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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: GeekyBugle on March 09, 2023, 05:04:49 PM

Title: Using ChatGPT for game development
Post by: GeekyBugle on March 09, 2023, 05:04:49 PM
It can't develop an RPG for you, not even an adventure, so what is it good for?

Creating lists of stuff
Then you can use those lists to make random tables will be up to you.

For example:
Quote
prompt > Please give me a list of 20 male American names
output > Sure, here's a list of 20 male American names:

    Michael
    Christopher
    Joshua
    David
    Matthew
    James
    William
    Robert
    John
    Andrew
    Daniel
    Joseph
    Benjamin
    Alexander
    Ryan
    Kevin
    Brandon
    Eric
    Nicholas
    Justin

Note that these names are popular in the United States, but they may also be used in other English-speaking countries or by people of other nationalities.

Rinse and repeat for female names, then lastnames and you have a name generator.

What else have you used it for?
Title: Re: Using ChatGPT for game development
Post by: estar on March 09, 2023, 05:28:14 PM
Quote from: GeekyBugle on March 09, 2023, 05:04:49 PM
What else have you used it for?
You can feed it some details about a locale in your setting and then you can have it generate a half dozen possibilities of something you haven't figured out. Then you can ask it further questions if need be to refine things.
Title: Re: Using ChatGPT for game development
Post by: THE_Leopold on March 09, 2023, 05:33:08 PM
Quote from: GeekyBugle on March 09, 2023, 05:04:49 PM
It can't develop an RPG for you, not even an adventure, so what is it good for?



Yes it can, Yes it does. I've used it for multiple projects and it is completely capable of writing and mapping out using trained skill sets:
https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/i-asked-chatgpt-for-a-dd-adventure-by-robert-e-howard/

Title: Re: Using ChatGPT for game development
Post by: jeff37923 on March 09, 2023, 07:26:06 PM
Quote from: GeekyBugle on March 09, 2023, 05:04:49 PM

What else have you used it for?

Nothing. AI is not yet ready for prime time.

The vast majority of what I have seen as output has led me to find a large flaw in using the programs. All that these AI programs do is trawl through the lists of whatever material fed to them (art, manuscripts, spoken word, songs) and pull pieces out which the program has identified as being of a similar pattern. There is very little contextual continuity and the results are at worst for manuscripts a word salad or at best a very bland example of the material fed in. To tease the desired output from the program takes extensive tweaking to the point that just creating an original work takes less effort than massaging a crazy quilt pastiche from the program.

Using AI experimentally has become the new hotness, but what is created by doing so is anything but.
Title: Re: Using ChatGPT for game development
Post by: Eric Diaz on March 09, 2023, 07:41:42 PM
It is good for some brainstorming, data compilation... it is terrible for anything creative. It will always provide the most obvious, vanilla description of anything you ask.

You could easily create some random tables from that, but they'd be very boring.
Title: Re: Using ChatGPT for game development
Post by: SHARK on March 09, 2023, 07:56:27 PM
Greetings!

*Laughing* Yeah, I'm a glutton for punishment. By hand, I created probably a dozen distinctly different cultural name-generation tables or my Thandor campaign world. Each cultural name-generation contains a minimum o 100 different names, and some have far more than that. I think I limited any one of them to having no more than 300 names. Each of my name-generators also features male and female names, and more than one of the name-generator lists have sections on randomly generating entirely new name parts, to literally create a virtually endless parade of names. Dark Ages Briton, Germanic, Roman, Greek, Norse, Celtic, Slavic, Iberian, Arabic, Persian, Indian, Chinese, African, Mongolian, Wood Elf, High Elf, Beastmen, Orc. Probably a few others I'm forgetting at the moment.

So, no. I don't really need any kind of AI.

Semper Fidelis,

SHARK
Title: Re: Using ChatGPT for game development
Post by: Dracones on March 09, 2023, 08:16:28 PM
I haven't looked into it much, but I have wondered if you could send it custom training data what you'd be able to do with it after training it on all of 5e's spell library(core and third party): "Create a level 3 spell for a necromancer that attacks multiple enemies with bone written by a renowned necromancer."
Title: Re: Using ChatGPT for game development
Post by: GeekyBugle on March 09, 2023, 08:25:48 PM
Quote from: Dracones on March 09, 2023, 08:16:28 PM
I haven't looked into it much, but I have wondered if you could send it custom training data what you'd be able to do with it after training it on all of 5e's spell library(core and third party): "Create a level 3 spell for a necromancer that attacks multiple enemies with bone written by a renowned necromancer."

