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[Mystery Men] Has anyone seen this?

Started by The Butcher, October 16, 2011, 10:24:21 PM

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Soylent Green

Quote from: RPGPundit;485960Is it? Wasn't the Foundation the game that did the exact same thing? Basically just took the D&D 3.0 character classes and tried to repackage them as supers archetypes with almost no change?

RPGPundit

Yeah, pretty much. But even in the worse case scenario there is still one major difference. They actually charged money for The Foundation.
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camazotz

Downloaded it now....I'm something of a fan of John Stater's stuff, and really like both his Pars Fortuna "alt setting" for S&W as well as his Land of Nod series, so I suspect I'll enjoy reading this one, too, although my expectations for a supers ruleset are a bit different than old-school D&D.

Offhand, it does appear to wed many superpowers to a variation of classic and OGL D&D spells as well as some feats and such (weapon master for example), but I see original stuff in there as well, and the execution seems to remove spells-as-context from many of them (but the names probably should have been changed in some cases to make the break more thoroughly for those over-familiar with the D&D source for some of these? It doesn't really bother me much--so I dunno. Hmmm.)

Honestly, it looks like a lot of fun, and it looks easy; something I could give my son when he's old enough and not worry he can't figure it out, or something I can pull out and show to my Saturday night group that prefers simpler over complex (i.e. with Mutants & Masterminds being on the complex end, and GURPS Supers being off the charts). I think I'll snag a copy.

Silverlion

Quote from: camazotz;485988Honestly, it looks like a lot of fun, and it looks easy; something I could give my son when he's old enough and not worry he can't figure it out, or something I can pull out and show to my Saturday night group that prefers simpler over complex (i.e. with Mutants & Masterminds being on the complex end, and GURPS Supers being off the charts). I think I'll snag a copy.



There are a good half-dozen superhero games out there that are simple now, none of which use D&D powers as their framework. Mystery Men may play wonderfully, I don't know it is just jarring for me.

Savage Worlds+Superhero Companion
Truth & Justice
BASH!
Icons!
Hearts & Souls

Plus many others.


If you want simple and fast, any of those work with varying degrees and foci of play.
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camazotz

Quote from: Silverlion;486046There are a good half-dozen superhero games out there that are simple now, none of which use D&D powers as their framework. Mystery Men may play wonderfully, I don't know it is just jarring for me.

Savage Worlds+Superhero Companion
Truth & Justice
BASH!
Icons!
Hearts & Souls

Plus many others.


If you want simple and fast, any of those work with varying degrees and foci of play.

Simple, fast and familiar. And I like experimenting with multiple systems anyway, so liking Mystery Men does not preclude me from enjoying BASH! or Savage Worlds (both of which I also love). I'd also add the 4C system to the list (the Marvel OSR riff). But like I said, Mystery Men's approach doesn't bother me, and its got a nice air of familiarity to it; my Saturday grognard gang tends to favor stuff that falls inside their comfort zone.

Had a tough time with Icons but not because of the system; I found the writing/presentation didn't resonate well with me. I don't know much about T&J although I once saw a copy in the game store and it didn't grab me. I'm unfamiliar with H&S....I'll have to seek out more info.

Personally, my preferred super-heroic system is the MEGS system from DC Heroes via Mayfair games.

That said, I really do like Mystery Men, it's pretty neat and simple while still being flexible. If I really do stick it in the "box of stuff for my son when he's old enough" I doubt he'll be bothered by the connection this game's powers have to D&D spells (although S&W Complete is in the box, but he can draw his own conclusions).

Simon W

I quite like the look of it and it doesn't bother me that D&D spells were used as the basis for the powers. I'm aiming to run it sometime soon.

jasmith

Haven't read it yet, but John Stater does good work. He's also the most prolific OSR author I know of, just for the record.

Silverlion

Quote from: camazotz;486055Simple, fast and familiar. And I like experimenting with multiple systems anyway, so liking Mystery Men does not preclude me from enjoying BASH! or Savage Worlds (both of which I also love). I'd also add the 4C system to the list (the Marvel OSR riff). But like I said, Mystery Men's approach doesn't bother me, and its got a nice air of familiarity to it; my Saturday grognard gang tends to favor stuff that falls inside their comfort zone.


Awesome! As long as you are familiar. I have my Marvel books bound as hardbacks and find 4C a bit underwhelming in the details department. (Some powers were horribly re-written IMHO, and the lack of some aspects just bugged me.)

