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What are your current feelings about D&D 4E?

Started by Warthur, October 25, 2007, 11:31:34 AM

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obryn

First off, I'm not calling you a grognard.  I thought your post was grognardy. :)  You could have done a find-replace and change it from OD&D or AD&D to 3e and it would have been essentially the same.

Quote from: Sacrificial LambCould you stop being so casually dismissive, and accept the POSSIBILITY that there's a difference between the release of 4e and 3e? Just humor me for a minute. This is not the same refrain as seven years ago. You're forcing me to repeat myself, and I hate that. I'll try again. :banghead:

If you DRASTICALLY change BOTH the meta-setting AND game mechanics to Dungeons & Dragons, then what is left of the game?
I'm not being casually dismissive - I have given this some real, actual thought.  I agree they're changing both some implied setting and mechanical details.  Where we depart is where you call them drastic.

Quote3e is a very different game from previous editions; this is true. BUT....it's still recognizably D&D. Why? Because most of the meta-setting and cosmology is intact. The meta-setting and cosmology affects how campaigns resolve EVERYTHING. It affects religion, magic, technology, monster encounters, the game's economy, and much more.
I still disagree with this.  I agree that an implied setting is important - up to the point where an actual setting takes its place or builds on it.  Will FR without the same races be different?  Sure!  I just don't agree that it will cease to be D&D or cease to be FR.

Quote...snip...
Furthermore, I'd appreciate it if certain people don't casually shit on concepts like "legacy" or "tradition". These are not dirty words. With each new edition, there have been changes, but most of the core legacy of the game has remained intact. In 4e, it LOOKS like they're gonna strip that legacy away.

Again, I'm willing to be proven wrong, and will pick up the core books. I'm not such a crank that I'm unwilling to at least be open to the possibility that 4e will rock on toast and still be faithful to D&D's legacy. We'll see. :cool:
With how much D&D has evolved over the years, I see the core legacy and core tradition as extremely narrow.  I also don't think it's set in stone; things can be added or removed - and have been, every edition.  

4e will be more similar to 3e than 3e was to 2e.  That's probably one of the only things I'll agree with Haffrung on. ;)

-O
 

Sacrificial Lamb

Ah, well. The good news about all this is that I can pick up some d20 Thieves' World stuff on the cheap. Maybe all this 4e stuff is a good thing? ;)

Aos

4e will eat our children. It must be stopped.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Drew

Quote from: Aos4e will eat our children. It must be stopped.

Agreed. It's a child-devouring hybrid of WoW and anime, and must be killed with fire. If left unopposed it will creep into our houses and ransack our gaming libraries before having it's way with our womenfolk.

I know this for a fact. A wizard told me.
 

Aos

A gnomish refugee fleeing the WoTC deathcamp told me about. He only spoke in rhyme, and then, too sweet for this world, he faded away in a magical golden mist.

Who cries for the gnomes?
Who?
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Drew

 

beejazz

Quote from: AosWho cries for the gnomes?
Who?

T_T

Sacrificial Lamb

Quote from: AosA gnomish refugee fleeing the WoTC deathcamp told me about. He only spoke in rhyme, and then, too sweet for this world, he faded away in a magical golden mist.

Who cries for the gnomes?
Who?
I do, baby. I do. :(

Drew

Shamelessly stolen from a thread over at RPGnet, which was in turn lifted from ENWorld:

------------------------------

Dragon #120 -- Editorial:
With the second edition of the AD&D game presently in the works, more complaints and letter expressing confusion arrive each day. Some gamers worry that their favorite classes will no longer be part of the "official" rules, hence they will no longer be able to use them in play. Still others complain that they are displeased with having to buy the second edition — a purchase which will outmode their first-edition rules. These same people are further annoyed that the second-edition rules won't mesh with the first edition, thereby "forcing" them to purchase the second edition. In the end, it all leads up to one thing: a lot of needless worry and unnecessary complaints.

-------------------
Dragon #119 -- Zeb Cook on Character Classes
(which ones to keep, which ones to pitch)

The assassin is a goner — virtually guar-
anteed. It is highly unlikely that any
amount of appeal will save his neck. He is
disruptive to party harmony and, more
importantly, presents the wrong image
about AD&D games. If you really like
assassin characters, I'm sorry, but you can
still use the first-edition character class.