You could, you'd only need to type/copy-paste the books 3000 words at a time.

Title: Re: Using ChatGPT for game development
Post by: THE_Leopold on March 09, 2023, 08:31:51 PM
Quote from: Dracones on March 09, 2023, 08:16:28 PM
I haven't looked into it much, but I have wondered if you could send it custom training data what you'd be able to do with it after training it on all of 5e's spell library(core and third party): "Create a level 3 spell for a necromancer that attacks multiple enemies with bone written by a renowned necromancer."

Yes took all of 3s:

"Create a level 3 spell for a necromancer that attacks multiple enemies with bone written by a renowned necromancer using 5e rules."

Quote
Sure! Here's a level 3 spell called "Bone Storm" that a necromancer can use to attack multiple enemies with bone:

Bone Storm

3rd-level necromancy

Casting Time: 1 action

Range: Self (20-foot radius)

Components: V, S, M (a bone)

Duration: Instantaneous

You conjure a powerful storm of sharp bone fragments that rain down upon all creatures within a 20-foot radius centered on yourself. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 6d8 piercing damage, or half as much damage on a successful save.

In addition, any creature that fails its saving throw is covered in sharp bone fragments, causing it to have disadvantage on all attack rolls and ability checks until the end of its next turn.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
Title: Re: Using ChatGPT for game development
Post by: Wtrmute on March 10, 2023, 05:49:57 AM
Quote from: THE_Leopold on March 09, 2023, 08:31:51 PM
Quote
Sure! Here's a level 3 spell called "Bone Storm" that a necromancer can use to attack multiple enemies with bone:

Bone Storm

3rd-level necromancy

Casting Time: 1 action

Range: Self (20-foot radius)

Components: V, S, M (a bone)

Duration: Instantaneous

You conjure a powerful storm of sharp bone fragments that rain down upon all creatures within a 20-foot radius centered on yourself. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 6d8 piercing damage, or half as much damage on a successful save.

In addition, any creature that fails its saving throw is covered in sharp bone fragments, causing it to have disadvantage on all attack rolls and ability checks until the end of its next turn.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Good bot! Except, of course, that effect i either Conjuration or Invocation, and definitely not Necromancy. It's an impressive first effort, nonetheless.
Title: Re: Using ChatGPT for game development
Post by: THE_Leopold on March 10, 2023, 10:32:50 AM
Quote from: Wtrmute on March 10, 2023, 05:49:57 AM
Quote from: THE_Leopold on March 09, 2023, 08:31:51 PM
Quote
Sure! Here's a level 3 spell called "Bone Storm" that a necromancer can use to attack multiple enemies with bone:

Bone Storm

3rd-level necromancy

Casting Time: 1 action

Range: Self (20-foot radius)

Components: V, S, M (a bone)

Duration: Instantaneous

You conjure a powerful storm of sharp bone fragments that rain down upon all creatures within a 20-foot radius centered on yourself. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 6d8 piercing damage, or half as much damage on a successful save.

In addition, any creature that fails its saving throw is covered in sharp bone fragments, causing it to have disadvantage on all attack rolls and ability checks until the end of its next turn.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Good bot! Except, of course, that effect i either Conjuration or Invocation, and definitely not Necromancy. It's an impressive first effort, nonetheless.

It's not perfect but it gets you most of the way there.
Title: Re: Using ChatGPT for game development
Post by: Omega on March 10, 2023, 12:28:54 PM
Lemmings invent the knife.
Proceed to stab each other, and themselves, to death while screaming "This is the BEST invention ever!"
Title: Re: Using ChatGPT for game development
Post by: jeff37923 on March 10, 2023, 10:03:00 PM
Quote from: Omega on March 10, 2023, 12:28:54 PM
Lemmings invent the knife.
Proceed to stab each other, and themselves, to death while screaming "This is the BEST invention ever!"

