we started playing, it was that quick and easy.

Now, lets say that you want to spend the least amount of money, you could still go really far using just the Core Rulebook and referencing Wookiepedia for additional information.

EDIT: Oh, and you can't go wrong with going to the d6 Holocron and downloading the Season 1 Star Wars: Rebels Sourcebook for free.
"Meh."

Michael Gray

I've been going back and forth on this for a couple of days.

It wouldn't be perfect but if I was limited I'd take:

1. Core (2E R&E, maybe the 2E REUP that Rancor Pit did)
2. Imperial Sourcebook (Getting a feel for how the Empire works from a top down perspective is much more important and useful than stats for another kind of Stormtrooper. And the stats don't hurt either. :D)
3. Rebel Alliance Sourcebook (See above)
4. Tramp Freighters (It's a good little starting sandbox in the Minos Cluster. You also have the ship mod and trade rules there which can generate a lot of player side content.)
5. The Planets Collection (The less basic content I have to generate, the more NPC specific stuff I can work on.)
Currently Running - Deadlands: Reloaded

remial

well, based on what I own, the core book (revised and expanded (although I'd probably actually use the revised updated and expanded fan edit which incorporates stuff from all the books and than some)), the movie trilogy source book and Tales of the Jedi.
I didn't get into the d6 SWRPG until after WotC got the licence, so I've only been able to get one or two books at the local used book store here and there.
I have them all in PDF and all the SWSE books tho, does that count?
no? well, bugger...

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Jontheman

I got years of use out of the following five, all first edition and I like them because they're great for pretty much any era; everything is easily adaptable.:

The Star Wars Sourcebook
The Imperial Sourcebook
The Rebel Alliance Sourcebook
Galaxy Guide 8 - Tramp Freighters
The Star Wars Rules Companion

I always used first edition and we gamed mostly in the civil war years, hence the Imperial and Rebel books, but the system was so flexible that we also used these books for other eras, especially after Episode 1 came out. We figured the structure of the Imperial forces couldn't have been that far removed from the Clone Wars, so we just used the Imperial book for the Republic and the Rebel book for the seperatists. It'd work just as well with the newer movies, I reckon, but it's been 20 years since our last major campaign...

Yeah, I think I'd like to get the band back together, now.
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HMWHC

Thanks for all the great feedback and suggestions. I think I'll go with the Bounty Hunter/Free Trader/Privateer focused books, as to me it seems like the most likely sort of campaign to run in the setting.
"YOU KNOW WHO ELSE CLOSED THREADS THAT "BORED" HIM?!? HITLER!!!"
~ -E.

jeff37923

Quote from: RPGPundit;1023721I was a much bigger fan of SW D20.

[ATTACH=CONFIG]2214[/ATTACH]...:D
"Meh."

RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

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Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

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The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Christopher Brady

Quote from: RPGPundit;1024124What can I say? I ran a multi-year campaign with it.

That's nice, but not what the thread is not about.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]