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TSR Lankhmar... no retroclone?

Started by RPGPundit, July 09, 2012, 11:35:16 PM

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Fiasco

As others have stated the major changes were around how spell casters were treated. Non humans as PCs don't exist and humans can multiclass. Oh and Ghouls (humans with translucent flesh) are a PC race.

Bedrockbrendan

Quote from: RPGPundit;558891You guys seem to be remembering a different game from me; I thought there were quite a few more rules-changes.  Limited classes and levels, white and black magic, different spells and items, etc.

Maybe there was more than one edition?

RPGPundit


I think there were a few different products in this line but I could be wrong. All I remember is having (i think) having somekind of setting/adventure book that I used all the time for city adventure stuff. Frankly I can't even remember what was so great about it specifically but it made a huge impression on me somehow. It may just have been the first time I became aware f the urban adventure.

Bedrockbrendan

Quote from: ptingler;558949Here's a quick rpg.net index search for Lankhmar:

http://index.rpg.net/display-search.phtml?firstsearch=1&key=title&match=loose&value=lankhmar

Lankhmar: City of Adventure was released for AD&D 1E and 2E.

The 1E version is almost a rules free sandbox campaign setting. The rules conversion notes (Chapter 9) are a mere 2.5 pages (88-90).

The 2E version rules changes (Chapter 2) are more, but still only run from pages 24-29.

Although organized differently, I think most of the setting material is the same.

I am pretty sure I had the mid 80s edition. Was it the same cover on both because the cover looks familiar.

Melan

I have owned both the 1e and 2e versions; ultimately gave away the latter since it mostly adds bad art and not much interesting stuff. The supplements I have seen (all 2e era) were really bad, written by people who had obviously never read the Leiber stories (Dale "Slade" Henson, I am looking at YOU!).

Here is what you need to run a great Lankhmar:
Lankhmar: City of Adventure (TSR): Basic setting info
Ready Ref Sheets (Judges Guild): Grab-bag of rules and guidelines, some of which are very useful to generate city encounters, and some of which, while Leiber-inspired, are mostly silly (the infamous "Women" table, you can just see Ffahrd and/or the Mouser rolling on it). Alternatively, just grab City State of the Invincible Overlord and use that.

Here is what can help you run a great Lankhmar game:
City Encounters (Mythmere Games): Supplement with a bigass encounter table, something like 600 entries full of exotic oddities. If you read Hungarian, there is a companion supplement for nocturnal encounters as well. ;)
Vornheim (LotFP): I bet you could use a significant chunk of this booklet.
Towers of Krshal: For the really odd angle. Review.
Now with a Zine!
ⓘ This post is disputed by official sources

KenHR

Quote from: Melan;559140(Dale "Slade" Henson, I am looking at YOU!).

Yeah, his stuff was AWFUL.  As was the Nehwon sourcebook.

The Gazetteer-type books detailing the individual city districts were okay, and I wish they'd finished all of them (at least, I don't remember ever seeing the book on the wealthier quarters of the city being published).
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
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Aos

I am at a loss as to why someone writing any sort of S&S material would pass the Leiber stories up. They're awesome and mostly pretty short.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

The Good Assyrian

One thing I liked about the TSR Lankhmar material was the city geomorph maps that they did.  They were neat generic districts that you could arrange by mix and match to produce serviceable city maps.  I have used the hell out of those things for urban campaigns over the years.  I would live to see someone clone those.


-TGA
 

StormBringer

Quote from: The Good Assyrian;559184One thing I liked about the TSR Lankhmar material was the city geomorph maps that they did.  They were neat generic districts that you could arrange by mix and match to produce serviceable city maps.  I have used the hell out of those things for urban campaigns over the years.  I would live to see someone clone those.


-TGA
Working on it!
If you read the above post, you owe me $20 for tutoring fees

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The Good Assyrian

Quote from: StormBringer;559186Working on it!

Sweet! :)


-TGA
 

KenHR

This site has some neat generators using geomorphs that were all the craze on the blogs a year or so ago:

http://www.wizardawn.com/rpg/

There's a city generator there.  Not bad.  Worth poking around for a while, there's some really fun tools there.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
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Aos

Dave's mapper has some good city stuff too. Personally for just walking around i like the numbers thing from Vornheim.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

The Good Assyrian

Quote from: KenHR;559189This site has some neat generators using geomorphs that were all the craze on the blogs a year or so ago:

http://www.wizardawn.com/rpg/

There's a city generator there.  Not bad.  Worth poking around for a while, there's some really fun tools there.

Thanks for the link!  Some cool stuff there.


-TGA
 

The Good Assyrian

Quote from: Gib;559190Personally for just walking around i like the numbers thing from Vornheim.

I have never seen Vornheim.  Can you give me a brief description of the system?


-TGA
 

Aos

It's really simple, you basically just draw a number, like a "4" and use it as a street map, when the players come to the end of the street, roll a die and draw another number, maybe at a partial overlap. Once you have a couple down you can't even really tell they were numbers.


OT: All of sudden, I am no longer unemployed. Even stranger, my MS degree actually got me a job.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

KenHR

Quote from: Gib;559197OT: All of sudden, I am no longer unemployed. Even stranger, my MS degree actually got me job.

Congrats on that!  Sincerely.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music