Clarkesworld Magazine Stops Accepting Submissions

https://www.npr.org/2023/02/24/1159286436/ai-chatbot-chatgpt-magazine-clarkesworld-artificial-intelligence

Quote from: NPR Article

The science fiction and fantasy magazine Clarkesworld has been forced to stop accepting any new submissions from writers after it was bombarded with what it says were AI-generated stories.

The magazine officially shut off submissions on February 20 after a surge in stories that publisher and editor-in-chief Neil Clarke says were clearly machine-written.

"By the time we closed on the 20th, around noon, we had received 700 legitimate submissions and 500 machine-written ones," he said.

"It was increasing at such a rate that we figured that by the end of the month, we would have double the number of submissions we normally have. And that the rate it had been growing from previous months, we were concerned that we had to do something to stop it."

Clarke said the magazine wasn't revealing the method it was using to identify the AI-generated stories, because it didn't want to help people game the system, but he said the quality of the writing was very poor.

Artificial intelligence has dominated headlines in recent months, particularly since the launch of ChatGPT in November. The chatbot can answer a broad range of questions, but also create original poems and stories.

Microsoft and Google have since announced their own chatbots, in what is shaping up as an arms race to be the industry leader. And everyone from tech experts worried about misuse to university professors seeing its potential have sought to adapt.

Clarke said magazines like his, which pay contributors for their work, were being targeted by people trying to make a quick buck. He said he had spoken to editors of other magazines that were dealing with the same problem.

"There's a rise of side hustle culture online," he said. "And some people have followings that say, 'Hey, you can make some quick money with ChatGPT, and here's how, and here's a list of magazines you could submit to.' And unfortunately, we're on one of those lists."

Clarke said the magazine didn't yet have an answer to how it was going to deal with the issue, and part of the motivation to speak out was in the hope of crowdsourcing some solutions.

And no, the irony of his sci-fi magazine being targeted by robots is not lost on him.

"I mean, our mascot's a robot. So, you know, we kind of see the the humor," he said. "But the thing is that science fiction is quite often cautionary, and, you know, we don't embrace technology just because it exists. We want to make sure that we're using it right.

"And there's some significant legal and ethical issues around this technology that we're not ready to accept."
Title: Re: Using ChatGPT for game development
Post by: ~~ on March 10, 2023, 10:27:20 PM
Quote from: jeff37923 on March 10, 2023, 10:03:00 PM
Quote from: Omega on March 10, 2023, 12:28:54 PM
Lemmings invent the knife.
Proceed to stab each other, and themselves, to death while screaming "This is the BEST invention ever!"

Clarkesworld Magazine Stops Accepting Submissions

https://www.npr.org/2023/02/24/1159286436/ai-chatbot-chatgpt-magazine-clarkesworld-artificial-intelligence

Quote from: NPR Article

The science fiction and fantasy magazine Clarkesworld has been forced to stop accepting any new submissions from writers after it was bombarded with what it says were AI-generated stories.

The magazine officially shut off submissions on February 20 after a surge in stories that publisher and editor-in-chief Neil Clarke says were clearly machine-written.

"By the time we closed on the 20th, around noon, we had received 700 legitimate submissions and 500 machine-written ones," he said.

"It was increasing at such a rate that we figured that by the end of the month, we would have double the number of submissions we normally have. And that the rate it had been growing from previous months, we were concerned that we had to do something to stop it."

Clarke said the magazine wasn't revealing the method it was using to identify the AI-generated stories, because it didn't want to help people game the system, but he said the quality of the writing was very poor.

Artificial intelligence has dominated headlines in recent months, particularly since the launch of ChatGPT in November. The chatbot can answer a broad range of questions, but also create original poems and stories.

Microsoft and Google have since announced their own chatbots, in what is shaping up as an arms race to be the industry leader. And everyone from tech experts worried about misuse to university professors seeing its potential have sought to adapt.

Clarke said magazines like his, which pay contributors for their work, were being targeted by people trying to make a quick buck. He said he had spoken to editors of other magazines that were dealing with the same problem.

