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Is Evernight Any Good?

Started by AnthonyRoberson, July 12, 2012, 10:22:53 AM

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AnthonyRoberson

I have lately become enamored of the Savage Worlds rules thanks to the Deluxe version of the rulebook and I am also interested in the Evernight campaign setting. Unfortunately, it seems to be long out of print and expensive on the secondary market.

The PDF is on sale for $7.49 at RPGnow and I suppose I can make do with it, but before taking the plunge I wanted to ask if anyone has had any experience with it. Is it any good? Will it work ok with the new version of the rules? Enquiring minds want to know!

Derabar

#1
I think (and I'm sure someone will be along to correct me soon if not) that it was the first 'fantasy' Savage Worlds setting/adventure. As such, it is much more linear - in the vein of a Pathfinder AP - than many of the plot point campaigns subsequently produced by PEG and third party developers.

I also picked up the pdf for pretty much the same reasons as you, but only ever ran 2 sessions as a fill-in between campaigns so I can't give a full breakdown of how it plays through. It gets a fair bit of criticism on other boards, and there are definitely better SW campaigns out there, but for that price I wouldn't complain for what you get i.e. a fairly stock fantasy that's actually quite good as an intro if your group are new to the rules.

And as far as compatibility with SW Deluxe goes, maybe I'm more easy going than most but I don't see the reason that *anything* that worked with the original rules won't work with the new ones. I mix and match the new and old chase rules depending on which feels better in the situation, and any issues people have raised with the new rules (e.g. the Elan edge) are unlikely to have any more impact in Evernight.

See if Tommy Brownell replies. He's pretty much the yardstick I use when judging SW products.
Here for gaming, not drama.

Spinachcat

I played a few chapters of Evernight and it was fun.  It's a linear campaign, but there is plenty of room for GMs to create side missions.

If I had a SW group who wanted to play fantasy and they were the kind of gamers who like linear campaigns, I would definitely run Evernight. Not every group has signed the Sandbox Uber Alles bloodpact. Some just want to play through a cool story and Evernight is certainly a cool storyline.

As for rules revisions, I see SW old vs. SW new as AD&D 1e vs. 2e or 3.0 vs. 3.5. Yeah there are changes, but not enough to worry about.  

I am surprised its not on eBay. I've seen them in used bins at cons over the years.

RPGPundit

Quote from: Derabar;559307I think (and I'm sure someone will be along to correct me soon if not) that it was the first 'fantasy' Savage Worlds setting/adventure. As such, it is much more linear - in the vein of a Pathfinder AP - than many of the plot point campaigns subsequently produced by PEG and third party developers.

I also picked up the pdf for pretty much the same reasons as you, but only ever ran 2 sessions as a fill-in between campaigns so I can't give a full breakdown of how it plays through. It gets a fair bit of criticism on other boards, and there are definitely better SW campaigns out there, but for that price I wouldn't complain for what you get i.e. a fairly stock fantasy that's actually quite good as an intro if your group are new to the rules.

And as far as compatibility with SW Deluxe goes, maybe I'm more easy going than most but I don't see the reason that *anything* that worked with the original rules won't work with the new ones. I mix and match the new and old chase rules depending on which feels better in the situation, and any issues people have raised with the new rules (e.g. the Elan edge) are unlikely to have any more impact in Evernight.

See if Tommy Brownell replies. He's pretty much the yardstick I use when judging SW products.

If I hadn't mentioned it already, welcome to theRPGsite!

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Tommy Brownell

Quote from: Derabar;559307See if Tommy Brownell replies. He's pretty much the yardstick I use when judging SW products.

No pressure, huh? =)

The BIGGEST mechanical difference between Evernight and the newest SW rules is that damage moved from flat bonuses for weapons to dice, but for simplicity's sake, you can keep it as-is if you choose.

As was noted, Plot Point Campaigns (the "standard" for Savage Worlds) tend to be more open, while Evernight is very linear. Beyond that, I can't really say much, unfortunately...it's one of the products that I have very little experience with myself.
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Derabar

Quote from: RPGPundit;560025If I hadn't mentioned it already, welcome to theRPGsite!

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