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Nowadays I think its unbelievable

Started by silva, July 28, 2012, 08:25:54 AM

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Peregrin

Quote from: silva;565991Yep, fucking great insight there Vegetable. I agree totally with that. The proeminence of videogames nowadays may be forcing tabletop gaming in general to adapt and find its own essence, the thing that distinguish itself from other forms of entertainment, and this is having a very positive effect on roleplaying industry, I think.

With regards to rules-light, it depends, IMO.

I don't think it's the complexity itself, but how the rules themselves accept and deal with input from human beings.  Even the crunchier iterations of FATE or even Burning Wheel couldn't be properly played or run by AI.  There's too much "soft context" encapsulated in the system.  And in many other RPGs, especially trad, the mechanics that could be successfully emulated by computers are only one-half the coin -- improvisation and lots of clever play are unfortunately left out of video-game adaptations.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Vegetable Protein

Quote from: Peregrin;566124I don't think it's the complexity itself, but how the rules themselves accept and deal with input from human beings.  Even the crunchier iterations of FATE or even Burning Wheel couldn't be properly played or run by AI.  There's too much "soft context" encapsulated in the system.  And in many other RPGs, especially trad, the mechanics that could be successfully emulated by computers are only one-half the coin -- improvisation and lots of clever play are unfortunately left out of video-game adaptations.

So you're saying there are improve-necessary mechanics that are too open for a computer but too complex to be termed "light"? Fair enough, but I fear that kind of middle way doesn't help to staunch to dollar and mind bleed that's marginalizing this hobby. If the industry wants to survive it probably has to rally around one clearly defined type of product among many competitors (chiefly video games and board games), and stop catering to niches inside its niche. Leave that to independent game designers willing to labor for love and peanuts.

The Traveller

Quote from: Vegetable Protein;566127So you're saying there are improve-necessary mechanics that are too open for a computer but too complex to be termed "light"? Fair enough, but I fear that kind of middle way doesn't help to staunch to dollar and mind bleed that's marginalizing this hobby. If the industry wants to survive it probably has to rally around one clearly defined type of product among many competitors (chiefly video games and board games), and stop catering to niches inside its niche. Leave that to independent game designers willing to labor for love and peanuts.
Niches are fine, usually. Marketing is the answer here. Most of the many millions playing WoW think they are playing an RPG, it even bills itself as such, but despite being lifted almost directly from D&D, WoW is not and never will be roleplaying.

Maybe someday in the far future when humanlike AI becomes a reality computer games might have a chance of challenging RPGs at what they do best, but in the interim marketing needs to be used to emphasise the different and far more visceral experience you get from a TTRPG, and only a TTRPG. Its as different as football is from chess, although both are obviously enjoyable.

The rest is inconsequential IMHO.
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Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

RPGPundit

Quote from: Piestrio;565858It used to be that games were designed for a variety of tastes and we had a variety of games in the market.

Now, with the shrinking and greying of our hobby games are more and more focused on a particular demographic.

The "hardcore" gamer who likes nothing more than fapping over rules and lists.

Oh come now, it wasn't that long ago that Gnomemurdered came out!

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