"There's a rise of side hustle culture online," he said. "And some people have followings that say, 'Hey, you can make some quick money with ChatGPT, and here's how, and here's a list of magazines you could submit to.' And unfortunately, we're on one of those lists."

Clarke said the magazine didn't yet have an answer to how it was going to deal with the issue, and part of the motivation to speak out was in the hope of crowdsourcing some solutions.

And no, the irony of his sci-fi magazine being targeted by robots is not lost on him.

"I mean, our mascot's a robot. So, you know, we kind of see the the humor," he said. "But the thing is that science fiction is quite often cautionary, and, you know, we don't embrace technology just because it exists. We want to make sure that we're using it right.

"And there's some significant legal and ethical issues around this technology that we're not ready to accept."

Clarkesworld ain't my jam but that is disheartening.
Title: Re: Using ChatGPT for game development
Post by: Cathode Ray on March 11, 2023, 12:02:28 AM
What have I used it for?  Nothing.  It requires a phone number, but it has to be a CELL PHONE, which I don't own.  I tried a clone, but I like using ai art generators to put TV shows in new situations, like Brady Bunch in WWII, Mad Men and MASH in space, and Diff'rent Strokes coexisting with dinosaurs.
Title: Re: Using ChatGPT for game development
Post by: GeekyBugle on March 11, 2023, 12:06:38 AM
Quote from: Cathode Ray on March 11, 2023, 12:02:28 AM
What have I used it for?  Nothing.  It requires a phone number, but it has to be a CELL PHONE, which I don't own.  I tried a clone, but I like using ai art generators to put TV shows in new situations, like Brady Bunch in WWII, Mad Men and MASH in space, and Diff'rent Strokes coexisting with dinosaurs.

It didn't ask me for a phone number, created my account just by using my mail.
Title: Re: Using ChatGPT for game development
Post by: Echo Actual on March 11, 2023, 12:44:17 AM
I've been abusing the heck out of ChatGPT for the past week.

I mean... I can't think of another tool that allows me to type something like:

"Generate 20 names, English First Names paired with Swahili Last Names"

And get

Sure! Here are 20 names, English first names paired with Swahili last names:

Olivia Njoki
Ethan Ouma
Madison Muthoni
Aiden Wanjiku
Sophia Gathoni
Liam Kariuki
Emma Wambui
Mason Ndung'u
Ava Kamau
Noah Kimani
Isabella Nyambura
Jackson Kariuki
Chloe Njeri
Caleb Njoroge
Harper Nyawira
Elijah Njuguna
Mia Mwangi
Lucas Mwende
Grace Wairimu
Levi Muchiri
Title: Re: Using ChatGPT for game development
Post by: Thor's Nads on March 11, 2023, 01:38:26 AM
I find that it is a decent editor once you've written something. It can correct grammar and rearrange phrases and sentences for clarity. You have to reread it carefully because it doesn't really understand what it is saying and can spit out nonsense.

When you ask it to be creative it writes very trite uninspired material. It can block in some content and then you can go through and add creativity and originality to it.

Basically it is like working with a semi-competent Fiverr contractor. Which if you've done that before you know it is just as much work to fix and rewrite their work as if you'd just decided to write it yourself.

For the RPG writer it's best strength is as a research assistant. Better than Google in many ways. It writes lists, generates names, and other random content like that pretty well. You still have to bring the creativity.
Title: Re: Using ChatGPT for game development
Post by: GeekyBugle on March 11, 2023, 02:17:23 AM
Quote from: Echo Actual on March 11, 2023, 12:44:17 AM
I've been abusing the heck out of ChatGPT for the past week.