QuoteHad a tough time with Icons but not because of the system; I found the writing/presentation didn't resonate well with me. I don't know much about T&J although I once saw a copy in the game store and it didn't grab me. I'm unfamiliar with H&S....I'll have to seek out more info.


Honestly, if you want a copy ask. I'll send you a PDF, now that I've got High Valor under my belt, I feel the second edition will be more robust, better explained, and fix serious flaws I did have in 1E.

QuotePersonally, my preferred super-heroic system is the MEGS system from DC Heroes via Mayfair games.


An excellent choice. I've got both a copy of Batman RPG and the DC Heroes 3E on my shelf. We played it a lot back years ago. The GM who ran it still likes supers but he prefers MSH these days. I have run both but also lean to MSH a bit more. (Or Marvel Saga if we're adding in out of print games.)


[quote
That said, I really do like Mystery Men, it's pretty neat and simple while still being flexible. If I really do stick it in the "box of stuff for my son when he's old enough" I doubt he'll be bothered by the connection this game's powers have to D&D spells (although S&W Complete is in the box, but he can draw his own conclusions).[/QUOTE]



Very awesome. No worries. :D
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

camazotz

Quote from: Silverlion;486128Awesome! As long as you are familiar. I have my Marvel books bound as hardbacks and find 4C a bit underwhelming in the details department. (Some powers were horribly re-written IMHO, and the lack of some aspects just bugged me.)



Honestly, if you want a copy ask. I'll send you a PDF, now that I've got High Valor under my belt, I feel the second edition will be more robust, better explained, and fix serious flaws I did have in 1E.



An excellent choice. I've got both a copy of Batman RPG and the DC Heroes 3E on my shelf. We played it a lot back years ago. The GM who ran it still likes supers but he prefers MSH these days. I have run both but also lean to MSH a bit more. (Or Marvel Saga if we're adding in out of print games.)


[quote
That said, I really do like Mystery Men, it's pretty neat and simple while still being flexible. If I really do stick it in the "box of stuff for my son when he's old enough" I doubt he'll be bothered by the connection this game's powers have to D&D spells (although S&W Complete is in the box, but he can draw his own conclusions).



Very awesome. No worries. :D[/QUOTE]


Well, since you're offering, I would love to check out Hearts & Souls!


Also, envious that you have hardbound editions of MSH.....that was a genuinely simple, fun thematically geared RPG, and full of classic old-school superhero design approaches (it sits next to V&V in terms of fond memories for me). 4C is cool because of its effort at replicating the original into an OSR/OGL linked fashion, but so far I haven't seen anyone run with it; the base rules are really spartan.

RPGPundit

Quote from: Soylent Green;485981Yeah, pretty much. But even in the worse case scenario there is still one major difference. They actually charged money for The Foundation.

Touché.

RPGPundit
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Age of Fable

I thought having multiple types of armour that you can buy was a bit of a D&D-ism. To me it would make more genre sense to have a power or powers that gave you better defence, and leave it open as to whether this is an actual suit of armour like Iron Man, hard skin like The Thing or Superman, or something else like a force-field.
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Silverlion

Quote from: camazotz;486208Also, envious that you have hardbound editions of MSH.....that was a genuinely simple, fun thematically geared RPG, and full of classic old-school superhero design approaches (it sits next to V&V in terms of fond memories for me). 4C is cool because of its effort at replicating the original into an OSR/OGL linked fashion, but so far I haven't seen anyone run with it; the base rules are really spartan.



Just PM your e-mail  and I'll comp you a copy. I'm planning on doing something with my own "OGL" version of 4C, essentially designing it from the ground up using my own base inspired by MSH. Albeit for a fantasy themed police procedural/action game.
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Hearts & Souls 2E Coming in 2019

Scottenkainen

Thanks for pointing out The Foundation.  I was not aware someone had beaten me to adapting D&D to superheroes via the OGL.

Scott Casper
Publisher of Great Scott! Games
Writer/Editor of Hideouts & Hoodlums

RPGPundit

Quote from: Scottenkainen;499746Thanks for pointing out The Foundation.  I was not aware someone had beaten me to adapting D&D to superheroes via the OGL.

Scott Casper
Publisher of Great Scott! Games
Writer/Editor of Hideouts & Hoodlums

Its not something to be proud of.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.