The bard just doesn't work. Too many
confused rules and special exceptions
were created just to make the bard fly.
Some of his powers were seriously unbal-
ancing and dumb (in my personal opinion).
Finally, the way he is described, the bard
really belongs only in a Western European
setting. Whoever heard of an Amerind
bard with a magical harp or a Polynesian
harpist bard? (I'm sure I'll hear from some-
one.) Thus, the bard as he currently exists
will die. But is he gone? I don't know for
sure. It seems like a good idea to heavily
redesign the bard to fit with the rules and
increase his playability. If this happened, it
would probably mean a character class
that specialized in communication and
dealing with people. We'll see what
happens.

-------------------------------

Dragon #121 -- Zeb Cook responding to quotes from letters he's received about the prospect of 2nd Edition

"The best way to avoid edition three is to
make allowance for changes." — Kerry T. Brown

Really, I do want to avoid having to do a
Third Edition —at least having to repeat
what I'm going through on Second Edition!
The only way to do this is to build a set of
core rules that can accommodate the
inevitable changes and additions that will
come. Just as the First Edition was not
perfect, I know that new and better ideas
will surface after Second Edition is done.
Our current plan is that we haven't got a
plan. We are still looking at a lot of differ-
ent ideas. Currently, all of them revolve
around building a core set of rules that
can be used by all players. One thought is
that there would be two hardbound rule
books— the Players Handbook and the
Dungeon Masters Handbook (note the title
change).

"We have spent a lot of time and money
on the game. . . .After buying the present
books, I do not relish the thought of buy-
ing them all over again!" — Bill Aasvanger

As I have said before, TSR is well aware
of the investment you have made in the
AD&D game. We are trying to make sure
the Second Edition will grow and expand
without out-dating the core rules. No one
is trying to arrange the AD&D game sys-
tem so you must buy every rule book we
print. If we do our job right, you and a lot
of new players will want the core rules of
the Second Edition because they are good.
Anything that follows is optional, and
optional means just that — you make the
choice, not us. Certainly, we hope that you
will buy these expansion rule books, based
on the quality and usefulness of the
product. We are not trying to rip you off.

"The first and most pressing comment I
have to make is that revised game remain
100% compatible with the old." — John J.
Strasser

This comment is almost identical to one
of our design standards for Second Edi-
tion, design standards being the guidelines
game designers live by (or try to live by).
One of the big issues of the Second Edition
is compatibility. It's not my intention to
force you to throw away your old rule
books and rush out to buy the Second
Edition. You want to be able to pick up the
Second Edition rules and use them in your
campaign without having to make exten-
sive changes first. That is a perfectly fair
demand on your part.

Now, 100% compatibility is just not
possible. There are things that must be
fixed. There are inevitable improvements
and new ideas, These things are going to
prevent Second Edition from being 100%
compatible. Just what percent compatibil-
ity we wind up with, I can't say. Indeed,
the need to keep things compatible results
in us not making some changes that would
only confuse the issue. Take the armor
class numbering system. To many players,
it does not make sense that the worst
armor classes have higher numbers, and it
would seem simple to change it. However,
reversing the order of the armor class
numbers would invalidate every AD&D
game campaign and product in existence.
For compatibility's sake, it is better to
make no change, since this change is not
worth the trouble it will cause.

"I will refuse to buy any second edition
books if your plan is to change everything
around so that it's based on proficiencies."
— Guy Ellison

There will be a proficiency system, and
it will be presented as an optional rule.
The proficiency system (similar to that of
Oriental Adventures and the two survival-
guide books) is there to give your game
more range and scope. The proficiency
system can be as important or unimport-
ant as you want. The basic abilities of
characters will still be defined by classes,
but other talents will be available to the
character. The AD&D game will be as
playable with proficiencies as without
them. It is yet another area where we are
trying to build and increase your range of
choices that you have in creating a
campaign.

------------------------------------

Dragon # 130 -- Jon Pickens talks about magic

A number of you would like to see a
spell-point system. You will be disap-
pointed. Spell-point systems are more
complex than the current system, and
trying to balance them is a pain. For exam-
ple, in a very simple system in which a
spell costs one point per spell level, a
typical high-level cleric will seldom run
out of cures, which creates severe balance
problems in play.