I mean... I can't think of another tool that allows me to type something like:

"Generate 20 names, English First Names paired with Swahili Last Names"

And get

Sure! Here are 20 names, English first names paired with Swahili last names:

Olivia Njoki
Ethan Ouma
Madison Muthoni
Aiden Wanjiku
Sophia Gathoni
Liam Kariuki
Emma Wambui
Mason Ndung'u
Ava Kamau
Noah Kimani
Isabella Nyambura
Jackson Kariuki
Chloe Njeri
Caleb Njoroge
Harper Nyawira
Elijah Njuguna
Mia Mwangi
Lucas Mwende
Grace Wairimu
Levi Muchiri


Pretty much what I've been doing, except I'm using it to create the lists for me to arrange in tables for a random generator
Title: Re: Using ChatGPT for game development
Post by: GeekyBugle on March 11, 2023, 02:18:18 AM
Quote from: Thor's Nads on March 11, 2023, 01:38:26 AM
I find that it is a decent editor once you've written something. It can correct grammar and rearrange phrases and sentences for clarity. You have to reread it carefully because it doesn't really understand what it is saying and can spit out nonsense.

When you ask it to be creative it writes very trite uninspired material. It can block in some content and then you can go through and add creativity and originality to it.

Basically it is like working with a semi-competent Fiverr contractor. Which if you've done that before you know it is just as much work to fix and rewrite their work as if you'd just decided to write it yourself.

For the RPG writer it's best strength is as a research assistant. Better than Google in many ways. It writes lists, generates names, and other random content like that pretty well. You still have to bring the creativity.

what would be the prompts for that?
Title: Re: Using ChatGPT for game development
Post by: Thor's Nads on March 11, 2023, 04:27:07 AM
Quote from: GeekyBugle on March 11, 2023, 02:18:18 AM
what would be the prompts for that?

For general editing I ask it "Rewrite the following with better grammar and clarity:" Then paste the paragraph. I don't give it more than 500 words at a time, it gets confused with more. And if you do too many in the same chat at some point it stops editing and just repeats the paragraph you give it.

For creative I will give it a specific set of parameters such as: Write a description of a giant spider fighting a paladin in an old crypt. Or something like that. It will give a VERY generic description.

For lists I say "Write a list of 10 things about X"

For names, well, that's obvious from the examples above. List 10 male Old Norse names. List 10 creatures that live in an arid desert. Etc.

For mythology you can say "Write a description of Odin." It will spit out a decent wikipedia sounding description of Odin. You can then tell it to rewrite it with more interesting adjectives. That's kind of fun to feed it its own text.

Other stuff, well you just have to experiment and get creative with the prompts.

This technology isn't going to do the work for you, but like riding a bike to the store it is faster than going there on foot. You still have to pedal.
Title: Re: Using ChatGPT for game development
Post by: GeekyBugle on March 11, 2023, 12:31:03 PM
Quote from: Thor's Nads on March 11, 2023, 04:27:07 AM
Quote from: GeekyBugle on March 11, 2023, 02:18:18 AM
what would be the prompts for that?

For general editing I ask it "Rewrite the following with better grammar and clarity:" Then paste the paragraph. I don't give it more than 500 words at a time, it gets confused with more. And if you do too many in the same chat at some point it stops editing and just repeats the paragraph you give it.

For creative I will give it a specific set of parameters such as: Write a description of a giant spider fighting a paladin in an old crypt. Or something like that. It will give a VERY generic description.

For lists I say "Write a list of 10 things about X"

For names, well, that's obvious from the examples above. List 10 male Old Norse names. List 10 creatures that live in an arid desert. Etc.

For mythology you can say "Write a description of Odin." It will spit out a decent wikipedia sounding description of Odin. You can then tell it to rewrite it with more interesting adjectives. That's kind of fun to feed it its own text.

Other stuff, well you just have to experiment and get creative with the prompts.

This technology isn't going to do the work for you, but like riding a bike to the store it is faster than going there on foot. You still have to pedal.

Thanks, think it can paraphrase?

Wonder if it can check for plagiarism, meaning it checks what it wrote to NOT be plagiarism.

I've been using it for lists, it can't do random generators, or at least I couldn't have it make one, it just generated a d20 table to roll on with only one option per number.

So, use it to generate lists you then arrange into a generator.

Yeah, I tried to have it make a description of a creature I invented, had to explain to it it was fiction and I didn't believe it was possible for such to exist.

