Over at RPGnet (http://forum.rpg.net/showthread.php?t=282810), there was a thread about the license for True20, and Bill Corrie mentioned possibly doing Roma Imperious in True20, which I think would be one of the best unions since PB&J. If this were to happen, I'd be absolutely thrilled. :hyper:
What other settings do you think would be nice fits for True20?
Quote from: Zachary The FirstOver at RPGnet (http://forum.rpg.net/showthread.php?t=282810), there was a thread about the license for True20, and Bill Corrie mentioned possibly doing Roma Imperious in True20, which I think would be one of the best unions since PB&J. If this were to happen, I'd be absolutely thrilled. :hyper:
What other settings do you think would be nice fits for True20?
Yeah, Roma would be mega kick ass cool (MKAC) with True 20.
I would also like to see Bill publish Future Skein in True 20.
Paging the Pundit... paging the Pundit... Will the Pundit and his Immortal Rome campaign report, please...
Is True-20 another variant of D20?
Quote from: VellorianIs True-20 another variant of D20?
Yes. Less strongly classed; provides a feat choice at every level in the place of any class abilities, the class provides the list of feats you can choose. There are only 3 classes, warrior, expert, and adept. Also has a damage save system instead of hp.
Quote from: McrowYeah, Roma would be mega kick ass cool (MKAC) with True 20.
I would also like to see Bill publish Future Skein in True 20.
I would add to this possibly Chevalier. Legends of Charlemagne would do well with the strongly classed premise of True 20. Also, I wonder if Nebuleon would benefit from this treatment.
Now, to blow both of your minds, what about Squirrel Attack! True 20?
Bill
Quote from: HinterWeltI would add to this possibly Chevalier. Legends of Charlemagne would do well with the strongly classed premise of True 20. Also, I wonder if Nebuleon would benefit from this treatment.
Now, to blow both of your minds, what about Squirrel Attack! True 20?
Bill
Squirrel Attack would be an..interesting call. It might be a good entry vehicle for learning True20, if nothing else.
Man, I cannot wait to see Chevalier. You let me know the second that puppy is out.
BTW, Theresa took both squirrel dice. :(
I'd kinda like to an "action cartoon" type game with it- Herculoids, Thundercats, GI Joe.. that sort of thing.
Yes, I am currently running a Roman historical campaign, using True20, and its a really smooth fit.
Well, its historical but with Highlander-style immortals in it. But that still makes it way more "historical" than "Roma Imperious". For one thing, I didn't get my latin wrong.
RPGPundit
QuoteI didn't get my latin wrong.
How can you know, it's a thousand year dead language?
(De-in-jokification: White Wolf made themselves totally ridiculious when they insisted on
Lance Sancta being correct latin. It is not, and when that was pointed out, they basically said "as nobody knows for sure about latin", they went with what they thought to be cool.)
Quote from: RPGPunditYes, I am currently running a Roman historical campaign, using True20, and its a really smooth fit.
I agree with this. The rules are almost a natural for Highlander.
Let me see if I can find the summary of house rules...
Quote from: Zachary The FirstSquirrel Attack would be an..interesting call. It might be a good entry vehicle for learning True20, if nothing else.
Man, I cannot wait to see Chevalier. You let me know the second that puppy is out.
BTW, Theresa took both squirrel dice. :(
I can send you more...preferably to Indianapolis not Spain..:)
Bill
Quote from: RPGPunditYes, I am currently running a Roman historical campaign, using True20, and its a really smooth fit.
Well, its historical but with Highlander-style immortals in it. But that still makes it way more "historical" than "Roma Imperious". For one thing, I didn't get my latin wrong.
RPGPundit
And neither did I....
Quote from: HinterWeltAnd neither did I....
I see. And "Roma Imperious" means?
RPGPundit
Quote from: HinterWeltI can send you more...preferably to Indianapolis not Spain..:)
Bill
I'll keep it in mind--thanks! I forgot, you're not
too far away from my neck of the woods now!
Do I smell a potential....
(http://www.rpgblog.org/LatinFight.jpg)
Run!
Quote from: RPGPunditI see. And "Roma Imperious" means?
