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What 70s or early 80s RPG doesn't get the love it deserves?

Started by Spinachcat, February 07, 2020, 07:19:28 PM

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RandyB

Quote from: David Johansen;1122364The interesting thing is that Space Opera is built on top of and compatible with the Space Marine miniatures game from 1977.  So the rpg elements really are tacked on.  I wish they'd done a bit more with starship combat.

And the early editions of the Space Marine game had conversion rules for D&D. Those can be tracked down if you look hard enough.

goblinslayer

I've always had a soft spot for the High Fantasy rpg.

https://rpggeek.com/rpg/1719/high-fantasy

There were several books with adventures and even a miniatures combat game.  The rules were kind of wonky but the main rule book has the single best solo adventure that I've ever played.  And the setting is this very cool Empire of the Petal Throne kind of place.

David Johansen

Yeah, High Fantasy, lots of neat stuff like the down time activities for the classes.  The combat system is a bit odd but it works.  The skill system they tacked on in second edition is pretty sad: roll % for each of around 20 skills that's your skill rating.  No interface with class abilities or levels at all.

Also, Wizard's Realm where you roll 2d10 for your stats, pick three skills or spells and go adventuring.  Really a fun game that crams a lot into a little booklet.  They probably could have filled the world map in a bit more :D
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Gagarth

Quote from: goblinslayer;1122378I've always had a soft spot for the High Fantasy rpg.

https://rpggeek.com/rpg/1719/high-fantasy

There were several books with adventures and even a miniatures combat game.  The rules were kind of wonky but the main rule book has the single best solo adventure that I've ever played.  And the setting is this very cool Empire of the Petal Throne kind of place.


High Fantasy is the game that got me into the hobby.
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Steven Mitchell

I haven't looked at Lords of Creation since it was first released.  I don't remember it being particularly appealing, though maybe that was through less experienced eyes.

RPGPundit

Quote from: grodog;1122039Some games from the '70s and early '80s that probably deserve a second life:

- Ghostbusters
- Lace & Steel (I've heard good things about Flashing Blades, too, but haven't played it)
- Amber Diceless
- Thieves Guild
- Lords of Creations (I've thought about running this for a World of Tiers campaign)

Well, Amber lives on through the games it inspired: Lords of Olympus and Lords of Gossamer & Shadow.
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Pat

Quote from: Steven Mitchell;1122397I haven't looked at Lords of Creation since it was first released.  I don't remember it being particularly appealing, though maybe that was through less experienced eyes.
LoC was very imaginative, and weaved together elements from many real world mythologies. The problem is the game is supposed to be about world-hopping, but the box set doesn't explain how that works. Characters do gain world hopping powers, but only very, very late in the game when they're immensely powerful. This might be explained in the Horn of Roland, which was apparently supposed to be part of the core box. But we never had a copy, so never really grokked where Moldvay was going with the game, and had to improvise our own thing. (We borrowed from Zelazny's Roadmarks.)