Just thought of an experiment, wonder if it knows prices by item / time period? Dang, if it does it could help with creating equipment lists.
Title: Re: Using ChatGPT for game development
Post by: Echo Actual on March 11, 2023, 01:42:49 PM
ChatGPT can be really lazy and obstinate, I get much better results when I use these:

For something new Generate or Synthesize (if I'm creating something new from something else)

To create new details on something: Elaborate, Expound, or Extrapolate

The ones that return the worst results are: Create, Explain, or Mix.

Using Custom or Unique in place of New seems to work better as well.

Oh - and I had to tell it to "Stop Moralizing" when I was working on a Yakuza group for our latest game.
Title: Re: Using ChatGPT for game development
Post by: GeekyBugle on March 11, 2023, 01:44:13 PM
Well, after I described a new monster for my Sword & Planet game I had it generate the stats for it for 5e, you tell me how it did.

Quote
Certainly! Here are the stats for the monster in D&D 5e:

Bloodsucking Bat-Ape

Large monstrosity, chaotic evil

Armor Class: 14 (natural armor)

Hit Points: 110 (13d10 + 39)

Speed: 30 ft., fly 60 ft.

STR 18 (+4) | DEX 16 (+3) | CON 16 (+3) | INT 4 (-3) | WIS 12 (+1) | CHA 6 (-2)

Skills: Perception +5, Stealth +7

Senses: blindsight 60 ft., passive Perception 15

Languages: understands the languages of its creator but can't speak

Challenge: 7 (2,900 XP)

Echolocation. The bat-ape can't use its blindsight while deafened.

Keen Hearing. The bat-ape has advantage on Wisdom (Perception) checks that rely on hearing.

Multiattack. The bloodsucking bat-ape can use its Frightful Presence. It then makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 17 (2d10 + 4) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the bat-ape regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) slashing damage.

Frightful Presence. Each creature of the bat-ape's choice within 30 feet of it and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bat-ape's Frightful Presence for the next 24 hours.

Granted, it has ZERO imagination for naming things, but that's okay I can do that.
Title: Re: Using ChatGPT for game development
Post by: ronwisegamgee on March 13, 2023, 02:50:51 PM
I've used ChatGPT as a sounding board to test whether or not certain game procedures make sense in the form of what are essentially math questions.

What it lacks in context and creativity, it makes up for in availability. If you need to write procedures so that your average Joe can understand, it's hard to do worse than ChatGPT, I'd imagine.
Title: Re: Using ChatGPT for game development
Post by: FF_Ninja on March 13, 2023, 03:51:44 PM
For giggles, I whipped up a ChatGPT account just to try out a few creative prompts.

With only a few sentences of guidance, it produced a ten-paragraph outline for a cooperative board game that honest-to-God felt like I was reading a short review of my of a board game title that just hit the shelves at my LGS. It was remarkable. It was so on-point, I actually feel like taking what it gave me and turning it into a full-fledged board game.
Title: Re: Using ChatGPT for game development
Post by: migo on March 13, 2023, 04:11:57 PM
I imagine it's about as useful as using Midjourney for art development. If you have the skill to manually touch up the hands that they don't look like something out of a nightmare, you can use MJ to quickly develop some art. So that would mean you have the skill to draw hands well yourself (hands, feet and faces are the most difficult parts of a person to draw in my experience).

You still need to be able to design a game yourself, recognize problems and fix it.

I wonder if you could feed it a ruleset and ask it to make up a character.
Title: Re: Using ChatGPT for game development
Post by: FF_Ninja on March 13, 2023, 04:45:52 PM
Quote from: migo on March 13, 2023, 04:11:57 PM
I wonder if you could feed it a ruleset and ask it to make up a character.

On a whim:

Quote
Prompt:
Create a Level 1 character using the AD&D system and rules. Decide on the character's class and race combination at random. Include the character's physical appearance, backstory, deity, personal goals, personality quirks, equipment, and wealth. Include three pieces of trivia about the character that is not otherwise mentioned.

Output:
Using a random generator, the character's class and race combination is a Dwarf Cleric.

Physical Appearance:
Gimli Stonefist is a sturdy dwarf with a muscular build, standing at only 4'2" tall. He has a long red beard that he keeps neatly braided, and his hair is styled in a topknot. His skin is rough and weathered, and he has a scar on his left cheek from a battle with goblins. Gimli wears a set of chainmail armor and carries a large wooden shield emblazoned with the symbol of his deity.

