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Best investigative RPG

Started by jan paparazzi, January 02, 2015, 04:22:24 PM

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3rik

Quote from: Bren;808342All those consquences can apply even if you are searching the right place and even if you make your search roll.

And a failed search or a search in the wrong place can just result in wasting some time when time is not even in particularly short supply.

I read what you were saying as the bad things were a consequence of  searching in the wrong location and/or failing the search roll. Did I misread you?
Could be my English-fu is weak. I meant to say, the bad things are a consequence of the bad rolling, regardless of the location.
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Bren

Quote from: 3rik;808346Could be my English-fu is weak. I meant to say, the bad things are a consequence of the bad rolling, regardless of the location.
Ah, thanks for clarifying.

In that case it seem you are making the bad things a consquence of the bad search roll, is that right?
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3rik

Quote from: Bren;808358Ah, thanks for clarifying.

In that case it seem you are making the bad things a consquence of the bad search roll, is that right?
Correct. It may not be everybody's cup of tea, but by running it this way a bad search roll does not imply a missed clue, or at least not necessarily.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

crkrueger

1. Don't create a mystery that relies upon one single clue to unravel.
2. Don't have there be only one single way to uncover any particular clue.
3. Use skills, combinations of skills and combinations of character's specialties judiciously and creatively.  Remember, the PCs are the experts, the players might not be.
4. If all else fails, accept the fact that sometimes even extremely competent adults fail.

There you go, all done.  No narrative mechanics, metagame economy, or anything else other then Roleplaying and good old task resolution required.

Go and sin no more.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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rawma

Quote from: 3rik;808412It may not be everybody's cup of tea, but by running it this way a bad search roll does not imply a missed clue, or at least not necessarily.

It would seem weird to me if consequences depended on whether the players were searching in the right place or not: "well, we've searched for a while and nothing bad has happened, so it must be the wrong place; time to move on."

3rik

Quote from: rawma;808816It would seem weird to me if consequences depended on whether the players were searching in the right place or not: "well, we've searched for a while and nothing bad has happened, so it must be the wrong place; time to move on."
Yes that would be weird. But that's not what I was saying.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

rawma

Quote from: 3rik;808898Yes that would be weird. But that's not what I was saying.

I was agreeing; sorry if that wasn't clear.

3rik

Quote from: rawma;808923I was agreeing; sorry if that wasn't clear.
OK, never mind then. :)
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht