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Gaming and GM transperany

Started by Nexus, November 07, 2013, 05:54:09 PM

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mcbobbo

I don't typically have a problem with players separating player knowledge from character knowledge.  But when I do, yes, I do constrain them to just what they would be allowed to use.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Nexus

Quote from: S'mon;709873I find that's not the case, as long as it relates to stuff the PCs can know. Eg I might say "if I roll over 7 on 2d6 the goblins fail morale and run..." before rolling. The PCs might well logically have cues to how shaky the goblins are, so the knowledge around the dice roll relates to stuff in-game.

What I would avoid doing is revealing stuff like "You missed the magic sword behind the secret door" - because the PCs could not know that.

If at all possible I like to have that sort of information put in descriptive terms instead of game mechanics. But I understand that's not always possible.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

TristramEvans

Quote from: Omega;709720So I cant act out the NPCs with sock puppets??? :cheerleader:

You can if we're playing Puppetland