Backstory:
Gimli was born into a family of stonemasons in the dwarven kingdom of Ironhold. He was trained in the art of combat from a young age, and he quickly became known for his skill with a warhammer. When Gimli was 25, he had a vision of his deity, Moradin, calling him to serve as a cleric. He left his family and his homeland to join a group of adventurers, hoping to use his skills to serve his deity and protect the innocent.

Deity:
Gimli worships Moradin, the dwarven god of creation and patron of artisans, miners, and smiths. He believes that his purpose is to use his skills to serve Moradin's will and defend the dwarven way of life.

Personal Goals:
Gimli's ultimate goal is to build a great temple to Moradin in his homeland of Ironhold. He also hopes to one day find a rare and valuable gemstone to present as an offering to his deity.

Personality Quirks:
Gimli is fiercely loyal to his companions and will do anything to protect them. He has a short temper and can be prone to outbursts when he feels that his beliefs or his friends are being threatened. He also has a weakness for ale and will rarely pass up an opportunity to indulge.

Equipment:
Gimli carries a warhammer, a wooden shield, and a set of chainmail armor. He also has a holy symbol of Moradin, a healer's kit, and a backpack containing rations, a bedroll, and other supplies.

Wealth:
Gimli has 50 gold pieces to his name, which he earned through his work as a stonemason before he joined the adventuring party.

Trivia:

  • Gimli has a secret fear of spiders, which he goes to great lengths to conceal from his companions.
  • Gimli is a talented singer and often leads his companions in traditional dwarven drinking songs.
  • Despite his short stature, Gimli has a surprisingly powerful throwing arm and is an accomplished ax-thrower.

Quote
Prompt:
Roll up complete stats and attributes for a level 1 Dwarven cleric using AD&D rules.

Output

Certainly! Using the AD&D rules, here are the rolled-up stats and attributes for a level 1 Dwarven cleric:

Race: Dwarf
Class: Cleric
Alignment: Lawful Good

Abilities:
Strength: 15 (+1 bonus)
Dexterity: 11
Constitution: 16 (+2 bonus)
Intelligence: 10
Wisdom: 15 (+1 bonus)
Charisma: 10

Hit Points: 9

Armor Class: 5 (chainmail armor and shield)

Saving Throws:
Paralyzation, Poison, Death Magic: 10
Rod, Staff, or Wand: 13
Petrification or Polymorph: 12
Breath Weapon: 16
Spell: 14

Equipment:

  • Warhammer (1d6 damage)
  • Wooden shield (+1 AC bonus)
  • Chainmail armor
  • Holy symbol of Moradin
  • Healer's kit
  • Backpack with rations, bedroll, and other supplies

Spells:


  • Cure Light Wounds
  • Detect Magic
  • Protection from Evil

And that's it! This level 1 Dwarven cleric is ready to embark on their adventures and serve their deity, Moradin.
Title: Re: Using ChatGPT for game development
Post by: mAcular Chaotic on March 13, 2023, 05:38:31 PM
I've been using it for brainstorming. The times I'd bounce ideas off a friend, I can now just do it with ChatGPT. Though I enjoy the idea bouncing with friends anyway.
Title: Re: Using ChatGPT for game development
Post by: FF_Ninja on March 13, 2023, 05:50:01 PM
Last one, I swear, but I'm beginning to think that I can probably get the AI to produce just about anything if I give them enough building blocks to work with.

Quote
Prompt
A group of four adventurers come to a fork in the road. The left fork is an easy path that has a moderate reward; the right fork is a treacherous and dangerous path that guarantees great riches to those that survive.

Create a dialogue between the four adventurers. The dialogue should center around deciding what path the party should take. Create unique personalities for each adventurer and have those personalities come out in the way they talk and the choice of path they argue for.

At the end, have the party decide on which path to take using the arguments they provided, and then provide a brief summary of the outcome of pursuing that particular path they chose to take.

Output
Adventurer 1 (A1): "I say we take the left fork. It's an easier path, and we can get a decent reward without risking our lives."