RPGPundit
Much like Unearthed Arcana it is two words from different languages. Roma is a Italian-Latin cognate while Imperious is english. Imperious does nto translate well into Latin. I wanted to convey several thoughts with the title like alternate Roman history, romanesque fantasy and convey these ideas in an attractive phrase. I could have called in Rome Imperious but I honestly do not think it as attractive. Roma Imperious just flows better. Roma Imperiosa but I did not like the way it sounded. So far, by people who have read the book, I have only had one complaint on with my use of the Genitive case and even the person who brought the point admited it was arguable.
So, what it means is:
Roma - Rome
Imperious - Haughty or domineering manner
I took a bit of poetic license with the word order but it has not caused any confusion yet.
Hopefully that was clear.
Bill
Quote from: Zachary The FirstDo I smell a potential....
(http://www.rpgblog.org/LatinFight.jpg)
Run!
LOL!:tears:
sidenote: why do people always go on about proper language/titles without even knowing the intent of the title in the first place? It bugs me a bit but even more so when speaking about an ALTERNATE HISTORY RPG. Caps for emphasis on what we are talking about here. Alternate History. Role-playing. Game. :shrug:
Quote from: Zachary The FirstDo I smell a potential....
(http://www.rpgblog.org/LatinFight.jpg)
Run!
:D I hope not. I have had this discussion to a rediculous length over on RPG.Net. To sum up...
Poster: You Latin is wrong and you smell funny.
Me: It isn't Latin
Poster: But the Latin is wrong and you are trying to get out of admitting a mistake! Admit it! Your Latin suxxors!
Me: A bene placito
Poster: Are you calling me names! BTW - Roma Imperiosus would be a better title.
Me: Roma Imperiosa, you have the gender wrong.
Poster: Thats what I said, your title is wrong.
Me: hmm, The title is not in Latin though....
Repeat for about 200 posts...
Hopefully we do not have to go there.;)
Bill
I'd like to see a True20 version of Rifts, if only so I could see KS cast "Summon Lawyers".
No, as long as you're making no claim that it is correct latin, the way White Wolf tried to do with "Lancea Sanctum", I don't have any problem with it at all. Other than the fact that it still just doesn't sound right to me, but I'm willing to accept that its a question of taste.
RPGPundit
Quote from: RPGPunditNo, as long as you're making no claim that it is correct latin, the way White Wolf tried to do with "Lancea Sanctum", I don't have any problem with it at all. Other than the fact that it still just doesn't sound right to me, but I'm willing to accept that its a question of taste.
RPGPundit
No problems then. I had playtesters bemoaning it as well. I can be stubborn sometimes. ;)
Bill
Ringworld.
Right now I'm using true20 for a pulp campaign (think Sky Captain meets Terry and the Pirates meets CoC meets Dashel Hammett) and it is a perfect fit. Aside from straight up supers I'd use it for just about anything.
I know there's Pendragon, but what about an Arthurian setting?
Quote from: AosRingworld.
Right now I'm using true20 for a pulp campaign (think Sky Captain meets Terry and the Pirates meets CoC meets Dashel Hammett) and it is a perfect fit. Aside from straight up supers I'd use it for just about anything.
You know, Ringword would be a great setting in many systems but I think it might be a bit too down to earth for True 20. It wasn't realy an epic setting. I am very willing to be convinced otherwise though. :)
Bill
I kinda have an urge to do a 'secret magical society' RPG (ala Hogwarts) using True20.
Quote from: Abyssal MawI kinda have an urge to a 'secret magical society' RPG (ala Hogwarts) using True20.
I could dig that, if done properly.
Quote from: HinterWeltYou know, Ringword would be a great setting in many systems but I think it might be a bit too down to earth for True 20. It wasn't realy an epic setting. I am very willing to be convinced otherwise though. :)
Bill
Well I'm not much of a salesman :) but... Not epic? There are islands that are the size of entire worlds, vampires, protectors, billions of crazy aliens, all kinds of crazy technology, floating cities, million year old alien master plans... Just a journey from a crash site to the Rim wall is an epic! And if it is a bit gritty, I think the leathality of true20 combat could handle that too.
when I read the minion rules one of the first things I thought about was speaker to animals hosing vampires with a flashlight laser.
But I also think True20 is fine for "down to Earth stuff" as well.
disclaimer: I am a giant fucktard.
Quote from: AosWell I'm not much of a salesman :) but... Not epic? There are islands that are the size of entire worlds, vampires, protectors, billions of crazy aliens, all kinds of crazy technology, floating cities, million year old alien master plans... Just a journey from a crash site to the Rim wall is an epic! And if it is a bit gritty, I think the leathality of true20 combat could handle that too.
when I read the minion rules one of the first things I thought about was speaker to animals hosing vampires with a flashlight laser.
But I also think True20 is fine for "down to Earth stuff" as well.
disclaimer: I am a giant fucktard.
I guess what I meant by epic was that Louis Wu, Chmee various extras do not take damage in a casual manner. I think you would need to up the lethality or the way damage is treated to make it fit well. Much of the story revolves around dealing with damage and the effects of it.
Now, the autodocs and nifty medicine help but Chmee was sidelined for several chapters while he recovered from bad burns. The puppeteer lost a head and even Louis took some nasty knocks. Another point would be the specific areas of damage;i.e. the puppeteer loosing its head.
Again, just my opinion.
Bill
I'd like to see Tamora Pierce's Tortall setting. It fits extremely well with the Blue Rose material and the magic. However, I think True20 needs some tweaks to support children as characters.
Quote from: HinterWeltI guess what I meant by epic was that Louis Wu, Chmee various extras do not take damage in a casual manner. I think you would need to up the lethality or the way damage is treated to make it fit well. Much of the story revolves around dealing with damage and the effects of it.
Now, the autodocs and nifty medicine help but Chmee was sidelined for several chapters while he recovered from bad burns. The puppeteer lost a head and even Louis took some nasty knocks. Another point would be the specific areas of damage;i.e. the puppeteer loosing its head.
Again, just my opinion.
Bill
I see where you are coming from, and we've been talking a bit about doing called shots the V&V way Roll to hit once with a , then roll to hit again to specify location (maybe with a negative mod). If the second roll misses you still hit the target just not as a called shot.
as for the leathlity of the damage, I guess that's a matter of taste, or playstyle or what have you. My players have actually voiced complaint over how easy it is to die in true20, but I think the conviction points keep things from getting too severe. It's interesting that you think the damage should be more lethal. Personally I would hesitate to leave a PC out of the action for
too long. Once again, just a difference in preference. I just like the scope of the Ringworld, I'd probably pulpify it somwhat, as I do with everything I touch- which makes me think of Jack Vance's "Big Planet" which might be another good setting.
As with you, though, all this is just my opinion.
Quote from: AosI see where you are coming from, and we've been talking a bit about doing called shots the V&V way Roll to hit once with a , then roll to hit again to specify location (maybe with a negative mod). If the second roll misses you still hit the target just not as a called shot.
as for the leathlity of the damage, I guess that's a matter of taste, or playstyle or what have you. My players have actually voiced complaint over how easy it is to die in true20, but I think the conviction points keep things from getting too severe. It's interesting that you think the damage should be more lethal. Personally I would hesitate to leave a PC out of the action for too long. Once again, just a difference in preference. I just like the scope of the Ringworld, I'd probably pulpify it somwhat, as I do with everything I touch- which makes me think of Jack Vance's "Big Planet" which might be another good setting.
As with you, though, all this is just my opinion.
Perhaps lethality was a poor choice of words. Louis and Chmee for that matter were walking wounded for much of the books. Perhaps a means of claerly tracking locations and enforcing modifiers for abilities that use those areas.
As for a method, not pimping here, but my system (Iridium System) uses hit locations. A to hit is rolled and if successful, a targeting skill check is made. If successful, it hits one of ten locations of the attacker's choice. If not, a d10 is rolled for random location. People get pounded in the head and chest alot. The Iridium System is free and OGL here (http://www.hinterwelt.com/ISCR-Ref.html).
Ringworld would be a challenge to mesh with a system but I would love to see it come back as an RPG. I moss playing my space faring explorer type. :(
Bill