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Wilderlands. Will I like it?

Started by Dr Rotwang!, July 12, 2007, 01:11:11 PM

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Akrasia

Quote from: Sosthenes... In most settings, weird character types would be hard to fit in. The Wilderlands have enough free space for that. Just pick a mountain hex for the monastery of nuclear knights and you're set...

Um, okay, I guess.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
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Sosthenes

Don't get me wrong, that's not the only (or even default) way of playing it, but by the merit of not having too much all-encompassing background, the Wilderlands accomodate most playing styles. If I'd be using D&D 3E with all the sourcebooks, I might go this way. If I'd be playing it with Iron Heroes/Conan/RQ+Vikings, there would almost be no magic at all.

It's not a setting in the conventional sense, more a schizoid, half-way done multi-dimensional crossword puzzle. With hexes.
 

Mr. Christopher

Quote from: SosthenesThe game where almost every races has its unique skin tone? Where you've got neanderthals, lost Atlantean barbarians and crashed antigrav vehicles lying around? In most settings, weird character types would be hard to fit in. The Wilderlands have enough free space for that. Just pick a mountain hex for the monastery of nuclear knights and you're set...
:cool: Hell, that's been my take on all the old Judges Guild stuff since 1980 or so, and part of what I've always loved about it (and the same reason I dig Encounter Critical). If I've been misreading all that, the current Wilderlands stuff isn't enough to convince me.
Why are there so many songs about rainbows and what\'s on the other side? Rainbows are visions, but only illusions, and rainbows have nothing to hide.

Melan

Welll.... although the 3e PrC craziness isn't my thing, I'd rather read about how someone used them in a gonzo Wilderlands campaign than about vulcanism on the Pazidan Peninsula or the ceramics of the Viridian Empire. :haw:

This goes back to one of my previous posts, which I will repost here:
Quote from: Some guy from HungaryYes. But here is one thing: gamers today don't really want that. You may like this development or you may dislike it, but most gamers don't like unexpected stuff in their fantasy; they want it to be identifiable, familiar, even for "old school" games whose originals were very freewheeling... So you get freewheeling, but not really freewheeling, because you are working to emulate someone else's freewheeling games from 1970. This is a tough nut to crack, and one of the dilemmas that has been haunting me about the Wilderlands, or running "old school" D&D type games in general.
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Settembrini

On a tangent:

Yesterday, my Wilderlands players were exploring a glacier-cave north of Duat in the Elphand lands.
They found a strange door in the dungeon. A Space Hulk door.
When they opened it, they saw a Star Crusade board = part of a crashed starship.

In there were three stasis fields with dragons in them.

Did I mention the grand final combat (evil glacier controlling Immoth with his Ice Golem) happened in there?

It was a blast!

Sadly, the glacier collapsed.

The players are eager to explore the shipwreck, but said: "Let´s keep this for the epic levels, I fear we are not up to this right now."

They liked it. They didn´t know there even could be these elements in Fantasy.

EDIT: Oh and they freed/met a Timelord. He called himself "The Trader"  and promised them cool stuff from Pandius, Sigil, Olympus or Alveran if they give him all their money...
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Melan

That's very cool! Always nice to see people who like high technology in their fantasy.
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Drew

Another quick question-- My LGS is also carrying a copy of the updated City State of the Invincible Overlord, which I'm sorely tempted to buy too. Worth it?
 

Melan

Most definitely, although I don't like the underground section (no fault of the update, though).
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Drew

Quote from: MelanMost definitely, although I don't like the underground section (no fault of the update, though).

Cool. I kind of imagine the underground section as one of those green tinted sci-fi sewer systems full of mutated ratkin and cannibal tribes. Kind of like the undercity in Final Fantasy XII.
 

Melan

Except it isn't like that. It is a rather mundane fantasy sewer system stocked with mundane NPCs described thoroughly. Not at all like the city state itself. :(
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Drew

Quote from: MelanExcept it isn't like that. It is a rather mundane fantasy sewer system stocked with mundane NPCs described thoroughly. Not at all like the city state itself. :(

Well I have a copy now, and think it's excellent. The sewers aren't quite what I'd hoped for, but that's easily changed. The City proper is bloody good stuff though.