Adventurer 2 (A2): "I disagree. We're adventurers, we're supposed to take risks. The right fork offers great riches, and I'm not afraid of a little danger."

Adventurer 3 (A3): "I see both sides, but we need to think practically. Can we afford to take the riskier path? What if we don't make it out alive?"

Adventurer 4 (A4): "I'm with A2. We didn't become adventurers to play it safe. Let's take the right fork and reap the rewards."

A1: "But what about the reward on the left fork? It's still a decent amount, and we can get it without risking our lives."

A2: "Decent amount? Who wants decent when you can have great? We'll be the talk of the town when we come back with all that treasure."

A3: "I still think we should consider the practicalities. We have families to think about. What if we don't make it back?"

A4: "I understand your concerns, A3, but we're not children. We know the risks involved in adventuring. Let's take the riskier path and prove ourselves as true adventurers."

After much discussion, the party decides to take the right fork, agreeing with A2 and A4 that the risk is worth the reward.

As they travel down the dangerous path, they encounter numerous challenges and obstacles. They are forced to battle fierce monsters, cross treacherous terrain, and solve complex puzzles. However, their bravery and determination pay off, as they eventually reach the end of the path and discover a treasure trove beyond their wildest dreams.

With their riches in tow, the adventurers return home as heroes, their names whispered in awe and admiration throughout the land. Though they faced great danger and risked their lives, they emerged victorious and richer for their efforts.
Title: Re: Using ChatGPT for game development
Post by: FF_Ninja on March 14, 2023, 02:32:33 PM
So, I've spent the last day or so dabbling with the OpenAI Chat GPT system, and I'm honestly ruined. When you learn how to feed it the proper questions and ask for specific details, it has no problem giving them to you with remarkable accuracy.

For example, I've been chewing on a Star Wars alternate timeline setting I wanted to create for some time, but I was having difficulty filling in some gaps and then fleshing it out (including era-relevant details like characters and factions and the like). I prompted the AI to describe scenarios that fit specific specifications and then to consider and then describe some of the challenges, impacts, ramifications, etc. - and it's done a remarkable job of providing some outstanding content. Every time I drill deeper and ask it for more specifics on a thing or to describe or create something, it does a remarkable job.

Honestly, it's more useful a sounding board than a lot of the people I've had to work with collaboratively in the past.
Title: Re: Using ChatGPT for game development
Post by: GeekyBugle on March 14, 2023, 02:43:03 PM
Quote from: FF_Ninja on March 14, 2023, 02:32:33 PM
So, I've spent the last day or so dabbling with the OpenAI Chat GPT system, and I'm honestly ruined. When you learn how to feed it the proper questions and ask for specific details, it has no problem giving them to you with remarkable accuracy.

For example, I've been chewing on a Star Wars alternate timeline setting I wanted to create for some time, but I was having difficulty filling in some gaps and then fleshing it out (including era-relevant details like characters and factions and the like). I prompted the AI to describe scenarios that fit specific specifications and then to consider and then describe some of the challenges, impacts, ramifications, etc. - and it's done a remarkable job of providing some outstanding content. Every time I drill deeper and ask it for more specifics on a thing or to describe or create something, it does a remarkable job.

Honestly, it's more useful a sounding board than a lot of the people I've had to work with collaboratively in the past.

If you ask it to answer like an RPG game developer it sometimes improves the output.

It still keeps injecting 5e-isms into everything for some reason, haven't been able to make it spit pure OSR stuff even after feeding it the S&W White Box SRD.
Title: Re: Using ChatGPT for game development
Post by: FF_Ninja on March 14, 2023, 03:10:15 PM
Quote from: GeekyBugle on March 14, 2023, 02:43:03 PM
If you ask it to answer like an RPG game developer it sometimes improves the output.

It still keeps injecting 5e-isms into everything for some reason, haven't been able to make it spit pure OSR stuff even after feeding it the S&W White Box SRD.

I haven't had much success with getting it to plug specific rules, but I'm getting a lot of success with plot, setting, and story development. If I'm stuck on how to proceed in a story, I'll ask it to describe or create a scenario for me, and feed it the specific bits of information I want to be worked into the scenario. Works like a damned charm every time.