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V5 is happening?

Started by Jason Coplen, April 28, 2018, 02:51:38 PM

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RPGPundit

Quote from: thedungeondelver;1041548There has only been one good vampire RPG.

That was a great game.  Imagine an alternate universe where NightLife exploded in popularity instead of Vampire.
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Also, I don't think even US high schools are like that anymore. There was a generational shift.
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Also available in Variant Cover form!
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ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
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Mordred Pendragon

Is it sad that I like Vampire: The Requiem 1E un-ironically?

Like, I even like it better than Masquerade at times, even if my take on Requiem is less "woe is me" and more badass katanas.
Sic Semper Tyrannis

Willie the Duck

Quote from: Doc Sammy;1042631Is it sad that I like Vampire: The Requiem 1E un-ironically?

Like, I even like it better than Masquerade at times, even if my take on Requiem is less "woe is me" and more badass katanas.

So you are just lifting the mechanics and basic premise of 'vampires with a wide array of supernatural abilities' out of the system and playing a general vaguely superhero-ish game (where the superheroes/villains all have a similar backstory and set of vulnerabilities)? I don't think anyone considers superhero games sad. I've never understood why you would actively choose to lift the mechanics out with the premise, since I've never really been impressed with the base mechanics of either oWoD or nWoD, but hey if you have it and it doesn't bother you, why not? What about VtR is better at that than VtM?

Mordred Pendragon

Quote from: Willie the Duck;1042734So you are just lifting the mechanics and basic premise of 'vampires with a wide array of supernatural abilities' out of the system and playing a general vaguely superhero-ish game (where the superheroes/villains all have a similar backstory and set of vulnerabilities)? I don't think anyone considers superhero games sad. I've never understood why you would actively choose to lift the mechanics out with the premise, since I've never really been impressed with the base mechanics of either oWoD or nWoD, but hey if you have it and it doesn't bother you, why not? What about VtR is better at that than VtM?

VtR is better in the sense that it has no metaplot and the mechanics are slightly better than VtM. Slightly.
Sic Semper Tyrannis

thedungeondelver

Quote from: RPGPundit;1042628That was a great game.  Imagine an alternate universe where NightLife exploded in popularity instead of Vampire.

You're making me sad, Pundit :(

I mean, mechanically NightLife might not have been the greatest thing since sliced bread but holy cow did it really capture the chaos and madness of having a "race" of Vampires.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

James Gillen

Quote from: Spinachcat;1041047When I ran WW games, I specifically invoked high school. The petty egos, the forced obedience to often clueless masters, the seeking freedom while needing resources from above, the prom, the clubs, the need to develop skills faster than your peers, and all the various nonsense. Also, it works for players because....we all went to high school and many never left, or deal with those who never left.

The other thing is, you get obsessed with the petty stuff because you think you're going to be this age forever.  Well, in Vampire, you ARE.

JG
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James Gillen

Quote from: RPGPundit;1042628That was a great game.  Imagine an alternate universe where NightLife exploded in popularity instead of Vampire.

It was certainly a lot more punk.  Or at least metal.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

BoxCrayonTales

Quote from: James Gillen;1042806The other thing is, you get obsessed with the petty stuff because you think you're going to be this age forever.  Well, in Vampire, you ARE.

JG

One of the things that Vampire failed to really explore was the psychological consequences of people being stuck at the same level of emotional maturity forever. One edition tried to explain this in the text itself, badly, and fans ended up hating it because they misunderstood it to mean vampires did not feel emotions.

Here is a better example I heard from someone else: becoming undead (and not dead dead like a ghost) stunts not only your physical growth but also your mental growth and ability to change. If you are a teenager, you will be a raging ball of hormones forever even if your husk of a body does not actually produce hormones (although that last part varies if you're playing another game where vampires have varying degrees of deadness). If you, say, never felt romantic love then in situations where a living person would develop romance you would get emotionally confused and in a worst case scenario might feel the wrong emotion like anger or something. Your personality would be stuck in a loop and your worldview would stay the same, even while the living become unrecognizable as the years pass.

In Warhammer Fantasy, which is very loosely based on Rein*Hagen's work, this goes a step further because the vampire's existing personality traits become exaggerated almost to the point of parody to compensate (which I think is more entertaining).

RPGPundit

Quote from: James Gillen;1042807It was certainly a lot more punk.  Or at least metal.

JG

Yeah. But I guess it didn't fit the times as well. VtM was like shooting fish in a barrel for goths.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

crkrueger

Quote from: BoxCrayonTales;1042986In Warhammer Fantasy, which is very loosely based on Rein*Hagen's work, this goes a step further because the vampire's existing personality traits become exaggerated almost to the point of parody to compensate (which I think is more entertaining).
How is Warhammer based on Rein Hagen's work?
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RPGPundit

Quote from: CRKrueger;1043331How is Warhammer based on Rein Hagen's work?

Yeah, I don't think that makes any sense either.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Christopher Brady

Quote from: CRKrueger;1043331How is Warhammer based on Rein Hagen's work?

I was under the impression that it was the other way around...
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

BoxCrayonTales

Quote from: CRKrueger;1043331How is Warhammer based on Rein Hagen's work?

Quote from: RPGPundit;1043860Yeah, I don't think that makes any sense either.

Quote from: Christopher Brady;1043871I was under the impression that it was the other way around...

As far as I was able to tell, Rein•Hagen popularized the concept of vampire clans with distinct supernatural features. Vampires were added to Warhammer after the popularity of Rein•Hagen's game took off, but Games Workshop put their own spin on the concept like Soul Reaver did.

On another note, Nightlife and its derivatives like WoD, Everlasting and WitchCraft seem to be the only works of fiction written in the last two centuries where werewolves are portrayed with a wide variety of superpowers. What gives?! Why does all other fiction depict werewolves with physical augmentation and changing shape at most, but vampires often get hypnosis and flight and pyrokinesis and stuff?

Willie the Duck

Quote from: BoxCrayonTales;1043903On another note, Nightlife and its derivatives like WoD, Everlasting and WitchCraft seem to be the only works of fiction written in the last two centuries where werewolves are portrayed with a wide variety of superpowers. What gives?! Why does all other fiction depict werewolves with physical augmentation and changing shape at most, but vampires often get hypnosis and flight and pyrokinesis and stuff?

Because folklore and fiction are not competitions with two camps that are supposed to have some kind of parity. Why does Godzilla get some form of atomic breath weapon, while King Kong is just a giant ape? Naturally, once you do make a game where you get to 'play as' one of two options, you tend to care to balance the two choices (and to keep the analogy parallel, you get movies like King Kong vs. Godzilla where they have to give Kong a previously unmentioned ability to absorb energy from electricity so that the two can fight on the same level).