I am not sure if there are any T&T players around here, but I think I recall a few people mentioning it before, so I thought those people might be interested in hearing this news.
The "Rebuilding EN World (http://www.kickstarter.com/projects/enworld/rebuilding-en-world/)" (because a hacker attacked their system) Kickstarter just added this goal:
The fine folk over at Flying Buffalo do, too (and boy, they really know how to run a good Kickstarter!)...very kindly offered an OSR gem - a scanned and cleaned up PDF of the 1977 4th Edition of TUNNELS & TROLLS. That classic RPG will be available for free to all £25+ PDF backers.
(https://s3.amazonaws.com/ksr/projects/427041/posts/404323/image-211211-full.jpg?1360687543)
That level of contribution also gets you these PDFs:
1) FAFNIR's TREASURE PDF (a standalone Vikng RPG);
2) TOURNAMENTS, FAIRS, & TAVERNS for the Pathfinder RPG [BRAND NEW!];
3) Admiral o' The High Seas for Pathfinder and D&D 4th Edition;
4) War of the Burning Sky 700-page compiled for D&D 3.5;
5) Five ZEITGEIST adventure path adventures for Pathfinder or 4E (your choice);
6) What's the Pirate Ship Like, Anyway? from Raging Swan Press;
7) Villainous Pirates from Raging Swan Press;
8) Wild Spellcraft for the Pathfinder RPG [BRAND NEW!];
9) The Town of Kalas and the Castles & Crusades Quickstart Rules from Troll Lord Games;
10) Plus the Borderland Keep Deluxe 3D paper terrain models from Fat Dragon Games;
11) A0: Crows Nest Island from Adventureaweek.com;
12) Plus the Darklight 4E Bundle - adventures, maps, and a sourcebook;
13) Plus the Savage Mojo bundle - an adventure, and the largest PDF set of map tiles ever in the form of The Leviathan;
14) PLUS -- the O.G.R.E. mobile app, which EVERY backer will get;
15) And as mentioned, 1997 4th Edition of TUNNELS & TROLLS
1977 you mean?
Quote from: Exploderwizard;6275651977 you mean?
yeah, that is what he means. :)
Whoops, corrected, thanks for the heads up.
I still have my 4th ed tunnells and trolls rulebook. though that plastic circular binding has taken a beating.
Quote from: LordVreeg;627655I still have my 4th ed tunnells and trolls rulebook. though that plastic circular binding has taken a beating.
I never played. Is it a good game?
Quote from: Mistwell;627665I never played. Is it a good game?
see, that is the meat of it.
It's fast and fun as hell.
but it is broken, also. Not a real game for campaigns, since as players get more powerful, they very quickly outclass others. And the early missle system was deplorable.
but I could roll up a group of 3 PCs in 15 minutes, no lie. I amde a lot of houserule systems, like adding engineers and adding defensive adds, which prolonged the games.
Any site that has mods who win arguments by stealth banning you from the thread so all anyone sees is you supposedly walking away, and that behavior is common enough that just by describing the behavior people can tell which mods you mean, doesn't deserve to be considered a serious and worthy site for discussing anything.
Say what you like about the mods here, stealth ain't their style.
Quote from: CRKrueger;627680Bunch of whiny ass shit that has nothing to do with the topic.
Any thoughts on T&T? Have you played? If so, did you like it? If you have not played, any particular reason why not?
For those curious, that T&T goal funded, and they moved on to a final goal related to a 1200 page adventure for Pathfinder (800 pages in a smaller font).
Quote from: CRKrueger;627680Any site that has mods who win arguments by stealth banning you from the thread so all anyone sees is you supposedly walking away, and that behavior is common enough that just by describing the behavior people can tell which mods you mean, doesn't deserve to be considered a serious and worthy site for discussing anything.
Say what you like about the mods here, stealth ain't their style.
?
ok.
I want to get more into Tunnels and Trolls. I've picked up the... nice 5th edition rules, and liked that, and got the 7th edition rules and liked it but not as nicely as the 5th. I've got some of the fanzines (which have been free, some of them) and some adventures and... haven't really gone anywhere with them.
I probably need to do a google or irc game and just walk the game around a bit. Part of the reason I picked it up was because I thought I'd get into some solo gaming because it would be easier than getting a group together, but I haven't had time for the solo gaming either. :)
But I kicked in on the T&T fundraiser. I haven't bothered to kick in on the enWorld one because I've already got a pile of pdfs I haven't read, and they've already blew past their goals, so they should have plenty for what they need to do.
