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Tunnels and Trolls

Started by Mistwell, February 12, 2013, 12:45:17 PM

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LordVreeg

Quote from: Silverlion;627882Huge T&T fan, not a huge Enworld fan. I kicked in money for the new Deluxe book under my name and my wife's name (mainly as a gift to her, she loves T&T.)

I do need to mention it was my second game.  Melee was first, with Wizard, and TFT, but that was in the old days with it being more of a combat thing, T&T was my first proper RPG.

SO I have a soft spot.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

crkrueger

Quote from: Mistwell;627696Any thoughts on T&T?
It's the first rule-light system (specifically designed to be lighter then D&D for example).  Combat is quick and clunky at the same time.  Take all of the dice everyone has to roll in combat on a side and roll them all at the same time, compare it to the other side and then allocate the damage.  It leads to titanic amounts of d6.  If T&T was as popular as D&D, Congress would have investigated them for collusion with dice manufacturers.  It's really the first example of Conflict Resolution - roll all the dice first then figure out what happened.  IIRC, the one who takes the wounds gets to pick where they go, so you can have the meatshield suck up the most wounds.  People houseruled this immediately, like they did with everything back then, so you had all different kind of variants you heard about.I've seen people split out the combat rolls which leads to more of a task-resolution experience for example.

Quote from: Mistwell;627696Have you played?
Played the hell out of the Fantasy books.  Little bit of the actual game here and there, an old military friend liked it and would break it out when he was on leave.

Quote from: Mistwell;627696If so, did you like it?
It certainly was fast and to the point, definitely a non-wargame based RPG.  

Quote from: Mistwell;627696If you have not played, any particular reason why not?
It was hard to play any of the early "not D&D's" because they were not "D&D', so were less tables running it.  I think California was a little better in that regard.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Bill

Quote from: LordVreeg;627870?
ok.

A compliment to the mods here?

Baron

We played back in the day, 5th edition. (I think.) It's fun, we tried the Dungeon of the Bear, but we didn't continue the campaign. I played a lot of the solo dungeons too. I remember it fondly, and still have the stuff on a shelf.

I remember the combats taking forever. I've since read a lot of posts on the net about how this aspect or that needs tweaking, and how different editions of the game did some of that tweaking. I'd be willing to read reviews of the new kickstarter version, and if they're good enough I'll pick it up and see for myself. But the whole mood of the game is unabashed fun. Hard to beat that.

Mistwell

Solo games? As in one GM and one player, or just one person on a sort of choose your own adventure game?

crkrueger

Yeah IIRC, eventually, they made it so that every 6 does damage regardless of whether you win or lose and the 6's bypass armor as well, so as to not have slugfests that take forever with no damage, because there will always be some damage applied.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

LordVreeg

Quote from: Mistwell;627922Solo games? As in one GM and one player, or just one person on a sort of choose your own adventure game?

Choose your own solo games.  They made a ton of them.  Buffalo castle, Labyrinth, Deathtrap Equalizer, Naked Doom, etc.  
They made one beautiful huge city version called the City of Terrors.   That's a great link including the artwork.  Very, very inspiring.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Mistwell

Quote from: LordVreeg;627943Choose your own solo games.  They made a ton of them.  Buffalo castle, Labyrinth, Deathtrap Equalizer, Naked Doom, etc.  
They made one beautiful huge city version called the City of Terrors.   That's a great link including the artwork.  Very, very inspiring.

Usable with this 4th edition rules book?

Hmm, OK, now I want that!

LordVreeg

Quote from: Mistwell;627955Usable with this 4th edition rules book?

Hmm, OK, now I want that!

Probably need to reduce damage by two dice per weapon, but shoukd work from there
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

RPGPundit

Quote from: CRKrueger;627680Say what you like about the mods here, stealth ain't their style.

Damn right. What would be the point of that?

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danbuter

I'd like to see a version of T&T with non-silly spells and monsters, and with individual combat.
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Killfuck Soulshitter

Quote from: danbuter;627991I'd like to see a version of T&T with non-silly spells and monsters

OK, let's see.
Orc: MR50. There's a non-silly stat block for you.

Take That You Fiend! --> Call it "Magic Bolt". Done. Spend 15 minutes doing the others yourself.

Quote from: danbuter;627991and with individual combat.

Already supported, so not sure what you mean here.

Spinachcat

I am a big fan of T&T. It plays wonderfully and like OD&D, its easy to houserule and modify to your heart's content.

I usually run at least one session per year at a con and the table is always packed. I have also run a couple different campaigns and you can get crazy powerful...but its so rules light that as GM you can modify that as you like.