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What 10 rules would you add/change to D&D?

Started by Libertad, December 31, 2012, 11:00:35 AM

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Bill

Quote from: Blackhand;614228GRRAAAH!  Missed that one.  That would make it 11, though.

Could also add:  Level Training and XP blocking at xp for sufficient level.

#7 can make a hardened Fighter cry :)


Monks and Druids must defeat a higher level npc or never gain more levels again.

Yong_Kyosunim

For my Pathfinder games, I would like:

1. Sanity mechanics, because I love horror in fantasy.

2. Exploding damage dice for attacks because I like combat to be grim and quick.

3. Escalation attack and damage modifiers similar to 13th Age because I want to speed up combat.

4. Revise economics to where everything is on the silver standard and have 100 x = 1 y instead of 10 x = 1 y. It allows magic items that cost hundreds of thousands of gp to be priced in silver, but when converted to platinum pieces, only a few hundred is needed and makes more sense for carrying around coins. It also adds realism that the common peasant only sees mostly copper coins for payment and maybe a few silver coins (if ever) in their lifetime. Gold and platinum are the province of merchant princes and the nobility. Monster hoards are in silver and some gold.

5. Rules for making magic dangerous and unstable.

6. Rules for having to perform rituals and rites.

7. Optional rules to replace the need for magic item acquisition. For example, lower monster AC's and resistances so that your characters won't need to get a whole bunch of doodah's in order to effectively fight against them.

8. Rules for dominion expansion and exploration.

That's all I can think of for now.

RPGPundit

If you want to see the rules I would add, you'll have to buy Arrows of Indra.

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