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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Hixanthrope on April 13, 2023, 02:48:06 PM

Title: Understanding ORC
Post by: Hixanthrope on April 13, 2023, 02:48:06 PM
I was skeptical of the ORC license, but what I'm hearing now from Chaosium is pretty cool. The new BRP book is going to be completely open under the license, which means indie publishers can copy/paste from the book. And the first draft doesn't seem to have any moral clauses. Is there hope here?
Title: Re: Understanding ORC
Post by: Eric Diaz on April 13, 2023, 04:08:41 PM
I still don't understand why not using a very open CC license like, say, Knave or Dungeon World (IIRC).

I'd gladly bet the the authors are losing no income due to the multiple existing hacks and supplements.
Title: Re: Understanding ORC
Post by: Hixanthrope on April 13, 2023, 04:13:46 PM
Quote from: Eric Diaz on April 13, 2023, 04:08:41 PM
I still don't understand why not using a very open CC license like, say, Knave or Dungeon World (IIRC).
I can't blame them for wanting to avoid their work becoming public domain.
Title: Re: Understanding ORC
Post by: GeekyBugle on April 13, 2023, 04:43:15 PM
Quote from: Eric Diaz on April 13, 2023, 04:08:41 PM
I still don't understand why not using a very open CC license like, say, Knave or Dungeon World (IIRC).

I'd gladly bet the the authors are losing no income due to the multiple existing hacks and supplements.

Because people don't understand that you can list what is and isn't under the license, and the CC licenses don't provide an easy to understand format to do so.

You have to go searching for an explanation in more human-ish language on their own wiki, and they do not provide easy to imitate examples.

Title: Re: Understanding ORC
Post by: GeekyBugle on April 13, 2023, 04:45:46 PM
Quote from: Hixanthrope on April 13, 2023, 02:48:06 PM
I was skeptical of the ORC license, but what I'm hearing now from Chaosium is pretty cool. The new BRP book is going to be completely open under the license, which means indie publishers can copy/paste from the book. And the first draft doesn't seem to have any moral clauses. Is there hope here?

There's a couple of "wrongthinkers" inside, we'll know if they deviate from the no-morality-clause position.
Title: Re: Understanding ORC
Post by: Grognard GM on April 13, 2023, 09:35:31 PM
"Orc fight, Orc kill. But Orc also have friends, like listen to war drums, like charred Halfling washed down with beer. Orc bad guy, but not bad guy."
Title: Re: Understanding ORC
Post by: Abraxus on April 13, 2023, 10:07:32 PM
Sorry responded in wrong thread.
Title: Re: Understanding ORC
Post by: Eric Diaz on April 14, 2023, 09:10:39 AM
Quote from: Hixanthrope on April 13, 2023, 04:13:46 PM
Quote from: Eric Diaz on April 13, 2023, 04:08:41 PM
I still don't understand why not using a very open CC license like, say, Knave or Dungeon World (IIRC).
I can't blame them for wanting to avoid their work becoming public domain.

Eh... well, I mentioned Knave and Dungeon World, they are doing fine, and now even 5e is CC.

Also, Lovecraft should be public domain, and game mechanics cannot be copyrighted yadda yadda.

But it is a long discussion, I'll just leave an interesting TEDx here if someone is interested.



Title: Re: Understanding ORC
Post by: Chainsaw on April 14, 2023, 05:53:16 PM
Quote from: Grognard GM on April 13, 2023, 09:35:31 PM"Orc fight, Orc kill. But Orc also have friends, like listen to war drums, like charred Halfling washed down with beer. Orc bad guy, but not bad guy."
Ha! Great scene, great movie. Sequel sucked.
Title: Re: Understanding ORC
Post by: King Tyranno on April 17, 2023, 12:37:22 PM
Quote from: Eric Diaz on April 14, 2023, 09:10:39 AM
Quote from: Hixanthrope on April 13, 2023, 04:13:46 PM
Quote from: Eric Diaz on April 13, 2023, 04:08:41 PM
I still don't understand why not using a very open CC license like, say, Knave or Dungeon World (IIRC).
I can't blame them for wanting to avoid their work becoming public domain.

Eh... well, I mentioned Knave and Dungeon World, they are doing fine, and now even 5e is CC.

Also, Lovecraft should be public domain, and game mechanics cannot be copyrighted yadda yadda.

But it is a long discussion, I'll just leave an interesting TEDx here if someone is interested.



To be fair if there was going to be a big fracas over CoC rights. Then Delta Green wouldn't have been able to have multiple successful kickstarters. And the rules for Delta Green are BRP with some tweaks. Whilst Lovecraft's mythos has been public domain for a while now, using BRP was a bit murkier until just now. Maybe this can lead to nicer things for Delta Green?