Huge T&T fan, not a huge Enworld fan. I kicked in money for the new Deluxe book under my name and my wife's name (mainly as a gift to her, she loves T&T.)
Quote from: Silverlion;627882Huge T&T fan, not a huge Enworld fan. I kicked in money for the new Deluxe book under my name and my wife's name (mainly as a gift to her, she loves T&T.)
I do need to mention it was my second game. Melee was first, with Wizard, and TFT, but that was in the old days with it being more of a combat thing, T&T was my first proper RPG.
SO I have a soft spot.
Quote from: Mistwell;627696Any thoughts on T&T?
It's the first rule-light system (specifically designed to be lighter then D&D for example). Combat is quick and clunky at the same time. Take all of the dice everyone has to roll in combat on a side and roll them all at the same time, compare it to the other side and then allocate the damage. It leads to titanic amounts of d6. If T&T was as popular as D&D, Congress would have investigated them for collusion with dice manufacturers. It's really the first example of Conflict Resolution - roll all the dice first then figure out what happened. IIRC, the one who takes the wounds gets to pick where they go, so you can have the meatshield suck up the most wounds. People houseruled this immediately, like they did with everything back then, so you had all different kind of variants you heard about.I've seen people split out the combat rolls which leads to more of a task-resolution experience for example.
Quote from: Mistwell;627696Have you played?
Played the hell out of the Fantasy books. Little bit of the actual game here and there, an old military friend liked it and would break it out when he was on leave.
Quote from: Mistwell;627696If so, did you like it?
It certainly was fast and to the point, definitely a non-wargame based RPG.
Quote from: Mistwell;627696If you have not played, any particular reason why not?
It was hard to play any of the early "not D&D's" because they were not "D&D', so were less tables running it. I think California was a little better in that regard.
Quote from: LordVreeg;627870?
ok.
A compliment to the mods here?
We played back in the day, 5th edition. (I think.) It's fun, we tried the Dungeon of the Bear, but we didn't continue the campaign. I played a lot of the solo dungeons too. I remember it fondly, and still have the stuff on a shelf.
I remember the combats taking forever. I've since read a lot of posts on the net about how this aspect or that needs tweaking, and how different editions of the game did some of that tweaking. I'd be willing to read reviews of the new kickstarter version, and if they're good enough I'll pick it up and see for myself. But the whole mood of the game is unabashed fun. Hard to beat that.
Solo games? As in one GM and one player, or just one person on a sort of choose your own adventure game?
Yeah IIRC, eventually, they made it so that every 6 does damage regardless of whether you win or lose and the 6's bypass armor as well, so as to not have slugfests that take forever with no damage, because there will always be some damage applied.
Quote from: Mistwell;627922Solo games? As in one GM and one player, or just one person on a sort of choose your own adventure game?
Choose your own solo games. They made a ton of them. Buffalo castle, Labyrinth, Deathtrap Equalizer, Naked Doom, etc.
They made one beautiful huge city version called the City of Terrors (http://www.lizdanforth.com/2011/03/city-of-terrors/). That's a great link including the artwork. Very, very inspiring.
Quote from: LordVreeg;627943Choose your own solo games. They made a ton of them. Buffalo castle, Labyrinth, Deathtrap Equalizer, Naked Doom, etc.
They made one beautiful huge city version called the City of Terrors (http://www.lizdanforth.com/2011/03/city-of-terrors/). That's a great link including the artwork. Very, very inspiring.
Usable with this 4th edition rules book?
Hmm, OK, now I want that!
Quote from: Mistwell;627955Usable with this 4th edition rules book?
Hmm, OK, now I want that!
Probably need to reduce damage by two dice per weapon, but shoukd work from there
Quote from: CRKrueger;627680Say what you like about the mods here, stealth ain't their style.
Damn right. What would be the point of that?
RPGPundit
I'd like to see a version of T&T with non-silly spells and monsters, and with individual combat.
Quote from: danbuter;627991I'd like to see a version of T&T with non-silly spells and monsters
OK, let's see.
Orc: MR50. There's a non-silly stat block for you.
Take That You Fiend! --> Call it "Magic Bolt". Done. Spend 15 minutes doing the others yourself.
Quote from: danbuter;627991and with individual combat.
Already supported, so not sure what you mean here.
I am a big fan of T&T. It plays wonderfully and like OD&D, its easy to houserule and modify to your heart's content.
I usually run at least one session per year at a con and the table is always packed. I have also run a couple different campaigns and you can get crazy powerful...but its so rules light that as GM you can modify that as you like.