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WFRP3e is Coming

Started by RPGPundit, July 07, 2009, 03:33:24 PM

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RPGPundit

Quote from: Ghost Whistler;320857GW were actually doing very well, even though it would be obvious logic to assume they would be among the first to fall to a recession.

No, it wouldn't be. ECON 101 is that games do WELL during recessions. It would have been a very bad sign for them if they'd done poorly.

QuoteThe WFB starter box is £40 and you don't get anywhere near as much as you WILL need to play the long term.

No, you only get like over 100 minis. Let's face it, while in theory no doubt you're right that the playable hours on even this WFRP will be longer than the playable hours of the WFB starter set, that's not what sells. What sells is the content. No kid is going to say "wow.. I can keep playing this game for ages!", they're going to say "wow.. this game comes with two entire armies of minis! And this other, more expensive one.. doesn't? Well, that sucks arse!"

They're never going to be able to make this product compete with WFB on that front, not unless they cost 20 pounds LESS, rather than more.

RPGPundit
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Quote from: RPGPundit;320968The Pundit is losing his shit over a game that is trying to remake WFRP into a boardgame, and that will FAIL to "open up" roleplaying AT ALL.

RPGPundit

To be fair, it appears as though they are including some of the trappings you expect to find in a boardgame - hee, a WFRP pun!

The jury is still out as to whether the mechanics are boardgame like or not.

Ghost Whistler

anyone know what the word from gencon about this is?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Warthur

Quote from: MarionPoliquin;320940That's not what the marketing blurb says.

This Core set is best suited for a group of four players – one Game Master and three Player Characters.

Maybe that means the core set is limited to four players, maybe it just means some players will have to share cards and dice if there are more than four players.
Yeah, reading between the lines, and given some of their recent statements (suggesting that the game is more closely related to early editions than the original announcement implied), I get the impression that the adventurer's pack just has extra cards and stuff. The core game box contains enough cards and dice and bits and pieces so that every player can have one, and - according to the more recent things I heard - the cards and so forth are basically a clever way of summarising stuff from the rulebook so people have to consult it less frequently. (Even the dice, apparently - which I raise an eyebrow at, but then I remember that GW put out vehicle damage dice which were basically just pretty ways of rolling for vehicle damage in Warhammer 40,000 without having to look up the chart, so that might work.)

The acid test would be whether a player can participate simply with rulebook, pen, paper, and normal polyhedrals. If that's possible, then I'm a bit happier.
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Ghost Whistler

Quote from: RPGPundit;320969No, it wouldn't be. ECON 101 is that games do WELL during recessions. It would have been a very bad sign for them if they'd done poorly.



No, you only get like over 100 minis. Let's face it, while in theory no doubt you're right that the playable hours on even this WFRP will be longer than the playable hours of the WFB starter set, that's not what sells. What sells is the content. No kid is going to say "wow.. I can keep playing this game for ages!", they're going to say "wow.. this game comes with two entire armies of minis! And this other, more expensive one.. doesn't? Well, that sucks arse!"

They're never going to be able to make this product compete with WFB on that front, not unless they cost 20 pounds LESS, rather than more.

RPGPundit
well obviously it would be a bad sign if they were doing poorly.

But the idea tht this boxed set is less sellable than any other warhammer boxed set is just bollocks. though FFG need to get this in GW shops.

Their big box products sell, so do GW's products and Warhammer is a hideously expensive hobby. So i don't really get this criticism about the price point.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Quote from: RPGPundit;320968The Pundit is losing his shit over a game that is trying to remake WFRP into a boardgame, and that will FAIL to "open up" roleplaying AT ALL.

RPGPundit
Presumably i missed the part where it said there was actually a board within this game, or, if there is, why that should necessarily preclude its players from being able to roleplay. Minis have been a part of roleplaying gaming since day 1.

you just come across as elitist: a swine, if you will.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Spinachcat

Quote from: MarionPoliquin;320940Maybe that means the core set is limited to four players, maybe it just means some players will have to share cards and dice if there are more than four players.

I re-read the blurb and I think you may be right.   The only holdup is how important those "character folders" may be to actual play.   Dice can always be passed around the table and cards can always be shared.

Quote from: RPGPundit;320968The Pundit is losing his shit over a game that is trying to remake WFRP into a boardgame, and that will FAIL to "open up" roleplaying AT ALL.

You may be right.   But we won't know jack shit until the game hits the shelves and we see what exactly is going on in the gameplay.  

Quote from: Ghost Whistler;320995anyone know what the word from gencon about this is?

You want to inject facts into a forum discussion?   You madman!

J Arcane

QuoteIt'll look less like somehting we want and more like this:

Ahhh.  I see what your game is now, cheeky little monkey.  You want them to fail horribly and be consigned to the bargain bins in less than a month, so we can all go back to playing real games.
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Corvus

Quote from: J Arcane;321033Ahhh.  I see what your game is now, cheeky little monkey.  You want them to fail horribly and be consigned to the bargain bins in less than a month, so we can all go back to playing real games.

You can find some neat stuff in bargain bins sometimes.  Just sayin'.

My thoughts on the WFRP 3e situation are up on my blog, in my sig.  Don't feel like reiterating myself at the moment; by all means, please go have a looksee if you're interested.
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J Arcane

Quote from: Corvus;321035You can find some neat stuff in bargain bins sometimes.  Just sayin'.

My thoughts on the WFRP 3e situation are up on my blog, in my sig.  Don't feel like reiterating myself at the moment; by all means, please go have a looksee if you're interested.
Actually, when I was a young lad, I very nearly bought WFRP1e once from a bargain bin for $15.  It was in a forgotten basket on the floor stuff under a stand full of boardgames.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

MarionPoliquin

Quote from: RPGPundit;320968The Pundit is losing his shit over a game that is trying to remake WFRP into a boardgame, and that will FAIL to "open up" roleplaying AT ALL.

RPGPundit

You may be entirely right, you may be partially right, you may be entirely wrong.

But this seems to indicate that you are at least partially full of shit:

One player gets to be the Game Master. The Game Master is responsible for crafting the story, and giving life to the adventure the heroes are about to undertake. Setting up the encounters, adopting the role of the non-player characters (often referred to as NPCs), and acting as the ruling authority for how the rules apply to the game at hand all fall under the Game Master's sway.