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Twilight 2000

Started by Pierce Inverarity, March 05, 2007, 01:09:17 PM

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Pierce Inverarity

So on the weekend I came across a copy of Far Future's T2k reprint on ebay and bought it on impulse. For one thing the price was attractive ($30 for the rules plus 4 scenarios = not bad). But for another I realized that over time I got round to liking the game, which I used not to.

Most people seem to think the more history has proven T2K wrong the less fun it is to play. To me, it's just the opposite.

T2K is now a really solid alt-history setting. Among other things that means we don't need to get worked up any more about any of its claims to accuracy and contemporariness, from geopolitics all the way to gun ballistics and the latest special ops gadgets.

And another thing. Like other GDW games, T2K LOOKS like a fetishistic gearfest, and it is that, BUT it actually has great dramatic potential. The setting is incredibly deep. I don't mean to say the gear is superfluous. It's essential for setting the tone.

I understood this when I read the two posts by merxiless in this CotI thread, especially the second one.

http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=29;t=000089

So... you thoughts on the (IMO) diamond in the rough that is T2K?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Ronin

I purchased T2000 off drive thru rpg 6 months ago. It was a game I never played back in the day. One of my buddies kept telling me bad things about it back then Man was he wrong. I would have loved it back in the day. I enjoy it now. I havent gotten a chance to play it. But hope to in the future.
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Spike

I played for quite some time in a twilight 2000 campaign back in the day. I have fond memories of it, actually.  Sadly, my love affair came to a bad end when I realized that the GM was an ass, and the rules had a slight problem modeling non-gunfire combats. That is to say, holding one guy as a body shield while chopping at his buddies (successfully) with a machete was a singularly ineffective way to silence a machinegun nest stealthily, as it was nearly impossible to kill anyone with a machete, and using a human body as a bullet sponge wasn't reflected in the rules either.

With a decently creative GM, however, I would never have noticed.

Still. I rather like it.
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Dominus Nox

Anyone ever play the TW2000/Paranoia crossover?
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peteramthor

Twilight 2000 was the first RPG I played.  I have fond memories of the game.  Our GM at the time redid the damage rules a bit to make things a bit more brutal and deadly for all types of combat.

Currently I am only missing about six books from having a complete collection.  Sadly they are all resigned to setting in a box in my storage shed for the near future.

We played a lot of games that were story heavy where we had to talk our way around and through things.  The huge gear list reflects both the survival aspect of the game and the broad range of gear produced by various countries for their militaries.

One of these days I'll drag it back out and run it.
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Consonant Dude

Quote from: Pierce InveraritySo... you thoughts on the (IMO) diamond in the rough that is T2K?

I liked T2k's basic background and setup. Like you said, it is attractibe to the gearhead inside. The fluff is just decent enough so that it inspires all kinds of gaming possibilities. But the system sucked back then and it has aged very poorly.

It's a pity that no other game ever filled that niche.
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Pierce Inverarity

That reminds me...

I don't think many people are aware that a third edition is actually in the works?

http://www.twilight2013.com/

Somewhere on the forums I found this snippet, from the designer:

QuoteHere's a mechanics teaser.

The core system will use three sizes of dice.

The first size will be used for all task resolution. The other two sizes will be used for certain aspects of combat, as well as random number generation on various tables. You will need two to six of each of these sizes. Big handfuls of dice will be clattering across the table at regular intervals.

The core system does not have a "D" in its name.

So... a dicepool system?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Ian Absentia

I really quite enjoyed Twilight: 2000 back in the day, though I eventually soured to the setting (personal issues -- it really was pretty solid speculative history).  The real problem that I had with it was that the only GM who'd run it locally was a particularly smug National Guard NCO who used it strictly as a tactical simulation.  That angle wore thin too quickly, especially under his heavy hand.

!i!

Balbinus

QuoteBig handfuls of dice will be clattering across the table at regular intervals.

That unfortunately is enough on its own to unsell me, which is a shame as I find the concept of the game quite appealing.