On the other hand, cantrips will disap-
pear from the core rules (we have to get
space from somewhere). The basic prob-
lem that cantrips were introduced to solve
– that of a 1st-level magic-user trapped in
a 3- to 4-hour adventure with only one
spell – will be dealt with in some other
fashion. The idea of giving magic-users
bonus spells for intelligence has problems;
magic-users with intelligence scores of 9-
15 are driven out of business.

---------------------------------------------

Dragon #139 -- Zeb Cook on Playtesting

As mentioned above, Jon ran the play-
testing of the second-edition rules. This
doesn't mean he was out there running
playtesting games himself (Jon worked
hard), but he estab-
lished and monitored our playtesting
groups. These groups had players just like
you, RPGA™ Network members who vol-
unteered to take part in our work. All
told, Jon worked with about 20-30 groups.
Now, I don't know exact numbers, but if
each group had an average of six players,
that means about 100-200 players actually
did the playtesting. Furthermore, they did
the playtesting for eight months or more.
On top of that, we have 10 years of com-
ments, suggestions, criticisms, letters,
DRAGON® Magazine articles, and two GEN
CON® game fairs (and several regional
conventions) that solicited your views.
Thus, you have the most thoroughly play-
tested and developed game done yet by
TSR, Inc. (I won't be so rash as to claim
that it's the most thoroughly playtested
and designed game in the industry, but I
think there are few games out there that
have received as much attention.)


Original source:

http://www.enworld.org/showthread.php?t=86867
 

Haffrung

QuoteTo many players,
it does not make sense that the worst
armor classes have higher numbers, and it
would seem simple to change it. However,
reversing the order of the armor class
numbers would invalidate every AD&D
game campaign and product in existence.
For compatibility's sake, it is better to
make no change, since this change is not
worth the trouble it will cause...


Quote...The idea of giving magic-users
bonus spells for intelligence has problems;
magic-users with intelligence scores of 9-
15 are driven out of business.


Awesome.
 

James J Skach

QuoteFor exam-
ple, in a very simple system in which a
spell costs one point per spell level, a
typical high-level cleric will seldom run
out of cures, which creates severe balance
problems in play.
This is the one that made me smile.
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Sean

'We had a fun over-the-cube-wall debate about the unicorn's alignment. We'd like to see most fey move from Good to unaligned and somewhat perilous. First of all, it's mythologically apropriate--many creatures such as centaurs, the Sidhe, the little folk, etc., were not necessarily friendly. Secondly, it makes more of the Monster Manual "usable" if you can fight things like dryad briar witches and amok satyrs, at least every now and then. But I got to unicorn, and I couldn't pull the trigger on that. If there's one creature in the Monster Manual (exceptings solars and such) that epitomizes good, it's the unicorn. Besides, millions of kids who have read Harry Potter know that unicorns are pure good. Maybe we shouldn't swim upstream on making unicorns things that might fight heroes... at least in normal forest adventuring'
- Rich Baker

:raise: at least he's spelling it out who 4e is trying to ensnare in their web of product

'amok satyr'  - yep, we're one step away from Chaos Smurfette !

'I was loving my Level 14 dwarven paladin. I’m a tank. A rock.  I laughed in the face of three opponents as they feebly tried to hit my armor class. I blocked one of the passageways from a pair of giants and several other enemies as my companions did strikes and the like. I may not dish out the damage like them, but there’s definite satisfaction that comes with being able to stand up to many enemies round after round.'
- Greg Bilsland

4e ROCKS !

J Arcane

Dude, he actually has a realyl good point on the mythological connection there.  THe unicorn line comes off a bit lame, sure, but fairies in folklore were often creepy, insane, malicious, and just generally fucked up.  The happy fairy land stuff was usually a later invention.
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Sean

Oh, I agree with the mythology bit - the reasoning's sound , but the term 'amok satyr' made me wince.

Warthur

Quote from: SeanOh, I agree with the mythology bit - the reasoning's sound , but the term 'amok satyr' made me wince.
You know, Tolkien once criticised The Lion, the Witch and the Wardrobe because the first creature Lucy meets in Narnia is Mr Tumnus, a faun - basically a satyr. Tolkien's complaint was that anyone with the slightest grounding in classical myth would expect the satyr to seduce and rape Lucy, and he doesn't; the scene therefore has some incredibly unfortunate (and doubtless unintentional) implications which really shouldn't be there, and wouldn't have been if Mr Tumnus has been any other suitably fluffy fantasy creature.

Satyrs were total psychos in Greek myth.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.